Kingdom Come: Deliverance

Kingdom Come: Deliverance

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Wryson Rose Feb 17, 2020 @ 9:03pm
Poisons in Cooking Pots - Verified it works (UPDATED!)
So, I've been looking on the net, and old posts here, and I found some info saying that YES, poisons work in cooking pots, and also that NO, they don't.

So, I did just a quick little test at the Broken Wheel Inn north east of Rattay, and I'm giving the results here. These tests were done in *REAL TIME* -- WITHOUT RESTING or speeding up time.

Poison used: Bane

Poison effect: -110 health over the length of the poison, which is pretty much unavoidable death WITHOUT antidote.

Where applied: The main cooking pot inside the tavern (main room, right on the main fireplace)
When applied: shortly before the tavern opened (BEFORE the maids ate their own breakfast)

Result: Both maids dropped dead after finishing their breakfast, and having gone back downstairs.

VERIFICATION: Ate the food myself, received poison debuff, and would've died without using Antidote.

Attempt 2: Currently in progress.

Where/When: Same pot, after maids have eaten their food.

Result (as of mid-day in-game): No deaths. Appears that since everyone is bein' fed from other sources (chicken-legs, bread, veggie platters, etc) no-one is eating stew, and thus, not dying.

Theory: Poison may still be valid at evening, when maids eat their dinner from the pot. Will wait in a corner booth and see what occurs.

----

Update: Remained at the inn until the next morning. Found out three things:

1.) The maids don't eat anything for lunch (or I missed it) and do not eat the stew for dinner.
2.) The Innkeeper is a jerk. Rather then get his OWN drink, he has the ale maids do it!

And, finally:

3.) THE POISON IS EFFECTIVE AT LEAST 24 hours after application!

Both maids dropped after eating the stew the following morning (with the second laughably keeling over as she opened the door of the inn to leave while shouting for help over the first.)

So, I can 100% verify that the Bane poison does work when applied to a cooking pot, provided the player does NOT advance time, sleep, or wander away too far.

Next theory to test: Is it is effective with more then just two vic...er...subjects to test on?
Last edited by Wryson Rose; Feb 17, 2020 @ 10:41pm
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Wryson Rose Feb 17, 2020 @ 11:13pm 
Second update:

Went ahead and reloaded, and headed into Rattay proper. Went to northern castle, and put a Bane potion into the pot in the courtyard there. Then, went to southern castle, and put one into the cookpot in the lower floor kitchen area.

Waited a few hours in-game, alternating between both locations, before returning to southern area, and testing stew for poison. It was still present, so needed an anti-dote there. Then went back north, and repeated process, to have the same result.

So far, no deaths, but that could be because of:

1.) I didn't stick around, and thus, the 'eating animation' didn't play,
OR
2.) it has the same style of use in the cookpot as the one in the Inn does, where only specific people at from it
OR
3.) It could be bugged out, like the Rattay Refugee pot and NOBODY eats from it, as has been reported to be (which I haven't confirmed).
Wryson Rose Feb 18, 2020 @ 11:34am 
Went to bed last night after putting the poison into the pots and gettin' nothing for a while. This morning, I'm making more, and am thinking of what or where to test for more 'subjects' for my cook pot tests. Anyone with suggestions for multiple targets at once, OTHER then a bandit camp?

Current plan is to hit Talmberg and poison at least a few of the pots there, to see if it's universally effective no matter the number of consumers, or if it's just a few.
Last edited by Wryson Rose; Feb 18, 2020 @ 3:38pm
Wryson Rose Feb 20, 2020 @ 8:58am 
So, I can 100% confirm that poison works perfectly in cooking pots with multiple targets.

I put a Bane poison in a cook pot shortly before morning in a bandit camp, and then ran away and hid for a bit so they'd stop looking for me. Would've been a LOT easier but the damn guard dogs NEVER sleep, and 100% focus on you.

So, got the poison in the pot, ran away, and waited till later in the morning. Sentry ate some food, the other two got up, ate, and then panicked when the sentry fell over, only to die themselves shortly afterword.

So, poisoning in cookpots is confirmed to work, provided you have patience enough to wait for them to eat it, and NOT skip time.
Humpenstilzchen Feb 20, 2020 @ 9:00am 
Yup, you can even poison meat and feed it to the guard dogs ;)
Wryson Rose Feb 23, 2020 @ 9:19am 
I've been tryin' to poison the guards at one of the bandit camps, but it doesn't seem to work well for me. Run up, the dog barks at me, I poison and drop some meat (again, Bane poison) and then wait. Dog never dies.

It also never stops barking. It also never stops alerting the enemy to me, which results in another giant fight. Urgh.
Ketrai Feb 23, 2020 @ 9:31am 
Originally posted by Mikal_Serity:
I've been tryin' to poison the guards at one of the bandit camps, but it doesn't seem to work well for me. Run up, the dog barks at me, I poison and drop some meat (again, Bane poison) and then wait. Dog never dies.

It also never stops barking. It also never stops alerting the enemy to me, which results in another giant fight. Urgh.

you need the huntsman perk that makes dogs pretty much ignore you unless you walk all over them.
Eminem Feb 23, 2020 @ 9:44am 
Good stuff, keep em coming!
Wryson Rose Feb 24, 2020 @ 6:43am 
<snip snip>


Originally posted by Ketrai:

you need the huntsman perk that makes dogs pretty much ignore you unless you walk all over them.


Hrm. I think you mean the one in the stealth tree, rather then the huntsman tree, right? So dogs in yards don't bother (technically I guess, a bandit camp has a 'yard' ?) rather then wild animals bein' skittish?
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Date Posted: Feb 17, 2020 @ 9:03pm
Posts: 8