Kingdom Come: Deliverance

Kingdom Come: Deliverance

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NewbieOne Dec 19, 2021 @ 3:14pm
Resurrecting hares — weird bug and unexpected extreme difficulty of Henry the Master Huntsman
Near the end of the Henry the Master Hunstman quest you're supposed to bring 150 units of hare meat to Sir Divish's chamberlain. Twice actually.

The problem:

1. 150 units means several hares. I think 6 at least.
2. They can be very difficult to catch and sometimes simply to find. (Sometimes the place is teaming with them and sometimes you can't find any.) It will take time.
3. Their meat spoils very fast. It has the durability of 1 day.
4. Even with several bottles of Presever you aren't really safe.
5. There is a bug which causes killed hares to rise and run again after their killed body slides a long distance. They are confirmed kills because the game shots the 'Killed hare' (in Czech) souvenir screenshot (some kind of overlay).
6. You can only had the meat in during the day. Sometimes the Chamberlain can be woken up but sometimes not, and the guards may come barging in since you're trespassing because his office is marked as a private area.
7. You can't go too far away from Talmberg for a number of reasons (relating to time constraints as per the above points and the need to travel light, i.e. no armour or else you will lose stamina too soon while running and won't have enough room in the horse sacks).

None of the individual factors is a hard block, but all taken together make this quest much harder to pull off than it was probably intended.

At this point I'm at a loss. The only place near Talmberg where I can find any hares — but even there they are extremely scarce — is the one where you hunt with Hans early on. However, all hares I kill rise and run again and can't be looted due to the above bug.

It looks like something has changed in the game. Previously, the forests well full of hares as you went. Now there are none, no matter how far you go or which direction. Like hares have disappeared from the map.

I've trying buying from butchers, but there aren't enough in the game.

Can someone help me somehow?

Edit: I even went to the other end of the map, the forest between Rattay and Vranik. Sure found hares there but guess what? They resurrect too. I get the nVidia Game Highlights 'Zajic Zabit' or something like that, even several times on the same hare, and it's impossible for a hare to survive several blows with a metal mace if it only takes two or three to fell a boar or deer.

Edit: I've discovered that stabbing can't permanently kill an animal. You have to slash. Then it actually gets killed.

This still doesn't solve my problem, but at least I stand a chance. However, the added challenge of delivering the hare, deer and boar meat all at the same time is really a pain and doesn't seem to be convincingly necessary from a roleplaying point of view. Carrying all the meat really is a pain.
Last edited by NewbieOne; Dec 19, 2021 @ 5:48pm
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Showing 1-11 of 11 comments
PafunaMT Dec 19, 2021 @ 8:07pm 
OK, let's start at square one -

First, are you running any mods? Some mods may have a negative impact in your game files, especially those that have not been kept up to date with the current version. It's the only explanation as far as bugs go that I can think of, as I've never seen any Lazarus hares in any of my games (I don't use any mods myself, purely for technical reasons).

As far as hare locations, they are pretty ubiquitous, so you should be seeing them pretty much everywhere; however, they do have many fixed spawn points, but they don't always spawn (seems like a random RNG for spawn at each location, but that's just my own guess).

There are places where hares are more frequently found, though:

1. North of Talmberg in the fields south and east of the Herbalist's hut.
2. The forests east of the Talmberg Master Huntsman's lodge (which you already found).
3. The woods west and east of the road to Pribyslavitz heading north away from the intersection with the ruined house (north of the charcoal burner camp).
4. The woods around the guard camp overwatch just west of the Talmberg quarry (on your map there's a little camp fire smoke cloud just west of the overwatch - bandits occupy that camp but the hares are everywhere around there).
5. All the woods around the Inn at the Glade.
6. The woods west of the large Cuman bandit camp near the stream (just east of Talmberg).

The best method for hunting is to go very early in the morning, and start closest to Talmberg, then moving away. It's best to hunt on foot, and move slowly - the animals tend to spawn after you arrive in the spawn area, so once you get to your desired location, stop and look around, and wait a bit. You should start to see hares and other animals arriving (I don't know why the game does this, but it does).

Ideally, if you start around 0500, you should have your bag limit by 1000-1200, probably 1400 latest.

The meat doesn't have to be perfect, just usable - I think you can get away with meat that is just starting to spoil (condition 40-49), but certainly any meat that has condition 50 or above is acceptable.

Also, I get the impression that you're hunting with weapons other than a bow and arrow? I can't say I've ever done this, but it seems that the most effective weapon is a decent bow and Better Hunting Arrows (I apologize if I'm mistaken on this). Any 'hunting' bow will do sufficient damage to a hare for a one-shot kill.

Hope something helps here, keep us posted.
could use the preserver potion too, to slowdown the decomp.
PafunaMT Dec 20, 2021 @ 6:35am 
Originally posted by Clown World:
could use the preserver potion too, to slowdown the decomp.

This is feasible for small batches of meat, maybe 10-15, but not for any great amounts; the potions take time to make, and they will weigh a ton by themselves, reducing the amount of space for actually carrying game. Even carrying 50 potions will weigh down Henry's horse, never mind Henry himself.
Originally posted by PafunaMT:
Originally posted by Clown World:
could use the preserver potion too, to slowdown the decomp.

This is feasible for small batches of meat, maybe 10-15, but not for any great amounts; the potions take time to make, and they will weigh a ton by themselves, reducing the amount of space for actually carrying game. Even carrying 50 potions will weigh down Henry's horse, never mind Henry himself.

Yea I never really used the preserver myself, just hunted until I lucked out and got enough for the quest then rushed back to the quest giver.
NewbieOne Dec 20, 2021 @ 9:33am 
Originally posted by PafunaMT:
OK, let's start at square one -

First, are you running any mods? Some mods may have a negative impact in your game files, especially those that have not been kept up to date with the current version. It's the only explanation as far as bugs go that I can think of, as I've never seen any Lazarus hares in any of my games (I don't use any mods myself, purely for technical reasons).

No mods, obviously no patches, nothing else I could think about that might have messed with my game.

As far as hare locations, they are pretty ubiquitous, so you should be seeing them pretty much everywhere;

Indeed. That was my experience before doing this quest. I had previously been sent on hare hunts in other quests and never experienced a particular shortage of them, though they weren't always exactly abundant. Now, however, like I said, it's like marching great distances through forest without meeting a single hare, while meeting other animals (usually roe deer).

1. North of Talmberg in the fields south and east of the Herbalist's hut.

Thanks. That's a convenient one. I think I recall passing through there but not focusing on that location.

2. The forests east of the Talmberg Master Huntsman's lodge (which you already found).

I remember plenty of hares there as I was hunting deer, but no hares when I had to hunt hares. ;)

3. The woods west and east of the road to Pribyslavitz heading north away from the intersection with the ruined house (north of the charcoal burner camp).

Didn't meet any.

4. The woods around the guard camp overwatch just west of the Talmberg quarry (on your map there's a little camp fire smoke cloud just west of the overwatch - bandits occupy that camp but the hares are everywhere around there).

Aight. I may have missed that one or passed through it only briefly.

5. All the woods around the Inn at the Glade.

No luck there.

6. The woods west of the large Cuman bandit camp near the stream (just east of Talmberg).

Hmmm… May have passed only briefly.

It seems I was focusing on the area generally west and south-west of Talmberg and to a lesser extent closer to Merhojed or Prib. I eventually went and found enough hares in the nigthingale meadow far west of Rattay.

The best method for hunting is to go very early in the morning, and start closest to Talmberg, then moving away. It's best to hunt on foot, and move slowly - the animals tend to spawn after you arrive in the spawn area, so once you get to your desired location, stop and look around, and wait a bit. You should start to see hares and other animals arriving (I don't know why the game does this, but it does).

Yeah. I did exactly that. But the result was often not meeting a single animal or meeting plenty of deer and nothing else. Because boars seem to be rare these days too, though they used to be somewhat abundant.

Ideally, if you start around 0500, you should have your bag limit by 1000-1200, probably 1400 latest.

That's my experience from the previous quests, though nowadays many hours can pass without me meeting a single animal.

The meat doesn't have to be perfect, just usable - I think you can get away with meat that is just starting to spoil (condition 40-49), but certainly any meat that has condition 50 or above is acceptable.

Yeah. At worst I could take spoiled meat and put Preserver on it for 50.

Also, I get the impression that you're hunting with weapons other than a bow and arrow? I can't say I've ever done this, but it seems that the most effective weapon is a decent bow and Better Hunting Arrows (I apologize if I'm mistaken on this). Any 'hunting' bow will do sufficient damage to a hare for a one-shot kill.

Yes, with 8 bow skill, 19 Warfare, 20 Agility, 20 Strength and Sinew Bow I can't hit a barn door from ten foot away. I win beginner contests almost always and some advanced ones, but while I can fell a huge red deer from very close distance, I get no luck with hares or roes, even if they don't move much and I'm like really, really close. So it's faster for me to have Henry hunt with melee weapons.

And I realized just before going to bed last night that the hares getting up and running away (not other animals, though) occurred when I was stabbing them. They would fall to the ground in dramatic fashion and their immobile body would be zigzagged around the screen, after which they would get up and continue running. Several times in a row sometimes, as I checked, thinking that perhaps, just perhaps one stab was somehow insufficient. Five stabs with a weapon doing 100 stab damage, though? Not realistic that they would had survived that. However, a single slash actually killed them dead without really changing the animation but adding some blood and a splash sound.

Hope something helps here, keep us posted.

Thanks. I may need to keep especially the hare locations in the event I end up being unable to catch 2 red deer and a bunch of boars before the hares spoil and/or the Chamberlain decides to get his uninterrupted night's rest.

Seriously, so much meat you have to carry between yourself and your horse just to deliver it to the Chamberlain all at once because he won't take partial deliveries. I know you can use chests in the lodge and mount while below 150% of your weight limit, but still. And with the Cumans and bandits wandering the area in large groups with metal armour and dogs having to leave your armour home is a pain. Having to make trips back and forth also is not ideal given how little time you have.

Originally posted by Clown World:
could use the preserver potion too, to slowdown the decomp.

Yes. I carry a dozen sixpacks of those, courtesy of Prib herb garden + bench, but the problem is you can't buy too much time with those. As in if the durability is like 3 days, then sure, it helps much. But if it's 1 day… it still helps by a significant percentage, notably perhaps helping you last till the Chamberlain wakes up, so it may be indispensable help actually, but it still doesn't go as far as making your position safe or comfortable.

Oh, and for the record, going down from 150 to 140 units because of 10 units spoiling just before you hit E on the Chamberlain, oh guys…

But I wouldn't like to overcomplain. It does have to be said, I'm a bit on the clumsy side, not your most agile player.

Originally posted by Clown World:
could use the preserver potion too, to slowdown the decomp.

Originally posted by PafunaMT:
This is feasible for small batches of meat, maybe 10-15, but not for any great amounts; the potions take time to make, and they will weigh a ton by themselves, reducing the amount of space for actually carrying game. Even carrying 50 potions will weigh down Henry's horse, never mind Henry himself.

Well, the good thing is that when you apply them on the meat, the weight disappears. And I can make like 50 bottles of Preserver from the garden before going on the hunt (20 Herbalism, 20 Alchemy, and all the perks). The herbal garden at the rathaus in Prib is wonderful in bringing Mint and St John's Wort together.

But I'd certainly rather I could carry proper armour instead of Preserver potions.

I would like to know if the devs considered the total weight expected of Henry to carry in this quest and intended to be a challenge or… well, my curiosity aside, I would simply suggest they consider being softer on the player in this regard in future games.
Last edited by NewbieOne; Dec 20, 2021 @ 9:47am
Originally posted by NewbieOne:

I would like to know if the devs considered the total weight expected of Henry to carry in this quest and intended to be a challenge or… well, my curiosity aside, I would simply suggest they consider being softer on the player in this regard in future games.

Could always buy a better saddle/horse with better carrying capacity too but the challenge is a bit arbitrary with these kinds of quests though. Could still be intentional as the whole "It's MEANT to be boring", concept pops up with quests at the monastery as the act of hauling meat in real life is probably quite tedious, at least when compared to medieval times.
Last edited by Four Little Diamonds; Dec 20, 2021 @ 12:09pm
NewbieOne Dec 20, 2021 @ 12:40pm 
Originally posted by Clown World:
Originally posted by NewbieOne:

I would like to know if the devs considered the total weight expected of Henry to carry in this quest and intended to be a challenge or… well, my curiosity aside, I would simply suggest they consider being softer on the player in this regard in future games.

Could always buy a better saddle/horse with better carrying capacity too but the challenge is a bit arbitrary with these kinds of quests though. Could still be intentional as the whole "It's MEANT to be boring", concept pops up with quests at the monastery as the act of hauling meat in real life is probably quite tedious, at least when compared to medieval times.

Well, I would welcome that, actually, provided the interface gave you some sort of 'yeah, we know' assurance.

I couldn't get myself to sell Pebbles, but I have the best saddle (Noble with 4 bags). My Henry has 20 Strength and Mule 3, as well as the Well Worn or whatever that perks is called which reduces the weight of whatever armour you are currently wearing. I keep most of my stuff in the chests just to cut down on the number of rides, avoid travelling encumberred, etc.

Even so, that mountain of meat the Chamberlain wants is a pain to haul all on one trip. I suppose I need to calm down and realize that I'm not expected to carry the meat around the map all the time, just haul it to the lodge and go out again, and eventually just move it from the lodge to Talmberg Castle in a single haul through the town, for which purpose I don't need armour.

It looks like I've become somewhat… luxurious for lack of a better word. Back in the era of RPGs on diskettes in grand 16-colour pallettes people looked for ways of completing the quests rather than arguing with the game's design, which wasn't even unseemly as much as it was pointless. Maybe I need to recover some of that old-school attitude. It does make things more fun actually. It's just that, I guess, you need to think: 'Yeah, that's all OK. Perhaps the game intended this to be a challenge. Look, there are ways of actually doing it, it's just that you need to go through some chores, but that was probably intended that way, it only wasn't expressly said.' Maybe some imagination is lacking in 'certain players' in the high-graphics era? Reading between the lines, implied necessities, etc. is something that requires some imagination in the player, but you also have to set yourself in the right mode for it, which the photographic realism of modern games kinda makes you less prepared for than back in the time screens had 320x200 pixels.
Originally posted by NewbieOne:
It looks like I've become somewhat… luxurious for lack of a better word. Back in the era of RPGs on diskettes in grand 16-colour pallettes people looked for ways of completing the quests rather than arguing with the game's design, which wasn't even unseemly as much as it was pointless. Maybe I need to recover some of that old-school attitude. It does make things more fun actually. It's just that, I guess, you need to think: 'Yeah, that's all OK. Perhaps the game intended this to be a challenge. Look, there are ways of actually doing it, it's just that you need to go through some chores, but that was probably intended that way, it only wasn't expressly said.' Maybe some imagination is lacking in 'certain players' in the high-graphics era? Reading between the lines, implied necessities, etc. is something that requires some imagination in the player, but you also have to set yourself in the right mode for it, which the photographic realism of modern games kinda makes you less prepared for than back in the time screens had 320x200 pixels.

There is something to be said for the idea that old-school gamers were required to use their imagination more to understand what the game was portraying with graphics and animations being less detailed. It makes the the player feel more immersed and enhances the RP elements more by engaging the player's imagination, as opposed to the high-end graphics filling in the gaps for the player.

RDR2 kind of tackles this issue when it comes to hunting, skinning and hauling animals to the shop or camp, which is neat when you first experience it, but is almost as tedious as kcd in ways, if not more so. Kind of like the monastery quests for me where you solve the puzzle and had fun doing it but the puzzle is the same every time so there isn't anything else to gain from doing it again. The invisible, and huge, bags that Henry has seem quite convenient, unrealistic, but convenient when compared to RDR2.
NewbieOne Dec 20, 2021 @ 2:20pm 
Re: bags kind of a pity we can't have a dedicated sack horse, innit? I'm not sure about the exact titles, but I think one or two games in the old days allowed you to keep several horses and use some of them just for carrying stuff.

Or some hired help. Even teamsters. The realism wouldn's suffer. It would be enhanced. Also the absence of sack animals is probably more for balancing reasons than realism.
NemesisLeon44 Dec 20, 2021 @ 4:02pm 
"resurrect hares"? Like bring them back from the dead? I don't know if you'd want that. Then you end up with an unexpected boss like this : ( 4m27s ) https://www.youtube.com/watch?v=_C8ryDaKiSo&t=4m27s
Last edited by NemesisLeon44; Dec 20, 2021 @ 4:03pm
PafunaMT Dec 21, 2021 @ 7:35pm 
Originally posted by NewbieOne:
Re: bags kind of a pity we can't have a dedicated sack horse, innit? I'm not sure about the exact titles, but I think one or two games in the old days allowed you to keep several horses and use some of them just for carrying stuff.

Or some hired help. Even teamsters. The realism wouldn's suffer. It would be enhanced. Also the absence of sack animals is probably more for balancing reasons than realism.

Y'know, in reality, people used all kinds of horses, knights especially.

The 'Charger', or 'Destrier' was the war horse, and it was used exclusively for battle. They were ridiculously expensive, and it was probably the most valuable thing a knight or chevalier owned. They required lots of fodder and care to be in top shape for combat. They weren't used for travel or as pack horses, unless things went awfully wrong. There wasn't a specific 'breed' of war horse as we understand it today, as the concept of a breed was mostly gone after the collapse of the Roman empire. Theoretically any horse that was large enough to carry an armored rider, was good in combat, and could be trained to a knight's specific needs would do, and the best were highly prized by the nobility.

The Palfrey and Rouncey were the 'get-around' horses, used for travel. The Palfrey in particular had a specific gait, or 'amble' that enabled the horse to go for long distances and was smooth for the rider. A good palfrey could be as valuable as a destrier, and most palfreys were too expensive for the commoners and yeomen. Rounceys were the general type of horse for the rest of the unwashed masses but were still a good mount for traveling.

And of course you had the pack horses, cart horses, draught horses, and later in the middle ages, plough horses, each of which had their own attributes that would suit their owners' purposes.

A knight would have several horses, certainly a war horse, a palfrey or rouncey, depending on his income, and several pack horses or draught horses for pulling his gear on the road. Knights, of course, had retinues as well; pages, squires, stable hands, etc., all of whom would perform functions around the knights household. Squires would sometimes have their own mounts for traveling, adding to an already burgeoning stable of animals that needed feed and care.

I was thinking of all this a couple years ago, and figured that Henry would have had a Rouncey like Pogagros for traveling, a pack horse or two like Trojan, and maybe Bucephalus as a mid-tier Courser, at least until he could afford Warhorse Jenda or similar as a really top of the line Destrier. Pebbles might have been a cart horse at best, but still useful in some way.

And then I thought about who'd be in his retinue, at least later in game - who'd be his squire, or page? Or, would Henry be a hedge knight, with nothing but the kit on his back as he traveled? Limited to two horses, maybe?

Anyway, I realized of course that to code all of this would be a nightmare, especially with the intricacy of grouping objects and bundling the AI to behave in the same way a retinue and a small of herd of horses would. I myself don't have anywhere close to the skill of an actual developer, but I am in IT, and can certainly thumbnail an effort like that, and just thinking about that level of effort made my brain overcook. And I'm just a numpty when it comes to coding, I can't imagine how an actual dev would handle it.

Anyway, I though this would be interesting for ya, and I think you're on the mark when it comes to reflecting that 'sack horse'. It was the case in the real middle ages, for sure.
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Date Posted: Dec 19, 2021 @ 3:14pm
Posts: 11