Kingdom Come: Deliverance

Kingdom Come: Deliverance

Προβολή στατιστικών:
80% of Master strikes deal zero damage
One "Master Strike" has Henry tug the opponent and swing him arround abit. A cute little dance move, zero damage.
Another "Master Strike" has Henry tap the opponents chest with the sword tip- with zero damage being inflicted.
A third "Master Strike" has Henry lightly bop the opponent in the face for two-three times- with zero damage being done.

W T F ?!

KCD1 is not about gitting good but about disgusting ♥♥♥♥♥♥♥ developer skill. Between these pathetic "Master Strikes", the automatic soft lock-on in combat and involuntary turns and twists Henry is constantly forced to do as player control is suspended again and again-Warhorse clearly didn't develop this game based on what they themselves would enjoy playing. Pretty sure KCD2 will be just as much ♥♥♥♥- wrapped in yet abit more historical pseudo-enthusiasm.
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Εμφάνιση 1-15 από 26 σχόλια
the whole fighting system is bonkers. lol. easy to understand why. all is rng. if you deal damage or not is just a chance that grows if you level up. sometimes you clearly have done a hit but it doesent count. i use mods to pass bye that lolcow of a fighting system. the game is awesome in somany aspects but fighting made me yell at the screen in pure anger.
Okay so generally combat in this game is awful, they developed a rather complex system like 5 different angles, blocking, ripostes aka master strikes, but then let you ganked 1v4 by bandits, or even worse cumans, marauders

So most of the people will tell you to go stealth archer. Like Skyrim
Stealth archer will destroy almost everything and it's the most OP combat build in this game

However, it gets quite awhile to train your archery
After early game I don't really have an issue taking down multiple opponents with master strike or not. I find the combat pretty intuitive even with it's flaws. The master strike will often give you a short window to land a strike before the enemy can fully recover. Depends on the range, but I can usually get a jab or overhead strike in before they are able to defend again.
Are we playing the same game? I got 16 defense, 16 sword and 17+3 strenght, and i kill bandits 1v4 even 1v6 with ease just using the Piercing longsword with masterstrike and stab.

I'm regretting not picking hardcore when i starting my playthrough..
Probably because of all the armor the enemy is wearing. I've noticed that if they're still wearing fresh armor, 50% of my attacks deal sh*t damage till I've hit them a couple of times. Even with masterstrikes. You'll notice it happen to you too when you're already wearing a full suit of armor. They attack you and all you hear are clanking noises with little to no damage to you at all till they hit around 6-7 times. It also depends on your helmet. Wearing those Cap helmets doesn't seem to protect me from damage when they hit me with the pommel of their swords but when wearing a full on helmet, I'd recoil, but no damage.

But if even they're missing a piece of equipment or even a helmet, they go down faster than Henry could hit a chicken and sell it in Talmberg.
And once again, instead of trying to understand the system, we're complaining that "it's broken!!! Bad devs!!"

Master strikes do not infilict damage no matter what. Yours and those of the enemies and you can see it clearly whenever an enemy does perform a master strike on you and yet inflicts no damage.
First it depletes enemy's stamina and only once that is done with you get to inflict damage; no great mystery there.
Short answer: Henry's skill is too low. Keep training.

Long answer: The combat system is quite complicated. Generally, in order to deal damage through armour, you have to penetrate the armour, or damage it until it no longer blocks your strikes, or deplete your opponent's stamina, which makes his armour useless. Without doing one of the three, your attacks will deal almost no damage.
Αναρτήθηκε αρχικά από Topkek:
Are we playing the same game? I got 16 defense, 16 sword and 17+3 strenght, and i kill bandits 1v4 even 1v6 with ease just using the Piercing longsword with masterstrike and stab.

I'm regretting not picking hardcore when i starting my playthrough..

Oh it's very easy. KCD combat is VERY easy- but thanks to the 70% chance attacks get dodged/parried- or for the "master" strikes/TAPS) to do zero damage- it takes a long time and is boring. That, while engaging in the varied slash combos obviously becomes a joke since that means you must land at least three attacks in a row which basically never happens.
Τελευταία επεξεργασία από Burkieman; 24 Ιουν 2024, 15:06
Αναρτήθηκε αρχικά από Joe:
Probably because of all the armor the enemy is wearing.

Yeah, yet silly enough Henry decides to land the most silly "master" TAPS at armor instead of the player getting to choose if Henry is to slash at the armor straps, armor joints or exposed parts of the throat. It's hilarious- you make this perfect parry and Henry decides to place his sword tip at the opponents heavily armored chest and push him for abit :')
The combat system is clunky. Sometimes button inputs during combos don't register, leaving you vulnerable. Some combos are awkward and impractical. Hitting diagonals is hard, and hitting them with proper timing is even harder. Slashing from left to right obscures most of the screen, making it difficult to see what's happening. It's a messy situation.

But there's some fun to it, especially in duels. The point of Master Striking isn't the damage it inflicts, but the momentum it provides. You should follow up a Master Strike by closing the distance and striking the enemy, it's 90% of the times a free hit, but sometimes the enemy get push to further far that it require lots of step to approach. Another cheap trick is to repeatedly stab your opponent's face, stab is another combo very easy one, just stab stab stab right to their stupid face. I try to avoid that as it breaks immersion but that's much more effective than elaborate combos, but I still use combos because that's how I prefer to play, and landing a combo feels satisfying. I mostly use 3 movement combo, because you can't pull combo when your enemy block you with a master-defense, and high-level enemies pull that most of the time, so it's so freaking STUPID for the developer to make a 4-5 step combos for a high-level character, because that combo is useless against high-level enemy, even pulling a 3 step combo in itself is a rare opportunity that you can capitalize.

Developer should be chill a bit at making a clunky combat system to achieve "realism", they should focus more making a combat that able to accommodate the player intent, what realism can we achieve anyway? we are not holding a stick and waving it around when we play this game, we are holding a freaking mouse and a keyboard! lol the combat should be able to translate well on this limited tool. Just use the mount and blade formula, it's not perfect but it works.
Τελευταία επεξεργασία από Sabotai; 24 Ιουν 2024, 15:17
Αναρτήθηκε αρχικά από noxteryn:
Short answer: Henry's skill is too low. Keep training.

Long answer: The combat system is quite complicated. Generally, in order to deal damage through armour, you have to penetrate the armour, or damage it until it no longer blocks your strikes, or deplete your opponent's stamina, which makes his armour useless. Without doing one of the three, your attacks will deal almost no damage.

Nope- maxed out Henry is just left with stupid master strike scripts.

Not complicated. It has a set of animations for which of the five/six angles you decide to attack from- but if you're to strike a hit depends on RNG rather than on your ability to time a feint with a proper swing at the opponents defence opening. This means it doesn't matter how skilled you or henry become, which makes the game very... well, LAME. Not difficult, not complicated- but LAME.
Αναρτήθηκε αρχικά από Sabotai:
The combat system is clunky. Sometimes button inputs during combos don't register, leaving you vulnerable. Some combos are awkward and impractical. Hitting diagonals is hard, and hitting them with proper timing is even harder. Slashing from left to right obscures most of the screen, making it difficult to see what's happening. It's a messy situation.

But there's some fun to it, especially in duels. The point of Master Striking isn't the damage it inflicts, but the momentum it provides. You should follow up a Master Strike by closing the distance and striking the enemy, it's 90% of the times a free hit, but sometimes the enemy get push to further far that it require lots of step to approach. Another cheap trick is to repeatedly stab your opponent's face, stab is another combo very easy one, just stab stab stab right to their stupid face. I try to avoid that as it breaks immersion but that's much more effective than elaborate combos, but I still use combos because that's how I prefer to play, and landing a combo feels satisfying. I mostly use 3 movement combo, because you can't pull combo when your enemy block you with a master-defense, and high-level enemies pull that most of the time, so it's so freaking STUPID for the developer to make a 4-5 step combos for a high-level character, because that combo is useless against high-level enemy, even pulling a 3 step combo in itself is a rare opportunity that you can capitalize.

Developer should be chill a bit at making a clunky combat system to achieve realism, they should focus more making a combat that able to accommodate the player intent, we are not holding a stick and waving it around when we play this game, we are holding a freaking mouse and a keyboard, the combat should be able to translate well on this limited tool. Just use the mount and blade formula, it's not perfect but it works.


YES- well, mostly yes. Nope, totally yes :)
Τελευταία επεξεργασία από Burkieman; 24 Ιουν 2024, 15:26
Αναρτήθηκε αρχικά από Ashenfell:
the whole fighting system is bonkers. lol. easy to understand why. all is rng. if you deal damage or not is just a chance that grows if you level up. sometimes you clearly have done a hit but it doesent count. i use mods to pass bye that lolcow of a fighting system. the game is awesome in somany aspects but fighting made me yell at the screen in pure anger.

Yeah, quite a fantastic game, visually and rpg/adventure wise. But- not the rest.
Τελευταία επεξεργασία από Burkieman; 24 Ιουν 2024, 15:28
OP, the enemies you face are under the EXACT SAME combat rules as you are. One of those rules is "Damage to Stamina first, THEN damage to HP". Until your opponent's Stamina is gone, you're not dealing HP damage no matter what attack you use. IIRC, the game outright tells you this during the combat tutorial, so there's no way you can miss this bit of information.
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