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Kuno died countless times from bleeding. He even managed to proclaim victory and invited everyone for a drink (not in a tavern). And probably due to the severity of his wounds, he never bothered to loot the 6K Grochen he was so tempted to acquire.
Three bastards caused me the most frustration: Kuno (who is a bit weak for a leader), Dangler (who literally had no armor and could die after just a few hits), and Jan Bearman, that foolish bastard somehow lost both his weapon and shield, perhaps due to the bugged fistfight sparring we had earlier. For some crazy reason, he always attacked my targets, while I took down the two weakest enemies from behind before confronting the Lord of the House of Zoul. The enemies couldn’t stand Jan Bearman hitting them with his bare hands even once, I had to literally jump in between Jan and pissed enemies to eat their swords with my own belly.
I eventually managed to win a fight, only for Kuno to die on his horse after just ten steps on his way back to the camp.
Another time, Dangler died while riding his horse, midway to the camp. Poor guy had so much dignity and no bandages, so he preferred to die like a real man, on his horse.
A few times after our flawless victory, Jan Bearman, still in battle mode, somehow remembered that we were sparring. The moment he hit me just once, every other enemy attacked me too, except for Kuno, who always fought with a sword.
So, during another nearly perfect battle where I managed to kill six enemies in a row and then the boss in just a few hits, everything seemed great. Kuno proclaimed his victory, and then Jan Bearman suddenly ran toward me. I quickly ran away into the bushes, defeated Jan, and ensured that everyone returned safely to camp. Jan had no hard feelings. Therefore, I would advise against sparring with him, as it might have some unforeseen consequences for poor Jan's conscience.
I truly loathe this DLC. After all my hard work no ONE except for Kuno had nothing new to say to me, not even Dangler with his secret, for some reason I was certain to learn the last bits of their lives after the battle, that's how it usually done in other games and books, the player / reader gets some closure, but not this time - no money, no honey or so they say.
This is my last playthrough and if I ever attempt to play it again, they can all perish. Jackey will die for sure, he started it all.
For me, half of them inc. Kuno were fighting barehanded, I suspect that pickpocketing the ring from the Bacchus quest or them getting knocked down or unconscious has something to do with it. They are absolutely worthless without the plot armor that protects them from dying and they just fall unconscious like in earlier quests, but also keep in mind that if you're running the Bastards quests back to back, they may still be spongy from the battle the day before as the engine treats healing in real time and is slow to heal NPCs.
So what I did was spike the food pots (both of them) with healing potions including the chamomile brew after A Tight Spot, and on the day of doing the final quest I spiked the food before sunrise with EVERY buff potion (aqua, embrocation, rage, buck's blood, etc.; I forgot the rest, but it's like 6 or 7 buff potions), then waited until like 9 am (no wait or time skip) to make sure everyone had breakfast and the potions were active - this helped them not get killed in the first 15 seconds, but you STILL need to be quick and kill the enemies. After the last enemy fell, they turned hostile (I suspect the dog goes into auto attack or something, again, jank code) but you can reset their aggression by getting away from them and then they'll get on their horses and ride back to camp. You can then go back to where the battle took place and loot the pieces of equipment you want, provided you didn't move too far to let the items despawn.
I manage to save all their sorry asses and didn't even get a ♥♥♥♥♥♥♥♥♥♥♥♥♥ thanks.
Did you jack their equipment? I think that's the only way they can lose armor.
And yeah, the game, for the most part, leaves you empty and unwhole with NPCs having absolutely no reaction or nothing to say despite the huge plot progressions. Hell, they did not even voice Stephan for the farkle minigame.
full gear, "the" 3 potions, and just keep blocking and jabbing now and then to draw aggro from *all* enemies
this allows "the bastards" to attack them all from behind, and it is the only way i've managed to keep them *all* alive
...and keeping those dumb bastards alive does seem to be the hardest part of the challenge
Radzig saved Kuno's life once. That doesn't mean the guy should be his indentured servant for the rest of his life. Kuno's paid his due. Pay him fairly or let him go.
They will attack you, if you either hit them in battle or loot dead body of their comrades. It's the same as with Hanekin's Hare band.
I never really liked friendly NPCs that can die in any game tbh. They always die, and you have to reload for best outcome, which is tedious.
I never did anything like that. Only some thieving here and there for Bacchus ring quest (ad only torches and some small weapons can be looted - not the case for Jan Bearman). Like I mentioned I had a fistfight sparring with Jan Bearman, that's when he removed all his weapons and he never got back on his feet after I punched him unconscious. I even tried to load and save and his body completely was completely removed.