Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But it was on my third run and hardcore mode and i left the Skalitz with STR 15 if i'm not mistaken with one of the Skalitz guards armor and his halbert
If you want to know how to do, it's a long and boring play leveling up in Skalitz killing sheeps with an axe and knocking out guards trying to find the one with the halbert, unfortunely the strongest one... one of the cumans has a spear just in case you don't get a halbert.
Remember to transfer all loot from the horse to your inventory while mounted, before reaching talmberg as all loot in horse inventory will vanish, after that just craw to the inkeeper and sell everything he can buy rent a room and store the rest, than you can go search for your parents and finish the "tutorial" part of the game.
P.S. If you are curious about how many sheeps to kill... it was something around 600 to 700 sheeps, Lol.
I didn't want to waste saves, so I decided to head for Talmberg after clearing the road, but yeah, I could have looked for more. Part of the reason for my decision was that the game was clearly sending mounted Cumans past me in timed intervals, and that was kinda realism-defying, as in upon seeing a mounted, armoured Cuman I oughtta run, not fight the infantry in his sight and expect him not to join.
Still got a bunch of armour (Cuman but not Hungarian brigandine, heavy lamellar armour, much headgear, some riveted vambraces) but not captain-level gear.
I see. Well, I had a Speech Henry with like 4 STR from Herbalism and that nice jacket from a merchant.
Oh yes, one of them dropped a spear. I figured a spear could be better for mounted combat, as in avoiding clustered close contact with multiple infantry Cumans due to how the game handles cavalry-infantry collisions (i.e. bringing the cav to a halt, as opposed to getting the infantry trampled). But I decided against charging around with a spear while bleeding from a scripted arrow in my leg. AFAIK after leaving Skalitz you have like 3 mounted Cumans on your tail, which would be pure metagaming exercise in player dexterity to defeat while benefiting from the option to just reload the save and thus achieve something that only works 1 out of 20 times. I decided that would have been way too unrealistic, compared to my little stunt stint near Teresa's.
I predicted that sort of thing would happen and transferred everything from the horse to Henry once mounted just in case but thanks for warning me! The saddlebags contained 220 lbs worth of stuff with mostly at least 40 gp per lb value (sometimes 20).
And how many Cumans in Skalitz? I think it was 12 for me.
What I'm worrying about now is that I'm supposed to escape Talmberg now, meaning more shenanigans with the house.
In retrospect, perhaps I should have run like they told me. It's not that you can't fight with some success in difficult situations, but when your job is that of a messenger with a warning, you do that ASAP to save more lives than you could by getting involved in fights along the way and wasting much time. Plus, you don't want to take risks so that you die and those folks you're supposed to warn don't get a warning. It's probably madness to keep charging back and forth on a road versus an enemy that has archers when all your armour is a civilian padded jacket.
Well, if I get to transfer the loot at least I'll have some extra cash. Or I wonder if I shouldn't perhaps keep it. But the problem is, I'm not even sure I can carry all the armour without encumbrance. I think the combined weight of a jacket, chainmail, plate mail, all the coifs, etc. exceeds my 87 weight allowance.
Too bad there's no weapon-/armoursmith or general merchant at the castle to trade with.
Once the chasing part starts, it's easy to kill everyone on foot with the spear or halbert, that's the 3 cuman riders (one of them is the captain) and the infantry behind them, 3 to 4 i think.
So yes, i think it's around 12 to 15 killable. You didn't missed much.
The only problem is, you are bleeding with few marigold potions and no skill to bandage yourself, you need to loot as fast as possiple and run to Talmberg, no time to look around for more cumans. Another reason not to botter looking for more cumans is... I'm sure the game will kill you with a stray arrow if you go anywhere but the road to Talmberg.
You can carry a lot of loot but as i said, you will be walking at crawling speed during the night patrol, you will need to ditch something by selling (or giving) to the trader inside castle to be able to mount again. Once outside castle, go to inkeeper to sell more loot and rent a room to unlock your chest.
If I leave some of the loot somewhere in the castle, e.g. the tiny bedroom in the courtyard lodge, will I be allowed to come back and pick it up? If I knew I could come back later, I would perhaps ease up on trying to haul it around in my present situation.
And where is the hunstman?
If you're in Talmberg, the Inn keeper in the village below the castle will buy anything. The Huntsman is around the corner and up the hill.
Not sure if the chest in the lower level of the keep will hold your stuff for any length of time. But if you get a room at the Inn, that chest is one of 'yours' and as such it is connected to all your other chests by a tenth dimensional wormhole. So whatever you put in one of them can be found in any of them.
As far as the Cumans standing still, once you get out of combat range, they tend to stop chasing you, but for sure they aren't surrendering. Just wheel your horse back 'round and and 'round, keep hacking at them, and run down the archers first, they will hurt you.