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In your autoexec cfg (custom.cfg, user.cfg, whatever)
Add;
r_NativeWidth=
r_NativeHeight=
r_Width=
r_Height=
Width/Height is the render, NativeWidth/NativeHeight is the display.
If you want to enter them in the console, you can also batch them together, like so;
r_Width 2560;r_Height 1440
Additionally, you may want to set kingdomcome\profiles\default\attributes.xml to read only, so it doesn't set the NativeWidth/Height to 1920x1080 on startup.
Решение нашёл только такое, пошагово:
1. В настройках игры выставить разрешение 3840x2160
2. Создать файл в кодировке ANSI (не UTF-8) со следующим содержанием:
При запуске игры если у тебя было разрешение рабочего стола 3840x2160 оно не изменится, игра активирует ПР, но рендер будет происходить в разрешении 2560x1440. Вот и вся магия, жаль что разработчики не реализовали это в простом виде в настройках игры
The task was to get a 2560x1440 (downscale) render with the native resolution of the 3840x2160 monitor in full-screen mode. That is, so that the game does not change the original desktop resolution, but the rendering is in a lower resolution.
I found the only solution step by step:
1. Set the resolution to 3840x2160 in the game settings.
2. Create an ANSI (not UTF-8) encoded file with the following content:
When you start the game, if you had a desktop resolution of 3840x2160, it will not change, the game will activate full-screen mode, but the rendering will take place in a resolution of 2560x1440. That's all the magic, it's a pity that the developers didn't implement it in a simple way in the game settings