Kingdom Come: Deliverance

Kingdom Come: Deliverance

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I give up, unless someone knows a solution for mods
I have tried everything I can to make mods work for this game. I tried vortex installs, manual installs, used "<supports><kcd_version>1.9.*</kcd_version></supports>" in the mod manifest file, tried purging the mods and reinstalling them, tried a new game. Nothing. Nothing works. No matter what I do I cannot get a single mod to work. I even removed everything and got only a couple mods that specifically stated they work with 1.9.6.
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Showing 1-15 of 24 comments
Grubbs008 Jan 17 @ 12:44am 
I don't use Vortex, I manually install mine. I have 24 working at the moment.

Where the game is installed you should have a mods folder like this,

Mods - (Mod Name folder) - Data - .pak file

A lot of mods are loose, and you have to set it up this way. You may have to make the mods folder, the mod's name folder, then a folder inside that called data. Then throw the .pak in there.

You can't have loose .pak files directly inside your mods folder. Not anymore.

Manifest is not needed unless specifically stated or is needed for a tweak. Load order is not needed, i don't use a txt for it. New game is very much recommended.

So for example, unlimited saves.

Mods - UnlimitedSavingNS - Data - UnlimitedSaving.pak
Last edited by Grubbs008; Jan 17 @ 12:48am
aY227 Jan 17 @ 4:24am 
Huh?
Just put a mod folder into "Mods" - poof it works.
YOu must be doing something wrong... like you didn't unpack them or folder path is wrong.

Example:
Easy to see herbs mod - https://www.nexusmods.com/kingdomcomedeliverance/mods/213

That's how path should look like:
\Steam\steamapps\common\KingdomComeDeliverance\Mods\EasyToSeeHerbs\Data\EasyToSeeHerbs.pak
Originally posted by Grubbs008:
I don't use Vortex, I manually install mine. I have 24 working at the moment.

Where the game is installed you should have a mods folder like this,

Mods - (Mod Name folder) - Data - .pak file

A lot of mods are loose, and you have to set it up this way. You may have to make the mods folder, the mod's name folder, then a folder inside that called data. Then throw the .pak in there.

You can't have loose .pak files directly inside your mods folder. Not anymore.

Manifest is not needed unless specifically stated or is needed for a tweak. Load order is not needed, i don't use a txt for it. New game is very much recommended.

So for example, unlimited saves.

Mods - UnlimitedSavingNS - Data - UnlimitedSaving.pak
This is exactly how my mods folder is set up. I've been testing it with unlimited saves and first person herbs. I even got rid of any mods that were older than September 2024 and tried the latest ones.
DargonBlak Jan 17 @ 7:32am 
Originally posted by Moist Chins:
This is exactly how my mods folder is set up. I've been testing it with unlimited saves and first person herbs. I even got rid of any mods that were older than September 2024 and tried the latest ones.

i did have lots of issues with getting mods to work properly...

i'm pretty sure most of my issues were incorrect file structure and mods over-writing each other (basically negating each other's changes)

i'd suggest starting over with a clean slate - remove the existing mod folder, verify your game file integrity, then create a new folder "\Mods\" in the right location

(it seems you may have done this already a few times, but for completeness)

..\Steam\steamapps\common\KingdomComeDeliverance\Mods\

place your unlimited save mod folder into the ...\Mods\ folder

create a text file in the Mods folder called "mod_order.txt"

in the first line of the text file, type the folder name for the unlimited save mod

now, try running the game

when you add other mods, make sure the Save mod is the Last in the mod_order list

??? another note is that i have an XML file in the game's main directory called:

"mod_status.xml" ???

??? maybe check to make sure you have it also - it instructs the game that the Mods folder is in it's final location - pretty sure it's necessary (others will correct me if not)

for reference, this is what my mod_order.txt file looks like:

############### MODS ###############
# your other mods goes here #
# your other mods goes here #
# your other mods goes here #
NoMoreRain
#
AUR
MMR
HoodsUp
architect
####### ULTIMATE SAVING v2.0 #######
[+]..Ultimate..Saving #
############### END ################


My \Mods\ folder looks like this:

..\Steam\steamapps\common\KingdomComeDeliverance\Mods\
.\NoMoreRain\Data\
.\AUR\Data\
.\MMR\Data\
.\HoodsUp\Data\
.\architect\Data\
mod_order,txt

one of my early mistakes was caused by how i decompressed the files - after decompression, many had an extra directory layer like ".\NoMoreRain\NoMoreRain\Data\" which is wrong - fixing that helped me

To solve other mod problems i was having, mostly conflicts due to early sloppy mod design and api changes that broke many such mods, i chose to update the game files directly...

Most of my "game tuning" mods changed settings in a file called "rpg_param.tbl"

Here's instructions for doing that:
https://forums.nexusmods.com/topic/6409661-tutorial-tweaking-rpg-parameters/

be sure to re-verify your game files after dealing with changing mods around - just to be sure

p.s. here's a great resource i just found - figures lol

https://wiki.nexusmods.com/index.php/Modding_guide_for_KCD/
Last edited by DargonBlak; Jan 17 @ 7:39am
Yakito Jan 17 @ 7:39am 
Could you go into the Mods, go into any random mod folder, as deep as you can and then copy the path that's on the top of the folder window?

You can click it and Ctrl C.

The one that says C/Program files/steam........ Etc.
Originally posted by DargonBlak:
Originally posted by Moist Chins:
This is exactly how my mods folder is set up. I've been testing it with unlimited saves and first person herbs. I even got rid of any mods that were older than September 2024 and tried the latest ones.

i did have lots of issues with getting mods to work properly...

i'm pretty sure most of my issues were incorrect file structure and mods over-writing each other (basically negating each other's changes)

i'd suggest starting over with a clean slate - remove the existing mod folder, verify your game file integrity, then create a new folder "\Mods\" in the right location

(it seems you may have done this already a few times, but for completeness)

..\Steam\steamapps\common\KingdomComeDeliverance\Mods\

place your unlimited save mod folder into the ...\Mods\ folder

create a text file in the Mods folder called "mod_order.txt"

in the first line of the text file, type the folder name for the unlimited save mod

now, try running the game

when you add other mods, make sure the Save mod is the Last in the mod_order list

??? another note is that i have an XML file in the game's main directory called:

"mod_status.xml" ???

??? maybe check to make sure you have it also - it instructs the game that the Mods folder is in it's final location - pretty sure it's necessary (others will correct me if not)

for reference, this is what my mod_order.txt file looks like:

############### MODS ###############
# your other mods goes here #
# your other mods goes here #
# your other mods goes here #
NoMoreRain
#
AUR
MMR
HoodsUp
architect
####### ULTIMATE SAVING v2.0 #######
[+]..Ultimate..Saving #
############### END ################


My \Mods\ folder looks like this:

..\Steam\steamapps\common\KingdomComeDeliverance\Mods\
.\NoMoreRain\Data\
.\AUR\Data\
.\MMR\Data\
.\HoodsUp\Data\
.\architect\Data\
mod_order,txt

one of my early mistakes was caused by how i decompressed the files - after decompression, many had an extra directory layer like ".\NoMoreRain\NoMoreRain\Data\" which is wrong - fixing that helped me

To solve other mod problems i was having, mostly conflicts due to early sloppy mod design and api changes that broke many such mods, i chose to update the game files directly...

Most of my "game tuning" mods changed settings in a file called "rpg_param.tbl"

Here's instructions for doing that:
https://forums.nexusmods.com/topic/6409661-tutorial-tweaking-rpg-parameters/

be sure to re-verify your game files after dealing with changing mods around - just to be sure

p.s. here's a great resource i just found - figures lol

https://wiki.nexusmods.com/index.php/Modding_guide_for_KCD/
:steamthis: This

Also... don't use Vortex. I've never used it for KCD and never had any mod issues. People have been reporting Vortex-related mod issues on the KCD forum recently.
Thanks for the replies everyone, I'll start fresh and attempt a manual install again one by one.
Hardcase Jan 18 @ 2:38pm 
I am using Vortex successfully things to remember, Vortex must be installed on the drive that the game is installed on for example C: is my system drive and D: is my game drive. my Vortex is on D: drive

Second a lot of games don't support vortex's Symlink deployment including KCD.

you must use Hardlink with KCD Vortex settings>mod>tab>deployment method Hardlink will not show up unless Vortex is on the same drive.

any mod that supports the latest version should work also some older mods will work (check the bugs tab for the mod also chect the posts tab for comments about it stopped working.
Last edited by Hardcase; Jan 18 @ 2:46pm
Originally posted by Hardcase:
I am using Vortex successfully things to remember, Vortex must be installed on the drive that the game is installed on for example C: is my system drive and D: is my game drive. my Vortex is on D: drive

Second a lot of games don't support vortex's Symlink deployment including KCD.

you must use Hardlink with KCD Vortex settings>mod>tab>deployment method Hardlink will not show up unless Vortex is on the same drive.

any mod that supports the latest version should work also some older mods will work (check the bugs tab for the mod also chect the posts tab for comments about it stopped working.

Seems like a lot of inconvenience for something that is suppose to be "more" convenient.
Grubbs008 Jan 19 @ 12:35am 
Originally posted by Rufus Aloysius:
Originally posted by Hardcase:
I am using Vortex successfully things to remember, Vortex must be installed on the drive that the game is installed on for example C: is my system drive and D: is my game drive. my Vortex is on D: drive

Second a lot of games don't support vortex's Symlink deployment including KCD.

you must use Hardlink with KCD Vortex settings>mod>tab>deployment method Hardlink will not show up unless Vortex is on the same drive.

any mod that supports the latest version should work also some older mods will work (check the bugs tab for the mod also chect the posts tab for comments about it stopped working.

Seems like a lot of inconvenience for something that is suppose to be "more" convenient.

Vortex is a load. It's only good if you are downloading massive collections from people for games like Skyrim or Fallout.
CrumbleCat Jan 19 @ 12:52am 
Ignore all above advice, and add this to the launch options for your game: +exec user.cfg -devmode

You get to it by right clicking your game in the steam library, and clicking properties. If you haven't done this, plenty of mods won't work.
Last edited by CrumbleCat; Jan 19 @ 12:53am
Originally posted by aY227:
Huh?
Just put a mod folder into "Mods" - poof it works.
YOu must be doing something wrong... like you didn't unpack them or folder path is wrong.

Example:
Easy to see herbs mod - https://www.nexusmods.com/kingdomcomedeliverance/mods/213

That's how path should look like:
\Steam\steamapps\common\KingdomComeDeliverance\Mods\EasyToSeeHerbs\Data\EasyToSeeHerbs.pak

youre forgetting "mod_order.txt" as well, pretty sure you gotta make that.
Originally posted by BimboGooch:
Originally posted by aY227:
Huh?
Just put a mod folder into "Mods" - poof it works.
YOu must be doing something wrong... like you didn't unpack them or folder path is wrong.

Example:
Easy to see herbs mod - https://www.nexusmods.com/kingdomcomedeliverance/mods/213

That's how path should look like:
\Steam\steamapps\common\KingdomComeDeliverance\Mods\EasyToSeeHerbs\Data\EasyToSeeHerbs.pak

youre forgetting "mod_order.txt" as well, pretty sure you gotta make that.

Never once had to make or have such a file. I use the nods folder and it just works fine. However users have to realize many mods are outdated and no longer work.

I also use a custom user.cfg and the Steam launch option: +exec user.cfg

As that contains some commands such as for texture streaming, ram usage, ssd max speed and some other helpful commands as well as the command to display a dot for your bow.

Keep in mind most mods that work during Henry's play portion of the game won't work when you are playing as Theresa for Woman's Lot
Originally posted by Bad 💀 Motha:
Originally posted by BimboGooch:

youre forgetting "mod_order.txt" as well, pretty sure you gotta make that.

Never once had to make or have such a file.

the only mod i use that is extremely sensitive to mod load order is my Save mod

it has to be last, or after whichever other mod screws it up, or it doesn't work (last is easiest)

iirc, you use the game's regular save system ?

(and i don't think any other mods are sensitive to load order, unless they were sloppily written and overwrite other mods - which was the source of some of my difficulty)

as a question, do you also have the "mod_status.xml" in ur main game directory ?

for some reason, i seem to recall having to create that myself to fix the particular issue i was having ??? (although maybe it's all just a clustrfk at this point, but since it works, i ain't changin it, but if the file isn't needed i will no longer mention it as i did above)
Last edited by DargonBlak; Jan 19 @ 6:14am
i have 96 mods working just check collections on vortex
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Date Posted: Jan 16 @ 10:43pm
Posts: 24