Kingdom Come: Deliverance

Kingdom Come: Deliverance

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Guard Pazdera always awakens?
So I'm trying to pickpocket Guard Pazdera in his sleep. I'm level 4 in pickpocketing and lvl 5 in stealth. Wearing only my undershirt, noise of 2.
But each time I enter his bedchamber, he rises up on his elbows and seems like he's going to wake up and stand up, even looking at me. Although so far not raising the alarm.

What does this mean? Why won't he go on sleeping? I haven't touched him yet. Any advice?
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Showing 1-12 of 12 comments
DargonBlak Jan 18 @ 12:54pm 
NPCs usually give Henry a couple yells before considering it a crime, or calling the guards

and it takes a while for a NPC to go from "sleep" to "confronting" (which is sort of good)

as long as Henry is out the door within a couple seconds, there should be no issue

as far as the process of pickpocketing...

it's very difficult to pickpocket anyone when they're asleep (and guards are even harder)

i wouldn't try it under skill level 6 unless i had a padfoot potion

i always pick pockets on the street, while we're moving (it takes lots of practice, but easier)

my favorite place to practice pickpocketing is on the guards standing watch at the Eastern Town gate, because they just stand there and never use the mechanic to check you for stolen loot - and if you make a save and then reload, the guards will often switch out :)

p.s. Lockpicking also improves Stealth, so grab some lockpicks get to work :)
Last edited by DargonBlak; Jan 18 @ 12:58pm
Originally posted by Edhelras:
So I'm trying to pickpocket Guard Pazdera in his sleep. I'm level 4 in pickpocketing and lvl 5 in stealth. Wearing only my undershirt, noise of 2.
But each time I enter his bedchamber, he rises up on his elbows and seems like he's going to wake up and stand up, even looking at me. Although so far not raising the alarm.

What does this mean? Why won't he go on sleeping? I haven't touched him yet. Any advice?

Level 4 in pickpocketing is way too low. Pickpocketing doesn't work reliably until you have level 12 or above.
One important thing I have found regarding pick pocketing, sleeping targets are oddly more likely to confront the player, rather then active targets. In the "initial poking around their pocket stage" before the player is in the minigame wheel area. It seems counter intuitive but that does seem to be consistent in practice. Also as others have said level 4 is a bit too low for that particular target. I've found that level 8 or so is the minimum to do it well.
Is that the quest where a Skalitz refugee asks Henry to steal?

I found that some people are more difficult to pickpocket then others, even if they are sleeping. For example all the traders seem to be very sensitive to pick pocketing regardless if they're sleeping or not. I didnt have success with the guard either.
I think i followed him around till night falll, waited from him to fall asleep, knocked him out and then went through his inventory.
Grubbs008 Jan 19 @ 12:37am 
I just resort to using the stealth kill option, not only is it more efficient and nobody hears it, your stealth skill increases alot.
Asmodan Jan 19 @ 1:27am 
I don't use pickpocket in this questchain, my skill is simply not high enough at this point in the game. I unequip my armor (everything that makes noise) and wear my silent gear, then i sneak at night slowly (activate walking) in their sleeping room and knock the target out, then i can loot everything and no one has to die.
Edhelras Jan 19 @ 2:25am 
Thanks a lot! I thought I was rather good at pickpocketing (but I never tried it except on Peshek!!). And I thought this was a kind of low-level sidequest. I'll just wait a bit, then, and/or try the choke option.

RP-wise, the choking-innocents method repulses me. I have enough of a problem with Henry stealing in order to make his way (and I'm not entirely sure that's necessary at all, it's just I feel the game is pushing me that way. Like in RDR2, where I felt Arthur had to do a bit of banditry in the beginning, while I was able to gradually move him towards the good side - not sure if KCD1 has the same trajectory for Henry? I absolutely hate games where you are supposed to or even allowed to do clearly evil actions as the protagonist, PCs are supposed to be good or at least neutral aligned, in my opinion. /rant).

But alignment aside - I feel it hurts the immersion that I should be able to choke people on a regular basis, without there being any repercussions about it, in small and tightly knit communities.

And from a storytelling perspective, I think it's just wrong to. simultaneously, tell a story about Henry going on a crusade to avenge his parents and give them a decent burial, and do knightly acts, and at the same time betray and steal from his liege lords that have helped and protected him. It doesn't add up.
However, what do you do to survive in a challenging and often hostile world....
Calculus Jan 19 @ 3:49am 
Originally posted by Edhelras:
Thanks a lot! I thought I was rather good at pickpocketing (but I never tried it except on Peshek!!). And I thought this was a kind of low-level sidequest. I'll just wait a bit, then, and/or try the choke option.

RP-wise, the choking-innocents method repulses me. I have enough of a problem with Henry stealing in order to make his way (and I'm not entirely sure that's necessary at all, it's just I feel the game is pushing me that way. Like in RDR2, where I felt Arthur had to do a bit of banditry in the beginning, while I was able to gradually move him towards the good side - not sure if KCD1 has the same trajectory for Henry? I absolutely hate games where you are supposed to or even allowed to do clearly evil actions as the protagonist, PCs are supposed to be good or at least neutral aligned, in my opinion. /rant).

But alignment aside - I feel it hurts the immersion that I should be able to choke people on a regular basis, without there being any repercussions about it, in small and tightly knit communities.

And from a storytelling perspective, I think it's just wrong to. simultaneously, tell a story about Henry going on a crusade to avenge his parents and give them a decent burial, and do knightly acts, and at the same time betray and steal from his liege lords that have helped and protected him. It doesn't add up.
However, what do you do to survive in a challenging and often hostile world....

Its a minor side quest, you dont have to do any stealing... just ignore these quests, you have free choice on that matter
The easiest way to level pickpocketing is using the inn at Ujice, You ghave a roommate there, the local gambler. He'll go to sleep arounf midnight.

Knock him out and clean his inventory. He usually has 800 groschen on him - nice bonus. Now put five expensive armour pieces into his inventory.

Crouch down infront of your bed and wait a few minutes. After an in-game hour he'll wake up, climbs down the ladder, comes back up and goes back to sleep

Now you can pickpocket the five armour pieces from him. Pickpocketing XP is dependent on the value of what you steal. Of course you need some shnaps tro save in between attempts. You'll rarely manage five attempts without getting caught.
Originally posted by Edhelras:
Thanks a lot! I thought I was rather good at pickpocketing (but I never tried it except on Peshek!!). And I thought this was a kind of low-level sidequest. I'll just wait a bit, then, and/or try the choke option.

RP-wise, the choking-innocents method repulses me. I have enough of a problem with Henry stealing in order to make his way (and I'm not entirely sure that's necessary at all, it's just I feel the game is pushing me that way. Like in RDR2, where I felt Arthur had to do a bit of banditry in the beginning, while I was able to gradually move him towards the good side - not sure if KCD1 has the same trajectory for Henry? I absolutely hate games where you are supposed to or even allowed to do clearly evil actions as the protagonist, PCs are supposed to be good or at least neutral aligned, in my opinion. /rant).

But alignment aside - I feel it hurts the immersion that I should be able to choke people on a regular basis, without there being any repercussions about it, in small and tightly knit communities.

And from a storytelling perspective, I think it's just wrong to. simultaneously, tell a story about Henry going on a crusade to avenge his parents and give them a decent burial, and do knightly acts, and at the same time betray and steal from his liege lords that have helped and protected him. It doesn't add up.
However, what do you do to survive in a challenging and often hostile world....

i agree with ur perspective "RP-wise", which is part of the reason i train up Henry during the Skalitz prologue, that way, when Henry arrives in Rattay, he's already got some decent skills, and the small thieving sidequests fit right in...

... almost as if he grew up in a small town as a blacksmith's apprentice, with troublemaking friends, and not some useless blue blood lay-about as Martin says
Last edited by DargonBlak; Jan 19 @ 8:17am
Originally posted by Edhelras:
Thanks a lot! I thought I was rather good at pickpocketing (but I never tried it except on Peshek!!). And I thought this was a kind of low-level sidequest. I'll just wait a bit, then, and/or try the choke option.

RP-wise, the choking-innocents method repulses me. I have enough of a problem with Henry stealing in order to make his way (and I'm not entirely sure that's necessary at all, it's just I feel the game is pushing me that way. Like in RDR2, where I felt Arthur had to do a bit of banditry in the beginning, while I was able to gradually move him towards the good side - not sure if KCD1 has the same trajectory for Henry? I absolutely hate games where you are supposed to or even allowed to do clearly evil actions as the protagonist, PCs are supposed to be good or at least neutral aligned, in my opinion. /rant).

But alignment aside - I feel it hurts the immersion that I should be able to choke people on a regular basis, without there being any repercussions about it, in small and tightly knit communities.

And from a storytelling perspective, I think it's just wrong to. simultaneously, tell a story about Henry going on a crusade to avenge his parents and give them a decent burial, and do knightly acts, and at the same time betray and steal from his liege lords that have helped and protected him. It doesn't add up.
However, what do you do to survive in a challenging and often hostile world....
Well, there's a thing called corruption and everyone is susceptible.

But yeah, KO'ing innocent civilians feels wrong for me also.

Some quests in kcd are morally ambiguous, but Henry always has the option to skip them. js
Edhelras Jan 20 @ 1:55pm 
Actually, I was just able to save that sod Sir Hans from bandits in the woods - a noble deed regardless of whether he deserved it or not - and that made me instantly feel a bit more heroic. So maybe I'm on the path to greatness still.... :)
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Date Posted: Jan 18 @ 12:34pm
Posts: 12