Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Can I expect more such immersion breaking features as I keep playing?
I understood it as only the guards need to carry torches.
You "become" one quite early
So this law should apply to everyone.
Yeah, the more I play the less immersive it feels. The first hours were incredible (a bit too many cutscenes) and offered the illusion of probably the most immersive game ever made. Just walking around Rattay and looking at the little details was beautiful.
Another problem is that the world outside of the main settlements and some camps feels dead. There is almost nobody. No trade caravans, soldiers moving around, bandits, dangers, quest givers, wolves. Just the occasional uninteractable NPC. The roads are EMPTY.
I play on hardcore so no fast travel. I don't mind travelling in games. I absolutely love the mod GAMMA for STALKER where you spend so much time just walking. But there is something that could happen at every step. An attack, some valuable loot, a random NPC that has a mission for you. In KCD... nothing. Even the roads of vanilla Skyrim feel more alive, and that is quite a low bar. It's boring to travel manually in KCD.
Now I remember that joke moment from High on Life where you shoot some alien looking kid, bring in a bunch of 4th wall breaking jokes about ruining the game's rating. But 2 minutes later turns out the alien was 100 years old or something. They just age really slowly. BOOM! Dodged a bullet.
So again, the more I play KCD the less immersive it feels. It's breaking apart at the seams.
Henry can choose whether or not to use a torch, but yes, it oddly becomes illegal for Henry to not be using a torch at night
Henry can still sneak around without a torch, it's the "getting caught" part that's the problem
The first time Henry is caught, there is an audible shout like "(hey what are you doing with no torch?)", and a guard interrupting Henry and telling him the rules - Henry must always now carry a torch at night (it is now illegal not to - but he needs to be caught)
And yes, the rule doesn't seem to apply to all the NPCs - as others noted, it probably has to do with the particular "hobby" script the npcs run at night, how buggy the script changes are for time of day cycles, and even more so the NPC's inventory
And, as a note, it is also illegal for Henry to walk around Any town (guarded place ?) at night without a torch, not just Rattay - listen for the shouted warnings - enjoy the game
But you're one of the skeezy scumbags from Skalitz, so you get extra attention everywhere you go.
Disagree. The devs purposely did NOT put children in the game because they knew damn well that some players would murder them and create piles of kiddy corpses. What with the DEI freaks attacking them for not having enough 'diversity', it was the last thing they needed.
Kids are annoying anyway, and during the day they should be off working the fields or cleaning chimneys. I don't miss them at all. Didn't break my immersion in any way at all. Of course I spent an inordinate amount of time either killing bandits, gambling at pubs or in the bathhouse with the naughty ladies.
Pffft, when you are so mad about politics, that you fantasize about the "the other side, which is obviously the bad people" killing children.