Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As I say, I completed the 'Master Huntsman' questline, which is I'd say a milestone given how long that questline is, and it didn't autosave unbeknown to me. Yet it autosaves when completing short grab and give quests. Its very inconsistent and my plea was for KCD2 they make sure they address this.
as Motha says, i fixed it for myself using a mod
to the OP, i too hope the devs show more flexibility in KCD2
weather controls like "turn off rain" would be really nice, too
For a game with potential game breaking scripts and other issues, the save system is NOT player friendly at all...
And why discuss this here; just go make a thread in the KCD2 game community.
You are bombarded with the chances to save in this game, once you wake up at Rattay you literally don't even have to learn to read in order to make more Savior Schnapps, you just need to know how the recipe works. (Hint multiple online guides exist.)
It's almost as if Warhorse rewarded people paying attention to the game, rather then listening to the whining of people who just save scum though even the simplest of games.
Not the end of the world, but just something to point out, as you know that is what people do with games, they point out issues. I just hope in KCD2 they have been a bit better and more consistent on this.
Their PR management is trash.
Kingdom Come: Deliverance 2's dev team, instead of addressing the rumors of unskippable LGBTQ scenes in the game, has decided to publish a new draconian code of conduct particularly on LGBTQ propaganda.
This game is officially non-buy-nary.
Learn alchemy or mod it. I'm a congenital save-scummer so I modded it. No guilt.
Why have the needless reason to close out of the game though? Just allow people to save. I still think the whole saving system is stupid, regardless of how people defend it. Saviour is easy to craft and overall is a time waster or filler. Belladonna and Nettle is plentiful and the recipe is right there. The only really dumb thing is you can't read so you kind of have to decipher the recipe (not that hard).
People can defend it all they want, really what they should've done is just straight up make it to where you can't save unless you sleep. Period. That's where I'd be like "fair enough" but the inclusion to Saviour makes it nearly the point of, why the inconvenience other than be a filler mechanic?
I agree about the consistency of save points via quests, it could be handled better and I hope the KCD2 does just that. One thing to consider though is this, ultimately the player themselves is responsible for the integrity of their savegame and experience. I agree with losing 45+ minutes of time sucks, I've had it happen myself on occasion, yet the only one to "blame" is ourselves for not following up and/or checking when the last save was made.