Kingdom Come: Deliverance

Kingdom Come: Deliverance

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Mods refusing to work despite being installed
I've used both Nexus Mod Manager and directly dropped the files into the mod folder yet nothing seems to work
Originally posted by kyle:
I was just having issues with this and found a fix that worked for me; on my Steam Deck my KCD mods folder was called "Mods", changing it to "mods" fixed the problem and the mods then started working. hopefully this helps someone else!
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Showing 1-11 of 11 comments
2GenL Jan 3, 2024 @ 1:54am 
Not many mods work
DargonBlak Jan 3, 2024 @ 8:59am 
yes, many mods don't work, but they will usually give a clear indication that they couldn't be loaded or if they corrupt the game.

the popular mods, like the save mods, are reliable and should always work (pick only one).

after being buggy, a common problem with mods not working is that the mod was uncompressed incorrectly, for example as a sub-directory, and no longer has the correct directory structure for a KCD mod.

for the correct directory structure, there has to be a .\Data\ sub-directory at the top level of the .\[mod_name_x]\ directory

This would be correct install:
.\steamapps\common\KingdomComeDeliverance\Mods\[mod_name_x]\Data\

This is the common mistake:
.\steamapps\common\KingdomComeDeliverance\Mods\[mod_name_x]\[mod_name_x]\Data\

Using a Save mod, you can confirm mods are loading correctly (Menu Options change), and then you'll have a better chance of figuring out which ones are simply broken.
Last edited by DargonBlak; Jan 3, 2024 @ 9:02am
n0mad23 Jan 3, 2024 @ 10:19am 
I've found many (if not most) mods can be "fixed" simply by opening up the mod's mod.manifest file and adding your current version of KC:D to the bottom of the file.
MisterEdd Jan 3, 2024 @ 9:04pm 
Originally posted by Your Tanuki Girlfriend:
I've used both Nexus Mod Manager and directly dropped the files into the mod folder yet nothing seems to work
Yes this is the key its make the mods folder in the main directory - Unzip in that folder and make sure it has a mod manifest file in there. Before they added official modding this was not how things were structured so a lot of mods never got this trivial update. All you have to do is find a mod like the save file mod where it is included and copy and paste into each mod that doesn't have it. Open it up and change the name or description or whatever it was to whatever the mod is called. Then change the version to whatever you are using.
Originally posted by n0mad23:
I've found many (if not most) mods can be "fixed" simply by opening up the mod's mod.manifest file and adding your current version of KC:D to the bottom of the file.
What is the command line for this exactly? I tried doing the "<supports> <kcd_version>1.9.6</kcd_version> and "1.9.6.0" as well and it doesn't do anything. I also had to add these lines to the file. changing the line "<version>1.9.5</version> to the current version didnt do anything either.
Last edited by Moist Chins; Jan 16 @ 9:33pm
The author of this thread has indicated that this post answers the original topic.
kyle Mar 3 @ 5:38am 
I was just having issues with this and found a fix that worked for me; on my Steam Deck my KCD mods folder was called "Mods", changing it to "mods" fixed the problem and the mods then started working. hopefully this helps someone else!
Mod Orders matters.
In short: PTF Mods last in the order. Nexus usually do this correctly
Originally posted by kylexshepherd:
I was just having issues with this and found a fix that worked for me; on my Steam Deck my KCD mods folder was called "Mods", changing it to "mods" fixed the problem and the mods then started working. hopefully this helps someone else!
luv u.
Who knew a single letter could matter so much...
Last edited by Hollowess; Mar 10 @ 4:20pm
coth Apr 2 @ 12:43am 
Something everyone forgets to mention. If you have mod_order.txt in Mods folder you should add every folder name of mod you want to enable. Each folder on a new line.

Or delete mod_order.txt to enable all installed mods.
Callipos Apr 5 @ 12:52pm 
which mod isn't working? they usually say it doesn't work in new version in their description if so. I made a mod work by adding zzz in front of its folder name today so that it's loaded last. I have like 15 mods active and working with no manager or anything.
This thread is like well over a year old and I already have fixed the issue thanks to the above comments
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