Kingdom Come: Deliverance

Kingdom Come: Deliverance

View Stats:
Wish/plea for KCD2 - Better save consistency
No this is not another gripe of being unable to save all the time. I get that mechanic, and it works. My issue is it seems the devs are entirely random in their decisions in KCD1 for when autosave happens.

I'll try to avoid spoilers, but I just completed the Huntsmen quest in Talmberg, had a lengthy cut scene, made (i assume) a major decision, got my reward, but the game didn't autosave and I was unaware. Ran into an ambush at a random encounter, died, and just lost 45 minutes of gameplay. But in other missions the game saves at the start, at checkpoints, and at when a quest is completed. Its so inconsistent when it does, and doesn't, autosave. This isn't the first quest I've had this happen.

Devs, in KCD2 can you at least make save checkpoints consistent? Ideally an autosave at each clear checkpoint: so start, mid points and when completed.

And yes, I could use Saviour Schnapps or sleep in a bed after I complete a mission, but is it right for a player to have to double check after each quest has completed whether the game has decided to autosave or not?

This hopefully is something that can be checked by the devs for KCD2.
Last edited by corestandeven; Nov 3, 2024 @ 2:56pm
< >
Showing 1-15 of 20 comments
Bad 💀 Motha Nov 3, 2024 @ 7:25pm 
You can save whenever you want, just change that yourself, very easy.
corestandeven Nov 9, 2024 @ 3:12am 
Originally posted by Bad 💀 Motha:
You can save whenever you want, just change that yourself, very easy.
I was referring to autosaves and when the game does, and (more importantly) doesn't, decide to do so after checkpoints and completing quests.

As I say, I completed the 'Master Huntsman' questline, which is I'd say a milestone given how long that questline is, and it didn't autosave unbeknown to me. Yet it autosaves when completing short grab and give quests. Its very inconsistent and my plea was for KCD2 they make sure they address this.
DargonBlak Nov 9, 2024 @ 4:48am 
i hate the limited save system - but the devs don't

as Motha says, i fixed it for myself using a mod

to the OP, i too hope the devs show more flexibility in KCD2

weather controls like "turn off rain" would be really nice, too
Last edited by DargonBlak; Nov 9, 2024 @ 8:01am
Bandy Nov 9, 2024 @ 5:10am 
Originally posted by DargonBlak:
i hate the limited save system - but the devs don't

as Motha says, i fixed it for myself using a mod...
The most popular mod in fact, or at least was last time I looked.
For a game with potential game breaking scripts and other issues, the save system is NOT player friendly at all...
Bad 💀 Motha Nov 9, 2024 @ 5:39am 
1 week into the original release of KCD1 they managed to find a simple file edit that turns that off and all you ever needed to do was keep 1x Savior Schnapps in inventory and save whenever you want. Very simple; and thus I don't play the game any other way, why? Cause it's ridiculous and stupid; so KCD2 will be no different I imagine. I'll turn it off on Day #1 now that I know how their file-system works.

And why discuss this here; just go make a thread in the KCD2 game community.
Last edited by Bad 💀 Motha; Nov 9, 2024 @ 5:40am
Valyus Jan 17 @ 8:49am 
I, on the other hand, don't believe Saviour Schnapps is a good system. The ability to brew it is too easy and readily available that it only serves to waste the players time. I get the idea of being more "hardcore" but I find it dumb. To me Saviour dilutes the experience because people have to take a break to either brew some or buy some. What's going to stop me from easily picking some Belladonna and Nettle to make a stack of 50 bottles? Nothing. It's a time sink there to just waste your time under the guise of "it makes the game more real and your decisions super important". Nah, if that were the case you shouldn't be able to brew it, you should only be able to buy it and it should be ridiculously expensive.
KCD: Saves at "Owned beds", Saves at some beds/camps in the "wild", Saves at certain quest stages (normal mode only), Saves when visiting the bathhouse (either the heal wounds + full service options), "Exit" saves, and finally Savior Schnapps (the consumable) saves. The game has -plenty- of options too save. If you want more random saves learn some alchemy and you literally are given Savior Schnapps as a default and always available recipe.

You are bombarded with the chances to save in this game, once you wake up at Rattay you literally don't even have to learn to read in order to make more Savior Schnapps, you just need to know how the recipe works. (Hint multiple online guides exist.)

It's almost as if Warhorse rewarded people paying attention to the game, rather then listening to the whining of people who just save scum though even the simplest of games.
Bordric Jan 17 @ 11:48pm 
Just exit game can save. Don't understand the complaints and whining about it.
As I pointed out, and if people read the post, the issue is not about being able to save - yes you can exit the game and reload at any time- it is about inconsistent auto saves during quests. Sometimes the game auto-saves at points during a quest, sometimes not, and as I pointed out in the Master Huntsman quest you can spend a significant amount of time progressing that quest, have to sit through cut scenes towards the end, and then if you die in a random ambush you can lose about 45 mins of playtime. You then have to go through all that quest and cut scenes again.

Not the end of the world, but just something to point out, as you know that is what people do with games, they point out issues. I just hope in KCD2 they have been a bit better and more consistent on this.
Last edited by corestandeven; Jan 18 @ 1:20am
It seems like there is not much hope for KCD 2! Kingdom Come Deliverance being possibly banned in Saudi Arabia and that it was because of a gay scene. They told "don't believe what you read." Also them Vavra: Ya, so there is this possible ban for the gay scene.
Their PR management is trash.

Kingdom Come: Deliverance 2's dev team, instead of addressing the rumors of unskippable LGBTQ scenes in the game, has decided to publish a new draconian code of conduct particularly on LGBTQ propaganda.

This game is officially non-buy-nary.
Just drink schnapps noobs
MF Jan 18 @ 9:54am 
Originally posted by corestandeven:
Originally posted by Bad 💀 Motha:
You can save whenever you want, just change that yourself, very easy.
I was referring to autosaves and when the game does, and (more importantly) doesn't, decide to do so after checkpoints and completing quests.

As I say, I completed the 'Master Huntsman' questline, which is I'd say a milestone given how long that questline is, and it didn't autosave unbeknown to me. Yet it autosaves when completing short grab and give quests. Its very inconsistent and my plea was for KCD2 they make sure they address this.

Learn alchemy or mod it. I'm a congenital save-scummer so I modded it. No guilt.
Valyus Jan 18 @ 10:51am 
Originally posted by Bordric:
Just exit game can save. Don't understand the complaints and whining about it.

Why have the needless reason to close out of the game though? Just allow people to save. I still think the whole saving system is stupid, regardless of how people defend it. Saviour is easy to craft and overall is a time waster or filler. Belladonna and Nettle is plentiful and the recipe is right there. The only really dumb thing is you can't read so you kind of have to decipher the recipe (not that hard).

People can defend it all they want, really what they should've done is just straight up make it to where you can't save unless you sleep. Period. That's where I'd be like "fair enough" but the inclusion to Saviour makes it nearly the point of, why the inconvenience other than be a filler mechanic?
I wish people would read the original post. I'm not saying people can't save by exiting, or they can't save by modding, or they can't save by learning the Saviour Snapps, or buy it, or debating the save system more generally - either for or against - I was talking about the autosaves during quests and the inconsistency by the devs when they do have an autosave, or not, and if it is the latter sometimes the amount of time you spend in missions is lost and is frustrating. To me, the completion of every step in a quest, i.e. when a new sub-quest is issued, should be a save point. Most of the time it is, but a small amount of time it isn't.
Last edited by corestandeven; Jan 18 @ 1:30pm
Originally posted by corestandeven:
I wish people would read the original post. I'm not saying people can't save by exiting, or they can't save by modding, or they can't save by learning the Saviour Snapps, or buy it, or debating the save system more generally - either for or against - I was talking about the autosaves during quests and the inconsistency by the devs when they do have an autosave, or not, and if it is the latter sometimes the amount of time you spend in missions is lost and is frustrating. To me, the completion of every step in a quest, i.e. when a new sub-quest is issued, should be a save point. Most of the time it is, but a small amount of time it isn't.

I agree about the consistency of save points via quests, it could be handled better and I hope the KCD2 does just that. One thing to consider though is this, ultimately the player themselves is responsible for the integrity of their savegame and experience. I agree with losing 45+ minutes of time sucks, I've had it happen myself on occasion, yet the only one to "blame" is ourselves for not following up and/or checking when the last save was made.
< >
Showing 1-15 of 20 comments
Per page: 1530 50

Date Posted: Nov 3, 2024 @ 2:55pm
Posts: 20