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Went ahead and reloaded, and headed into Rattay proper. Went to northern castle, and put a Bane potion into the pot in the courtyard there. Then, went to southern castle, and put one into the cookpot in the lower floor kitchen area.
Waited a few hours in-game, alternating between both locations, before returning to southern area, and testing stew for poison. It was still present, so needed an anti-dote there. Then went back north, and repeated process, to have the same result.
So far, no deaths, but that could be because of:
1.) I didn't stick around, and thus, the 'eating animation' didn't play,
OR
2.) it has the same style of use in the cookpot as the one in the Inn does, where only specific people at from it
OR
3.) It could be bugged out, like the Rattay Refugee pot and NOBODY eats from it, as has been reported to be (which I haven't confirmed).
Current plan is to hit Talmberg and poison at least a few of the pots there, to see if it's universally effective no matter the number of consumers, or if it's just a few.
I put a Bane poison in a cook pot shortly before morning in a bandit camp, and then ran away and hid for a bit so they'd stop looking for me. Would've been a LOT easier but the damn guard dogs NEVER sleep, and 100% focus on you.
So, got the poison in the pot, ran away, and waited till later in the morning. Sentry ate some food, the other two got up, ate, and then panicked when the sentry fell over, only to die themselves shortly afterword.
So, poisoning in cookpots is confirmed to work, provided you have patience enough to wait for them to eat it, and NOT skip time.
It also never stops barking. It also never stops alerting the enemy to me, which results in another giant fight. Urgh.
you need the huntsman perk that makes dogs pretty much ignore you unless you walk all over them.
Hrm. I think you mean the one in the stealth tree, rather then the huntsman tree, right? So dogs in yards don't bother (technically I guess, a bandit camp has a 'yard' ?) rather then wild animals bein' skittish?