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Oddly, and I'm not defending this jank combat, my Kenjutsu sensei teaches us that the attacker is usually at a disadvantage. Often I'd you go first you're the one at greatest risk.
Just to justify this jank in my head...
Are you talking about the MASTER STRIKES BEGONE mod? or is there another one?
Oh, ok gotcha!
Thanks for the info friend, going to take a look at it now :)
Sorry for late reply but yeah this one! There's also No Slo Mo which has an option to lower the odds instead of removing the ability altogether, however it also removes all slow motion which makes combat faster and honestly more fun.
FWIW I used to cry about how hard the lockpicking was as well. I just got better at it and have no issues. It got so easy I thought they'd nerfed it but no, it was me.
My understanding is that the higher is your warfare stat, the more difficult that it is for them to perfect block/masterstrike you, but the higher their defense is in comparison to your warfare, the harder is it for you to get through their defense.
Honestly, I find them so flashy that I can't help, but try to do them in combat. It usually fails, but I will get one or two off by fight unless they die quickly. But they can be safely ignored. In addition, it's really a bad idea to try to use them when facing multiple opponents. Hopefully, they will overhaul the system in KCD II to make them more useful and easier to get off.