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imo combos are generally greatly overestimated by average player. there are people who really know what why and when, and they do combos as a second nature. i'm nervous can't keep my calm in combat, although i don't consider myself average player :D maybe i am. i just don't bang my head on the wall if it fails once.
i fight using horse, potions, and heavy hitting weapons - axes or maces. that's more than enough to defeat anyone.
Henry's opponents are designed to meld with the expected cadence, so watch them
but, with the overall implementation of the combat system, it can sometimes be more jank and less elegance
for me, i disabled NPC Master Strikes and never have Henry learn them - the underlying combat system is still really good (and makes a lot more sense)
But ultimately, the only "safe" ways to do damage in KC:D are archery, horse kiting, stealth and only using your own Master Strikes. They patched successful Clinches giving you a guaranteed free hit years ago, but you can still try to fish for them if you want.
tl;dr this game's combat sucks because it's RNG based with the illusion of player skill, but the rest of the game makes up for it.
It's kinda frustrating when you suddenly can't block anymore randomly, but cool when doing the same sequence of attacks, you can suddenly block 3 consecutive times.
If you're really fed up with how melee combat works, get a Cuman (74) bow and invest some time getting required skills so you can use it. This is basically a one shot weapon to kill most, maybe few more for heavily armored enemies depending on where you hit them.
This is for 1-1 combat:
For the most part I wait for the enemy to strike. I block and move while using an attack timed to the block. 50% of the time I get a counter strike. If the enemy is circling but won't strike I clinch and push them back getting a free hit most times. It can be cheesed but I don't. Sometimes if the enemy doesn't strike I'll try to use a combo. Sometimes it works and other times it doesn't.
For mass combat:
I just attack anyone who is engaged with another NPC. A few blows will kill them. I don't allow myself to go 1-1 if I can because another NPC will eventually hit me. So I attack and move around.
I also try to make sure I'm heavily armored with multiple layers if I know a fight is imminent so strikes that do get through don't do much or any damage.
That is why everyone says .. rely on master strikes and such.. because the melee combat is so bad, if you go on the normal offensive you will be beaten down so easy by skilled opponents, because the computer is much better at it than your clunky controls. So you have to actually just cheeze and play the defensive block/hit game which ruins the reason to have actual good melee combat.
A good tip that helped me out is whenever you throw an attack, try and make it be the starter to one of your combos. That way, if it hits or they block it but not perfect block it, you can chain to the next and then the next.
Hope this helps.
If you get your stealth high enough, you can pretty much walk behind a group of enemies and stab them easily as long as they're focused on someone else.
https://steamcommunity.com/app/379430/discussions/0/3814034217020516422/?ctp=2
The thread was locked, but I went down a bit of a rabbit hole. I am interested in what you propose as a solution to this though. randomized blocks, no blocks, perfect blocks, master strikes, and evade mirror how an average person would play. Are suggesting that the combat needs situations where you can always land a strike on an opponent? It seems that for player defense, the system is fine.