Kingdom Come: Deliverance

Kingdom Come: Deliverance

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Burkieman May 30, 2024 @ 3:16am
20% of the times 'block'/'parry' gets pressed are ignored
And it's not even during those hideously frequent slowmo sequences. I see the opponent prepare to strike, I see the attack coming and I've pressed 'block'/'parry' and even with a fkn shield the attack gets landed regardless. 20% of the time, it's fkn pathetic it's not been fixed.
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Showing 1-15 of 29 comments
Judeo-communism May 30, 2024 @ 4:11am 
Yes, this is intentional and it is RNG. It's based on Henry's Defense stat. It increases (as well as the timing) as Henry's Defense stat increases. This game is an RPG based on RNG dice rolls with the illusion of being skill based.
Burkieman May 30, 2024 @ 4:48am 
Originally posted by Judeo-communism:
Yes, this is intentional and it is RNG. It's based on Henry's Defense stat. It increases (as well as the timing) as Henry's Defense stat increases. This game is an RPG based on RNG dice rolls with the illusion of being skill based.
Far too random, that's for sure. At least the story is great, should one run out of movies to watch
Judeo-communism May 30, 2024 @ 4:56am 
Originally posted by Burkman:
Originally posted by Judeo-communism:
Yes, this is intentional and it is RNG. It's based on Henry's Defense stat. It increases (as well as the timing) as Henry's Defense stat increases. This game is an RPG based on RNG dice rolls with the illusion of being skill based.
Far too random, that's for sure. At least the story is great, should one run out of movies to watch
Yes, even at 20+5 Warfare, the enemy will continue to have a chance to Master Strike you no matter what you do.
Burkieman May 30, 2024 @ 5:33am 
Originally posted by Judeo-communism:
Yes, even at 20+5 Warfare, the enemy will continue to have a chance to Master Strike you no matter what you do.
Tha'ts silly too. At least the bow skill is reliable on high levels.
Also, oftentimes that combat "rose" or "star" won't respond to the mouse when you try select for attack angles. Suddenly a pair of the five points on either side become completely 'locked' from selecting- and without any visual feedback on either the points themselves or Henrys arm animations to explain what happens. It's hideous how many flaws the gameplay still has. I'm really not enthusiastic about KCD2
Last edited by Burkieman; May 30, 2024 @ 5:36am
DargonBlak May 30, 2024 @ 5:43am 
Originally posted by Burkman:
And it's not even during those hideously frequent slowmo sequences. I see the opponent prepare to strike, I see the attack coming and I've pressed 'block'/'parry' and even with a ♥♥♥ shield the attack gets landed regardless. 20% of the time, it's ♥♥♥ pathetic it's not been fixed.

Henry's ability to "Block" is not RNG at all - it's completely based on Player clicking in right time window, and the ability for the game to recognize that click.

The time windows do vary, based on Henry's skill and the NPC's skill, but Henry's Block is player click timing

As you originally suspected, Henry's type of Block is determined from the Timing of the player's Button Click versus a series of "Block" timing windows (in order):

[Master Strike], [Perfect Block], [Regular Block], [No Block]

If the button press is too late for Master Strike, then Henry will do a Perfect Block.

If the button press is too early for Master Strike, then Henry does nothing.

[note: NPCs do use an RNG for the "timing" of the NPC "Block", but of course they do]

The Block time windows do change for different weapons and different NPCs - they have better skills, so they are harder to defend, so the time windows are smaller

Also, the game can bug... the command input buffers can overflow if you enter more than one command every ~1 second - this overflow can interfere with trying to time our commands - so spamming is a very bad idea

The game's melee combat is also janky and glitchy af - what you see on the screen isn't always what the computer thinks is on the screen.

To help reduce the glitches and buggy behavior - back step often
DargonBlak May 30, 2024 @ 5:46am 
Originally posted by Judeo-communism:
Yes, this is intentional and it is RNG. It's based on Henry's Defense stat. It increases (as well as the timing) as Henry's Defense stat increases. This game is an RPG based on RNG dice rolls with the illusion of being skill based.

OP was talking about Henry's ability to defend, based on Player timing, not the NPC's ability to defend against Henry.

of course the game uses an RNG to determine NPC actions - stacking skill v skill is boring
Last edited by DargonBlak; May 30, 2024 @ 5:46am
Judeo-communism May 30, 2024 @ 5:47am 
Player Perfect Block and Master Strike chances can increase to near 100% but still don't equal 100% at 20 Defense: the first check is Player input timing is correct, after that there's the RNG check of whether Henry passes the success rate of Perfect Block/Master Strike. If Player inputs correct but Henry's RNG check fails, it won't succeed. The chances (and input timing for Player) increase as Henry's Defense increases, but I'm not sure it's 100% chance at 20 Defense. It's pretty close, though.
Burkieman May 30, 2024 @ 6:01am 
Originally posted by DargonBlak:
Originally posted by Burkman:
And it's not even during those hideously frequent slowmo sequences. I see the opponent prepare to strike, I see the attack coming and I've pressed 'block'/'parry' and even with a ♥♥♥ shield the attack gets landed regardless. 20% of the time, it's ♥♥♥ pathetic it's not been fixed.

Henry's ability to "Block" is not RNG at all - it's completely based on Player clicking in right time window, and the ability for the game to recognize that click.

The time windows do vary, based on Henry's skill and the NPC's skill, but Henry's Block is player click timing

As you originally suspected, Henry's type of Block is determined from the Timing of the player's Button Click versus a series of "Block" timing windows (in order):

[Master Strike], [Perfect Block], [Regular Block], [No Block]

If the button press is too late for Master Strike, then Henry will do a Perfect Block.

If the button press is too early for Master Strike, then Henry does nothing.

[note: NPCs do use an RNG for the "timing" of the NPC "Block", but of course they do]

The Block time windows do change for different weapons and different NPCs - they have better skills, so they are harder to defend, so the time windows are smaller

Also, the game can bug... the command input buffers can overflow if you enter more than one command every ~1 second - this overflow can interfere with trying to time our commands - so spamming is a very bad idea

The game's melee combat is also janky and glitchy af - what you see on the screen isn't always what the computer thinks is on the screen.

To help reduce the glitches and buggy behavior - back step often

Great stuff. Though I haven't said anything about RNG, what you describe rings alof of bells. The combat gameplay is awful. Trailer friendly though, helped selling the copies and the way the gameplay progression was set up, the players need more than the 2 refund hours to discover the mess of it all. Developers didn't design something to enjoy themselves, but to make money of.
noxteryn May 30, 2024 @ 9:38am 
A note to all new players: Don't listen to the nonsense about RNG. It's completely incorrect and has been debunked multiple times with many videos by many different people. Those who perpetuate these falsehoods are just trolls who lurk here just to promote misinformation and scare away new players. If you pay attention, you will notice that they talk about nothing else. They only pop up to spread their nonsense about RNG.

The reality is, sometimes inputs are missed and sometimes it's the player's fault. As you raise your Defence skill, you will notice that blocking/parrying/masterstriking become much easier, because the time-interval for the input is widened.

Also, as general rule, I advise people to press the block button a little earlier than they think they should, and it seems to solve this problem entirely.
Maraxus May 30, 2024 @ 9:57am 
Originally posted by Burkman:
Originally posted by DargonBlak:

Henry's ability to "Block" is not RNG at all - it's completely based on Player clicking in right time window, and the ability for the game to recognize that click.

The time windows do vary, based on Henry's skill and the NPC's skill, but Henry's Block is player click timing

As you originally suspected, Henry's type of Block is determined from the Timing of the player's Button Click versus a series of "Block" timing windows (in order):

[Master Strike], [Perfect Block], [Regular Block], [No Block]

If the button press is too late for Master Strike, then Henry will do a Perfect Block.

If the button press is too early for Master Strike, then Henry does nothing.

[note: NPCs do use an RNG for the "timing" of the NPC "Block", but of course they do]

The Block time windows do change for different weapons and different NPCs - they have better skills, so they are harder to defend, so the time windows are smaller

Also, the game can bug... the command input buffers can overflow if you enter more than one command every ~1 second - this overflow can interfere with trying to time our commands - so spamming is a very bad idea

The game's melee combat is also janky and glitchy af - what you see on the screen isn't always what the computer thinks is on the screen.

To help reduce the glitches and buggy behavior - back step often

Great stuff. Though I haven't said anything about RNG, what you describe rings alof of bells. The combat gameplay is awful. Trailer friendly though, helped selling the copies and the way the gameplay progression was set up, the players need more than the 2 refund hours to discover the mess of it all. Developers didn't design something to enjoy themselves, but to make money of.

It can still be a lot of fun, but it's far from perfect and has a lot of problems. I think what makes it most frustrating is it feels somewhat unfinished and rough around the edges, which is a damn shame since it has such amazing potential. Hopefully they can iron out the kinks in the sequel.
Burkieman May 30, 2024 @ 10:17am 
Originally posted by Maraxus:
Originally posted by Burkman:

Great stuff. Though I haven't said anything about RNG, what you describe rings alof of bells. The combat gameplay is awful. Trailer friendly though, helped selling the copies and the way the gameplay progression was set up, the players need more than the 2 refund hours to discover the mess of it all. Developers didn't design something to enjoy themselves, but to make money of.

It can still be a lot of fun, but it's far from perfect and has a lot of problems. I think what makes it most frustrating is it feels somewhat unfinished and rough around the edges, which is a damn shame since it has such amazing potential. Hopefully they can iron out the kinks in the sequel.
Yep, they certainly should have the budget by now, for ironing out all the filth- just like they should've had for the necssary patch work on this game, which never came about. Will be interesting to see how they lay out the first two opening hours in KCD2 ^^ worth a refund to find out.
ULTRA May 30, 2024 @ 10:40am 
Originally posted by DargonBlak:
Henry's ability to "Block" is not RNG at all - it's completely based on Player clicking in right time window, and the ability for the game to recognize that click.

Yeah, and the ability of the game to recognize that click is not 100% reliable.
Maraxus May 30, 2024 @ 11:03am 
Originally posted by Burkman:
Originally posted by Maraxus:

It can still be a lot of fun, but it's far from perfect and has a lot of problems. I think what makes it most frustrating is it feels somewhat unfinished and rough around the edges, which is a damn shame since it has such amazing potential. Hopefully they can iron out the kinks in the sequel.
Yep, they certainly should have the budget by now, for ironing out all the filth- just like they should've had for the necssary patch work on this game, which never came about. Will be interesting to see how they lay out the first two opening hours in KCD2 ^^ worth a refund to find out.

If this is your first experience with the game and you're not terribly far in, I'd definitely recommend sticking around because there's a lot of great stuff here despite the flaws, like Dragon's Dogma or Outward.

Also if the slow motion sequences are irking you, there's a really nice mod to disable them
Last edited by Maraxus; May 30, 2024 @ 11:03am
Burkieman May 30, 2024 @ 11:25am 
Originally posted by ULTRA:
Originally posted by DargonBlak:
Henry's ability to "Block" is not RNG at all - it's completely based on Player clicking in right time window, and the ability for the game to recognize that click.

Yeah, and the ability of the game to recognize that click is not 100% reliable.
Thanks for pointing that one out, I was too lazy to do it myself. He makes a good take on the RNG aspect of the game though.
Burkieman May 30, 2024 @ 11:30am 
Originally posted by Maraxus:
Originally posted by Burkman:
Yep, they certainly should have the budget by now, for ironing out all the filth- just like they should've had for the necssary patch work on this game, which never came about. Will be interesting to see how they lay out the first two opening hours in KCD2 ^^ worth a refund to find out.

If this is your first experience with the game and you're not terribly far in, I'd definitely recommend sticking around because there's a lot of great stuff here despite the flaws, like Dragon's Dogma or Outward.

Also if the slow motion sequences are irking you, there's a really nice mod to disable them

I've been grinding away at the melee aspect for a loong while, but I'm sure you're right about other parts of the game. Story telling, character presentation, character consistenty, Henry personality- dialogue quality, well just about everything except combat and maneuvring is outstanding. Finally adding the headshooting with bow, and it's a pretty great game.

Thanks for the mod tip, I've tried it before and it does alot- no thanks to Warhorse- but not quite enough.
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Date Posted: May 30, 2024 @ 3:16am
Posts: 29