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anyway, he is NOT a blacksmith, at best he is an apprentice, thats why he can do without struggle maintenance on his gear but thats a huge difference repairing your stuff and creating something from scratch.
i agree that Henry is very near to Hans Capon's age, which is likely ~17.
at that age, any apprentice blacksmith could theoretically be ready to be a journeyman, but since he is only able to "repair" items that are not more than ~50% damaged, Henry clearly lacks the skill of even a basic "blacksmith", never mind an armor or weapons specialist.
however, this doesn't prevent us from creating an imaginary story to fill in the gaps and to smooth over inconsistencies.
some examples of story improvements i've made in my head:
- i agree Henry should be considered an "apprentice" blacksmith, but i like to think that Henry's father, (a Weapon Specialist), taught Henry to be far more capable than typical
- i only allow Henry to do significant armor & weapon repairs near a smith's forge.
- oh... and Henry's mother was an Herbalist
Henry also makes it a point about being a blacksmith when it's brought up with certain quests. His knowledge of blacksmithing has made him good at picking locks and mending wounds. No doubt back then carpenters and blacksmiths have done medical work too.
it is not an open world game it is just a pseudo free roam RPG with a heavy story hero narrative dominating everything you do. you go from 0 to hero in the space of a few days.
as far as armor and weapons goes, you have "best in slot" phenomenon, with no possibility of creativity in your armor and weapon set up beyond choosing the best item with highest stats. they could of made some customizing a feature so that you can choose armor that is worse at something to get a bonus in something else but they didnt, they have "best in slot" for every armor weapon and item. this eventually makes all items weapons and armor redundant and not used, unless you like the way it looks and want a lesser armor just for personal roleplay
Plus I don't see how Henry wouldn't also go into blacksmithing in a playthrough with how much he cared about his father's sword, he recollects his memories of his father working in the forge as very nostalgic and loving memories.
Again, that's because he was an apprentice. When apprentice blacksmiths weren't being a go-fer, they hung around the forge; Henry learned those terms via observation. The game indicates that Henry wants to be a good servant for Radzig, true, but being a blacksmith isn't gonna help accomplish that. Once Radzig names Henry as an armsmen, becoming a blacksmith is no longer part of Henry's life. Besides, once the prologue is over, most of the settlements already have their own smiths, and smithing back then had an unwritten rule about that.
So while I agree Henry probably would be making the nails and simple items for his Father by the time the game takes place, and the ability to expand upon that skill might make sense in this game - you're taking it way too far, and trying to turn it into Minecraft.
I like Minecraft and the games derived from it, like 7 Days to Die, but I don't think this game genre fits for that.
Anyway. This game doesn't give you character creation, so. It's the main thing that kept me from playing it until now. You need to go with the flow and work within what cloth the game gives you to make your version of Henry from. Mining is not a blacksmith skill, and wouldn't make sense. Armor-making is another 20+ years of study that neither his Father nor himself have taken up.