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I suspect that speaks to the nature of good and evil... or at least the stories we tell ourselves to justify our actions. Perhaps it gives us a certain empathy for the less fortunate.
That said, I think that at some level how we play this game reflects our true natures somewhat. If you feel the need or urge to kill an entire village, where does that urge come from if not from within?
I started out stealing. At one point, I couldn't do that anymore... esp. to peasants and refugees and innocent people. I don't even kill poachers if can help it, even though they're all too willing to attack me.
In the same vein as above, Where does empathy come from if not from within?
That said, I am not particularly holy or pure of heart...I kill Cumans and bandits "Without mercy. Without compassion. Without remorse. All war depends on it." Capt. Ronald Spiers-- Band of Brothers.
Apart from the beginning where I tested the crouch stealth and kill/knock out mechanics my Henry is pretty angelic. Leveled up my speech at 20 and sword skill, maintenance too. My speech is high enough to avoid unnessarcy conflict so besides killing banditos and cumans I am a good christian.
Now I'm barely after the quest for driving the bandits and Cumans from Privislavitz (probably writing that wrong) and I have almost 190k groschen.
That said, keep in mind that if you're not role-playing a truly devoted christian, the middle ages' morals were not as strict as ours. Also, being robbed of everything himself in Skalitz, I don't think Henry will have some bad sleeping over a few stolen grosches. Just don't steal from the refugees or other needy.
So, to summarize, my take on it is thus: occasional thievery and shady dealings are ok, just don't overdo it. As for the killing - it's kill or be killed era. Don't kill those, who probably would've not killed you. Slaughter those who would.
P.S. Playing for the first time, just a couple of game days in. Following the above, quite immersive as of yet.
If killing can be avoided then it'll be avoided (fine print: may not apply to Cumans), the only spoils taken from the fallen are their purse, jewels and weapons; not desecrating by undressing, God is watching.
I think the brilliance of this game is making space for players to make their own decisions, even if the story will end pretty much the same way for all. Kinda like life, really: we're all going to die someday, but how we get there and what shape we're in is uniquely personal to everyone, and sadly sometimes that day comes when we least expect it.
Anyway, just my 2 groschen. Jesus Christ be praised.
So despite my initial intentions he's now even 'cleaner' than on my first two playthru's. He's a mostly goody two-shoes who has a gambling addiction (farkle) but is otherwise as pure as the driven snow. I no longer spend my nights breaking into stores etc. Frankly I don't have to - I'm adept enough at hunting and slaughtering Cumans for Jesus. Now no matter where I go the merchant break into big smiles. It kinda feels good.
I don't know, somewhere along the line (in life) I decided to try to be the kind of person I wanted to be... Nothing to prove and actually pretty proud of being a "goody two shoes."