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Also, most important; Don't let your stamina get too low. Once its depleted you will take damage. Being hit and swinging a weapon drains stamina so when it starts getting low, back away from the enemy for a few seconds to let it regenerate and re-engage. Also when fighting more than one, try not to get surrounded. (Yes I know, thats easier said than done, but it is possible).
Eventually you will be able to defeat 2,3,4 at once even without having stats maxed.
Its not Skyrim, you can't just go swinging your sword around and everyone you hit dies. In this game you have to use some skill and also strategy. (There are times I wish Henry had a 12 gauge shotgun but thats what Doom is for.)
Plenty of threads in discussions on how to improve combat. Thats what helped me get started.
The people who tell you to go train with Bernard are ones who got it. They, as a result, think the issue with combat is simply that early game Henry is too soft, just like a medieval peasant would be in real life. So they say to put on some muscle(stats) and get better gear.
The people who don't agree with that advice are those who don't get the mechanics, which is totally fine because it's meant to be complex. And I think people expecting simplicity when the mechanics are inherently complex is the main divide.
I think the best advice is to treat KCD less like TES and more like a simulator. A medieval man-at-arms/knight simulator, that is. Henry doesn't have dragonsoul in him that allows him to yeet the next cuman he meets over to Sigismund. And that fragility is what you should always have in mind.
In real life, you don't want to get in 1v4s. If you do, you probably at least want your back against a wall of sorts, so as to not be attacked from behind.
In real life, you probably want to go for the vulnerable spots of an enemy. An unprotected head is a delicious egg to crack, and swinging swords at armored enemies is probably a futile effort.
AFAIK in real life, the main armaments of medieval soldiers were blunt weapons, and one-armed swords were used as side arms. Long swords were good too, but it required so much practice and protection that it just wasn't viable for the common soldier--just as it is in the game. You need a lot of stats and practice and good gear to use longswords effectively. And in my experience blunts are very good weapons in the game, as stamina is essentially your real health bar and blunts hit hard against them. Once stamina runs out, that's when you're a dead man.
With that said, the one thing I do have a problem with is the autolock. I agree that it's a bit too much. Too sensitive, and too rigid once locked on. I always run a mod that addresses this, for that reason.
Now KCD2, this has improved upon this quite a bit.
You also have to understand, KCD was made at a terrible time and many things were cut or dumbed down. To this day, KCD failed to live up to what they showed us in earlier E3 videos and such. But they got it done with about 12 employees I think it was. KCD2 however has over 200+ employees and they've spent tons of time on attention to details. And now, PC hardware will actually be able to handle KCD2 in all its glory with bigger world and realism and much more going on at any given time.
https://www.youtube.com/watch?v=zz8XPRdIp5Y
Not everyone likes Red Dead 2 for example.
I dislike some popular stuff, so it evens out.
> Counter-Strike
> PUBG
> Skyrim
Grew tired of them very quickly and moved on. I prefer Fallout NV or 4 over such stuff, or Witcher 3. Whilst also finding enjoyment in games like KCD and games like the Total War series.
I'll try training more with a mace, I've been primarily using swords.
Thanks for everyone in this thread that gave decent suggestions instead of being a crybaby like AfLicTeD
Enemies have exactly the same health as Henry.
They have a normal equipment condition closer to 66% than 100%, giving Henry the potential to have significantly more protection from the same armour pieces, and significantly more damage from the same weapon (if you keep up on your maintenance).
Notably the 'base' protection for the character archetype is double for the 'Hero' than for any of the NPCs. 2.4 vs 1.2
Where Henry can struggle is relative skills, initially poor equipment in an incomplete set, and player mishandling of stamina. (Injury can only occur 'through' stamina, which acts in the vanilla game as a renewable 'armour' - this penalises excessive attacking or inept blocking). The common experience of multiple enemies vs a solo Henry puts pressure on the stamina model, and can disrupt 'safe' unblockable actions, as this only applies to the 'primary' enemy, and not to others in the same combat.
The combat is quite easy to dominate in with a steady tempo and a use of movement to the forward flank, turning the enemy group. I had more completed combinatory devices than 'perfect block' actions, (of which around half were masterstrikes), I had a damage exchange ratio of something above 15:1, although on an 'off' moment I could still get put on the back-foot by a incautiously handled peasant with a bludgeon or spear.
LOL cause most people are too lazy to go through and LOOK at what's already been posted / said.
This flood of already asked and answered easily happens when a game goes on-sale and people happen to be new to it. With this game going for $5 in some places online for a Steam key and the fact KCD2 has had plenty of attention lately, people being new to such a game isn't hard to understand.
But there are so many online guides and help inside and outside of Steam, a majority of their questions could easily get answered if they just do online searches and such.
Also with some of the steam sales some games can be heavily discounted. I got this game 3 or 4 months ago when steam had a sale. I forget what I paid for it but it was between $12-16 NZ and that price included 5 DLCs.
Also Youtube is a great source of advice for most games. ( and good to check them out to see if they are even worth buying). YT has helped with some of my game purchase decisions.
i agree in every aspect.
As someone who is in a actual fencing school (since march), it feels like training combat in KCD is as hard as real historical longsword fencing.
Difference is, actual fencing is fun, but a pain in KCD (a game should be a relaxing activity).
other than that, the game is absolutely fine.
Sounds like somebody got 53 hours in and is still getting their teeth kicked in by enemies looool