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and it takes a while for a NPC to go from "sleep" to "confronting" (which is sort of good)
as long as Henry is out the door within a couple seconds, there should be no issue
as far as the process of pickpocketing...
it's very difficult to pickpocket anyone when they're asleep (and guards are even harder)
i wouldn't try it under skill level 6 unless i had a padfoot potion
i always pick pockets on the street, while we're moving (it takes lots of practice, but easier)
my favorite place to practice pickpocketing is on the guards standing watch at the Eastern Town gate, because they just stand there and never use the mechanic to check you for stolen loot - and if you make a save and then reload, the guards will often switch out :)
p.s. Lockpicking also improves Stealth, so grab some lockpicks get to work :)
Level 4 in pickpocketing is way too low. Pickpocketing doesn't work reliably until you have level 12 or above.
I found that some people are more difficult to pickpocket then others, even if they are sleeping. For example all the traders seem to be very sensitive to pick pocketing regardless if they're sleeping or not. I didnt have success with the guard either.
I think i followed him around till night falll, waited from him to fall asleep, knocked him out and then went through his inventory.
RP-wise, the choking-innocents method repulses me. I have enough of a problem with Henry stealing in order to make his way (and I'm not entirely sure that's necessary at all, it's just I feel the game is pushing me that way. Like in RDR2, where I felt Arthur had to do a bit of banditry in the beginning, while I was able to gradually move him towards the good side - not sure if KCD1 has the same trajectory for Henry? I absolutely hate games where you are supposed to or even allowed to do clearly evil actions as the protagonist, PCs are supposed to be good or at least neutral aligned, in my opinion. /rant).
But alignment aside - I feel it hurts the immersion that I should be able to choke people on a regular basis, without there being any repercussions about it, in small and tightly knit communities.
And from a storytelling perspective, I think it's just wrong to. simultaneously, tell a story about Henry going on a crusade to avenge his parents and give them a decent burial, and do knightly acts, and at the same time betray and steal from his liege lords that have helped and protected him. It doesn't add up.
However, what do you do to survive in a challenging and often hostile world....
Its a minor side quest, you dont have to do any stealing... just ignore these quests, you have free choice on that matter
Knock him out and clean his inventory. He usually has 800 groschen on him - nice bonus. Now put five expensive armour pieces into his inventory.
Crouch down infront of your bed and wait a few minutes. After an in-game hour he'll wake up, climbs down the ladder, comes back up and goes back to sleep
Now you can pickpocket the five armour pieces from him. Pickpocketing XP is dependent on the value of what you steal. Of course you need some shnaps tro save in between attempts. You'll rarely manage five attempts without getting caught.
i agree with ur perspective "RP-wise", which is part of the reason i train up Henry during the Skalitz prologue, that way, when Henry arrives in Rattay, he's already got some decent skills, and the small thieving sidequests fit right in...
... almost as if he grew up in a small town as a blacksmith's apprentice, with troublemaking friends, and not some useless blue blood lay-about as Martin says
But yeah, KO'ing innocent civilians feels wrong for me also.
Some quests in kcd are morally ambiguous, but Henry always has the option to skip them. js