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KCD is definitely worth playing. I don't know of any game that's quite like it or better at what it does.
i have well over 1000 hours playing the game, so i consider it (and the DLC) worth playing
u should buy it if for no other reason than as a less expensive version of KCD 2, since the next release is going to be the same engine and combat design, just "improved"
Here's my thoughts for consideration:
it's a simple, small, low budget game developed by some veterans that formed a new company - as a low budget development from a new company, you'll need to lower expectations, but still, yes, the combat can be very clunky and unbalanced
the open world game is brilliantly simple and easy to navigate (after some random surprises) - it follows the expectations of the genre from 5 years before its release in 2018
the motion and physics engine is very much like 2015 elder scrolls or fallout SP games - very clunky by today's standards - lots of delays moving into and out of special animations, moving plates, bad pathing and collisions, bad zone cleanup, etc., so don't expect much and you may be okay with it (again, early ES and FO games)
the combat is what most folks dislike
the combat is animated directional combat, each direction of attack and block are fully animated - it's sort of impressive until it gets clunky, or until the camera lock starts rubberbanding you around the arena
(yes, camera lock - like the old gothic or risen games - but with no "targeting" button)
another aspect to melee combat is something called a "master strike" - this is an over-powered skill that provides a automatic counter attack that is often crippling to ur opponents (or crippling to Henry)
"master strike" is a learned skill for the player character (Henry), but unfortunately the developer seemingly gives this OP skill to every opponent, causing the main character to get decimated in combat until Henry can learn the skill (get through prologue quickly)
it may sound okay that Henry's skills are nothing until he trains,
but it's specifically Master Strike that is forcing and over-amplifying the need for Henry to train, and then over-train to a point that is far beyond what is "realistic" just so Henry can have a chance of surviving a 1vN encounter in melee
being pratically forced to over-train Henry just to have a chance of surviving in the open world is a big complaint - (and this is only necessary because of Master Strikes)
thus, for several reasons, 1vN melee combat is what many folks comment about - it is also difficult to get the attack and block timing down correctly, and the animation can get janky af, with the video glitching as the game clearly struggles to keep up with threading together all the various attack, defense, and counter attack animations
as a tip, back stepping in melee helps clear these visual glitches, and causes a bit of an unlock in the melee causing ur opponent to reset and reengage - so back step often to control the combat space (and back stepping around obstacles can protect ur flank)
also, attacks are only allowed every ~1 second, so plan your timing and don't spam attack, but now i've drifted far into how versus why
hope you give it a chance
there is a prologue that takes more than 2 hours, but gives you enough of a feel for the game without getting too involved - there's even some minor combat training - so you can get a good feel for the game within the Steam 2-hr return policy window ?
If you're looking for a combat game, you'll be disappointed.
If you enjoy narrative-driven historical RPGs, you'll love it.
For the price it's certainly a great experience.
And don't worry about combat too much. You'll suck in the prologue but you'll level and gear up and then it will be a piece of cake.
They tried to make it skilled based but it is somewhat unclear if what you are doing is what you had in mind. It takes a while to get at a level where you discover what works for you.
When I confront a group of bandits I have my dog who distracts and I stay on my horse and lure them to an open field and pick them off one by one. Sounds pretty realistic to me.
This is no cake walk, you have to consider your chances.
I recently bought the game after the free weekend and still playing it and after 100+ hours, I'm finally getting my bow under control. That feels satisfying...
I'm playing on a below specs PC and it runs like a charm, not a single hickup.
If you can handle to be outsmarted or you actually like to think about a solution to a problem without it handed to you...
Then this game is a blast. I could go on for hours but I need to get on my horse....
For 6€ for the DLC bundle it's definitely worth it.
If I had 1 actual complaint, combat is way too easy once you unlock master strokes, but there are nexusmods mods that make combat more difficult by limiting parries and master strokes with tighter timing and making you match the direction of the incoming attack, as well as limit weapon skill damage scaling if you find it to be too easy too.
It gets better. Henry is literally slow at the start, everything from swinging, backswinging, recovery, changing stances. as you get higher combat skill level he responds much more fluidly and quickly
Now that's a weird take.