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Where the game is installed you should have a mods folder like this,
Mods - (Mod Name folder) - Data - .pak file
A lot of mods are loose, and you have to set it up this way. You may have to make the mods folder, the mod's name folder, then a folder inside that called data. Then throw the .pak in there.
You can't have loose .pak files directly inside your mods folder. Not anymore.
Manifest is not needed unless specifically stated or is needed for a tweak. Load order is not needed, i don't use a txt for it. New game is very much recommended.
So for example, unlimited saves.
Mods - UnlimitedSavingNS - Data - UnlimitedSaving.pak
Just put a mod folder into "Mods" - poof it works.
YOu must be doing something wrong... like you didn't unpack them or folder path is wrong.
Example:
Easy to see herbs mod - https://www.nexusmods.com/kingdomcomedeliverance/mods/213
That's how path should look like:
\Steam\steamapps\common\KingdomComeDeliverance\Mods\EasyToSeeHerbs\Data\EasyToSeeHerbs.pak
i did have lots of issues with getting mods to work properly...
i'm pretty sure most of my issues were incorrect file structure and mods over-writing each other (basically negating each other's changes)
i'd suggest starting over with a clean slate - remove the existing mod folder, verify your game file integrity, then create a new folder "\Mods\" in the right location
(it seems you may have done this already a few times, but for completeness)
..\Steam\steamapps\common\KingdomComeDeliverance\Mods\
place your unlimited save mod folder into the ...\Mods\ folder
create a text file in the Mods folder called "mod_order.txt"
in the first line of the text file, type the folder name for the unlimited save mod
now, try running the game
when you add other mods, make sure the Save mod is the Last in the mod_order list
??? another note is that i have an XML file in the game's main directory called:
"mod_status.xml" ???
??? maybe check to make sure you have it also - it instructs the game that the Mods folder is in it's final location - pretty sure it's necessary (others will correct me if not)
for reference, this is what my mod_order.txt file looks like:
############### MODS ###############
# your other mods goes here #
# your other mods goes here #
# your other mods goes here #
NoMoreRain
#
AUR
MMR
HoodsUp
architect
####### ULTIMATE SAVING v2.0 #######
[+]..Ultimate..Saving #
############### END ################
My \Mods\ folder looks like this:
..\Steam\steamapps\common\KingdomComeDeliverance\Mods\
.\NoMoreRain\Data\
.\AUR\Data\
.\MMR\Data\
.\HoodsUp\Data\
.\architect\Data\
mod_order,txt
one of my early mistakes was caused by how i decompressed the files - after decompression, many had an extra directory layer like ".\NoMoreRain\NoMoreRain\Data\" which is wrong - fixing that helped me
To solve other mod problems i was having, mostly conflicts due to early sloppy mod design and api changes that broke many such mods, i chose to update the game files directly...
Most of my "game tuning" mods changed settings in a file called "rpg_param.tbl"
Here's instructions for doing that:
https://forums.nexusmods.com/topic/6409661-tutorial-tweaking-rpg-parameters/
be sure to re-verify your game files after dealing with changing mods around - just to be sure
p.s. here's a great resource i just found - figures lol
https://wiki.nexusmods.com/index.php/Modding_guide_for_KCD/
You can click it and Ctrl C.
The one that says C/Program files/steam........ Etc.
Also... don't use Vortex. I've never used it for KCD and never had any mod issues. People have been reporting Vortex-related mod issues on the KCD forum recently.
Second a lot of games don't support vortex's Symlink deployment including KCD.
you must use Hardlink with KCD Vortex settings>mod>tab>deployment method Hardlink will not show up unless Vortex is on the same drive.
any mod that supports the latest version should work also some older mods will work (check the bugs tab for the mod also chect the posts tab for comments about it stopped working.
Seems like a lot of inconvenience for something that is suppose to be "more" convenient.
Vortex is a load. It's only good if you are downloading massive collections from people for games like Skyrim or Fallout.
You get to it by right clicking your game in the steam library, and clicking properties. If you haven't done this, plenty of mods won't work.
youre forgetting "mod_order.txt" as well, pretty sure you gotta make that.
Never once had to make or have such a file. I use the nods folder and it just works fine. However users have to realize many mods are outdated and no longer work.
I also use a custom user.cfg and the Steam launch option: +exec user.cfg
As that contains some commands such as for texture streaming, ram usage, ssd max speed and some other helpful commands as well as the command to display a dot for your bow.
Keep in mind most mods that work during Henry's play portion of the game won't work when you are playing as Theresa for Woman's Lot
the only mod i use that is extremely sensitive to mod load order is my Save mod
it has to be last, or after whichever other mod screws it up, or it doesn't work (last is easiest)
iirc, you use the game's regular save system ?
(and i don't think any other mods are sensitive to load order, unless they were sloppily written and overwrite other mods - which was the source of some of my difficulty)
as a question, do you also have the "mod_status.xml" in ur main game directory ?
for some reason, i seem to recall having to create that myself to fix the particular issue i was having ??? (although maybe it's all just a clustrfk at this point, but since it works, i ain't changin it, but if the file isn't needed i will no longer mention it as i did above)