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Αναφορά προβλήματος μετάφρασης
So most of the people will tell you to go stealth archer. Like Skyrim
Stealth archer will destroy almost everything and it's the most OP combat build in this game
However, it gets quite awhile to train your archery
I'm regretting not picking hardcore when i starting my playthrough..
But if even they're missing a piece of equipment or even a helmet, they go down faster than Henry could hit a chicken and sell it in Talmberg.
Master strikes do not infilict damage no matter what. Yours and those of the enemies and you can see it clearly whenever an enemy does perform a master strike on you and yet inflicts no damage.
First it depletes enemy's stamina and only once that is done with you get to inflict damage; no great mystery there.
Long answer: The combat system is quite complicated. Generally, in order to deal damage through armour, you have to penetrate the armour, or damage it until it no longer blocks your strikes, or deplete your opponent's stamina, which makes his armour useless. Without doing one of the three, your attacks will deal almost no damage.
Oh it's very easy. KCD combat is VERY easy- but thanks to the 70% chance attacks get dodged/parried- or for the "master" strikes/TAPS) to do zero damage- it takes a long time and is boring. That, while engaging in the varied slash combos obviously becomes a joke since that means you must land at least three attacks in a row which basically never happens.
Yeah, yet silly enough Henry decides to land the most silly "master" TAPS at armor instead of the player getting to choose if Henry is to slash at the armor straps, armor joints or exposed parts of the throat. It's hilarious- you make this perfect parry and Henry decides to place his sword tip at the opponents heavily armored chest and push him for abit :')
But there's some fun to it, especially in duels. The point of Master Striking isn't the damage it inflicts, but the momentum it provides. You should follow up a Master Strike by closing the distance and striking the enemy, it's 90% of the times a free hit, but sometimes the enemy get push to further far that it require lots of step to approach. Another cheap trick is to repeatedly stab your opponent's face, stab is another combo very easy one, just stab stab stab right to their stupid face. I try to avoid that as it breaks immersion but that's much more effective than elaborate combos, but I still use combos because that's how I prefer to play, and landing a combo feels satisfying. I mostly use 3 movement combo, because you can't pull combo when your enemy block you with a master-defense, and high-level enemies pull that most of the time, so it's so freaking STUPID for the developer to make a 4-5 step combos for a high-level character, because that combo is useless against high-level enemy, even pulling a 3 step combo in itself is a rare opportunity that you can capitalize.
Developer should be chill a bit at making a clunky combat system to achieve "realism", they should focus more making a combat that able to accommodate the player intent, what realism can we achieve anyway? we are not holding a stick and waving it around when we play this game, we are holding a freaking mouse and a keyboard! lol the combat should be able to translate well on this limited tool. Just use the mount and blade formula, it's not perfect but it works.
Nope- maxed out Henry is just left with stupid master strike scripts.
Not complicated. It has a set of animations for which of the five/six angles you decide to attack from- but if you're to strike a hit depends on RNG rather than on your ability to time a feint with a proper swing at the opponents defence opening. This means it doesn't matter how skilled you or henry become, which makes the game very... well, LAME. Not difficult, not complicated- but LAME.
YES- well, mostly yes. Nope, totally yes :)
Yeah, quite a fantastic game, visually and rpg/adventure wise. But- not the rest.