Kingdom Come: Deliverance

Kingdom Come: Deliverance

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Tazor Sep 9, 2024 @ 4:35am
Not allowed to walk around Rattay at night without torch?
I see plenty of other people with no torches. No guards seem to care. Why am I the exception? Are they allowed until they get home or what?
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Torque Sep 9, 2024 @ 4:58am 
I think some guards are missing the torch from their inventory
Tazor Sep 9, 2024 @ 5:40am 
Originally posted by Torque:
I think some guards are missing the torch from their inventory
Not just guards. But regular townsfolk as well not having torches. Some have lanterns which serve the same purpose. But a lot of them have nothing.
RaNdOmKiLs666 Sep 9, 2024 @ 6:48am 
Probably an oversight by the developer, they probably forgot to give all the NPCs lanterns/torches.
Tazor Sep 9, 2024 @ 6:55am 
Originally posted by RaNdOmKiLs666:
Probably an oversight by the developer, they probably forgot to give all the NPCs lanterns/torches.
Quite immersion breaking having the "must use torch" rule only apply to me. But it's still nothing compared to my first hunting experience... wtf. The AI of animals is absolutely broken.

Can I expect more such immersion breaking features as I keep playing?
CORRIDA Sep 9, 2024 @ 10:48am 
Originally posted by Tazor:
I see plenty of other people with no torches. No guards seem to care. Why am I the exception? Are they allowed until they get home or what?

I understood it as only the guards need to carry torches.
You "become" one quite early
Last edited by CORRIDA; Sep 9, 2024 @ 10:48am
Serann Sep 9, 2024 @ 10:59am 
It's just how it is, the game is buggy as hell, because a free world game of this kind of complexity was well outside the means of the studio and budget. So you just kind of have to accept that a lot of stuff makes no sense, like the lamp thing or bandits not robbing the victims they attack or quests literally not giving you any reward, because a patch broke them.
Tazor Sep 9, 2024 @ 11:43am 
Originally posted by CORRIDA:
Originally posted by Tazor:
I see plenty of other people with no torches. No guards seem to care. Why am I the exception? Are they allowed until they get home or what?

I understood it as only the guards need to carry torches.
You "become" one quite early
The first time I went to Rattay was at night. This was before becoming a guard. I had no torch and a guard was giving me smack for not keeping one lit up. Saying I'm sneaking around, up to no good, thief and all that. He didn't try to arrest or fine me. He was just annoyed.

So this law should apply to everyone.

Originally posted by Serann:
It's just how it is, the game is buggy as hell, because a free world game of this kind of complexity was well outside the means of the studio and budget. So you just kind of have to accept that a lot of stuff makes no sense, like the lamp thing or bandits not robbing the victims they attack or quests literally not giving you any reward, because a patch broke them.
Yeah, the more I play the less immersive it feels. The first hours were incredible (a bit too many cutscenes) and offered the illusion of probably the most immersive game ever made. Just walking around Rattay and looking at the little details was beautiful.

Another problem is that the world outside of the main settlements and some camps feels dead. There is almost nobody. No trade caravans, soldiers moving around, bandits, dangers, quest givers, wolves. Just the occasional uninteractable NPC. The roads are EMPTY.

I play on hardcore so no fast travel. I don't mind travelling in games. I absolutely love the mod GAMMA for STALKER where you spend so much time just walking. But there is something that could happen at every step. An attack, some valuable loot, a random NPC that has a mission for you. In KCD... nothing. Even the roads of vanilla Skyrim feel more alive, and that is quite a low bar. It's boring to travel manually in KCD.
Last edited by Tazor; Sep 9, 2024 @ 11:45am
Cococette Sep 9, 2024 @ 12:29pm 
you noticed this... and yet... did you notice there are no kids to be seen?
Tazor Sep 9, 2024 @ 12:35pm 
Originally posted by Cococette:
you noticed this... and yet... did you notice there are no kids to be seen?
Hmmm. Interesting point. I didn't notice that. Now I am aware of it. There should be plenty of kids during this time. Probably to be politically correct and avoid an AO rating. Again, even Skyrim had kids. Yes, I know they were invincible.

Now I remember that joke moment from High on Life where you shoot some alien looking kid, bring in a bunch of 4th wall breaking jokes about ruining the game's rating. But 2 minutes later turns out the alien was 100 years old or something. They just age really slowly. BOOM! Dodged a bullet.

So again, the more I play KCD the less immersive it feels. It's breaking apart at the seams.
DargonBlak Sep 9, 2024 @ 12:38pm 
Originally posted by Tazor:
Not allowed to walk around Rattay at night without torch?

Henry can choose whether or not to use a torch, but yes, it oddly becomes illegal for Henry to not be using a torch at night

Henry can still sneak around without a torch, it's the "getting caught" part that's the problem

The first time Henry is caught, there is an audible shout like "(hey what are you doing with no torch?)", and a guard interrupting Henry and telling him the rules - Henry must always now carry a torch at night (it is now illegal not to - but he needs to be caught)

And yes, the rule doesn't seem to apply to all the NPCs - as others noted, it probably has to do with the particular "hobby" script the npcs run at night, how buggy the script changes are for time of day cycles, and even more so the NPC's inventory

And, as a note, it is also illegal for Henry to walk around Any town (guarded place ?) at night without a torch, not just Rattay - listen for the shouted warnings - enjoy the game
Last edited by DargonBlak; Sep 9, 2024 @ 12:41pm
MF Sep 9, 2024 @ 12:54pm 
Originally posted by Tazor:
I see plenty of other people with no torches. No guards seem to care. Why am I the exception? Are they allowed until they get home or what?

But you're one of the skeezy scumbags from Skalitz, so you get extra attention everywhere you go.
rdbury Sep 9, 2024 @ 12:56pm 
I think the in-game reason is this: If you're walking around at night without a torch it's pretty suspicious. (You have to admit lurking around in the dark would be.) But if the guard knows the person, say because it's another guard or a local that the guard knows, then suspicions are allayed. But if the guard doesn't know you from Adam he's going to assume you're up to no good.
MF Sep 9, 2024 @ 12:58pm 
Originally posted by Tazor:
Originally posted by Cococette:
you noticed this... and yet... did you notice there are no kids to be seen?
Hmmm. Interesting point. I didn't notice that. Now I am aware of it. There should be plenty of kids during this time. Probably to be politically correct and avoid an AO rating. Again, even Skyrim had kids. Yes, I know they were invincible.

Now I remember that joke moment from High on Life where you shoot some alien looking kid, bring in a bunch of 4th wall breaking jokes about ruining the game's rating. But 2 minutes later turns out the alien was 100 years old or something. They just age really slowly. BOOM! Dodged a bullet.

So again, the more I play KCD the less immersive it feels. It's breaking apart at the seams.

Disagree. The devs purposely did NOT put children in the game because they knew damn well that some players would murder them and create piles of kiddy corpses. What with the DEI freaks attacking them for not having enough 'diversity', it was the last thing they needed.

Kids are annoying anyway, and during the day they should be off working the fields or cleaning chimneys. I don't miss them at all. Didn't break my immersion in any way at all. Of course I spent an inordinate amount of time either killing bandits, gambling at pubs or in the bathhouse with the naughty ladies.
Serann Sep 9, 2024 @ 2:05pm 
Originally posted by MF:
Originally posted by Tazor:
Hmmm. Interesting point. I didn't notice that. Now I am aware of it. There should be plenty of kids during this time. Probably to be politically correct and avoid an AO rating. Again, even Skyrim had kids. Yes, I know they were invincible.

Now I remember that joke moment from High on Life where you shoot some alien looking kid, bring in a bunch of 4th wall breaking jokes about ruining the game's rating. But 2 minutes later turns out the alien was 100 years old or something. They just age really slowly. BOOM! Dodged a bullet.

So again, the more I play KCD the less immersive it feels. It's breaking apart at the seams.

Disagree. The devs purposely did NOT put children in the game because they knew damn well that some players would murder them and create piles of kiddy corpses. What with the DEI freaks attacking them for not having enough 'diversity', it was the last thing they needed.

Kids are annoying anyway, and during the day they should be off working the fields or cleaning chimneys. I don't miss them at all. Didn't break my immersion in any way at all. Of course I spent an inordinate amount of time either killing bandits, gambling at pubs or in the bathhouse with the naughty ladies.

Pffft, when you are so mad about politics, that you fantasize about the "the other side, which is obviously the bad people" killing children.
Juhki Oct 5, 2024 @ 4:41am 
My biggest issue with torches in Rattay is that guards wake me up at night, in my own bed behind a closed door, for not having a torch out. And I did have one, but the game unequipped it as I went to bed...
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Date Posted: Sep 9, 2024 @ 4:35am
Posts: 30