Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Don´t confuse perfect blocks with masterstrikes. Perfect blocks only block, masterstrikes though perfect block and land an unavoidable attack on the enemy.
Always use masterstrikes over perfect blocks. You can learn them from Bernard.
The bigger the gap the bigger the window - in AI terms more likely.
I didn't even have Master strike at the time of writing. The game is extremely obtuse about its mechanics for whatever reason.
Still, the fact that the opponent can perform these is a detriment to taking initiative. Like you said: it feels almost always safer to just going for a riposte of your own rather than taking it to them.
I'm also still very confused about the way enemy blocking behavior works. The tutorial states you need to "mix things up" and "strike where they are not holding their sword"; but neither seem to have any impact whatsoever. Their sword just warps to whatever angle I'm throwing a strike from, or occasionally not.