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Aqua Vitalis(Vitality potion)--You feel like Achilles and can withstand wounds easily. For five minutes, strikes will wound you 50% less.
Artemisia potion--A bitter herb liquer that will put strength in your blood, but also bewilder your eyes with strange visions. Your Strength and Warfareskill are increased by 5 for ten minutes.
Bivoj's Rage potion--Increases Strength and invoked a bloody frenzy. For two minutes the damage you inflict on foes in melee combat increases significantly, but at the same time your Defence is lowered slightly
Poison--dip sword and arrows in it also ---A potion that poisons anyone who consumes it - makes health gradually deplete by 50.
Marigold decoction---Within one minute will cure light wounds or dispel hangover effects
https://kingdom-come-deliverance.fandom.com/wiki/Potions
That's the nature of the game. It's a large reason why the combat is one of the weakest parts to it. You can be max 20s in everything using the best longsword fighting a weak level 1 drunkard using a bludgeon and he will still master strike you 60% of the time no matter what. The devs want you to be very patient and defensive, for some reason, which really sucks in 1vs2+ and when you don't want to just cinch constantly, or rely on your dog.
I put up myself against opponents of different strength and made 20 random attacks at each one of them counting results:
- Beginner, using training axe without shield - 20 attacks, 0 master strikes, 0 perfect blocks and dodges
- Veteran, training axe without shield - 20 attacks, 3 master strikes, 5 perfect blocks and dodges
- Veteran, training axe and shield - 20 attacks, 3 master strikes, 8 perfect blocks and dodges
The only real way to avoid it is to never attack. Or mod the game to have a decent combat system.
Way to necro a thread from 2020.
Way to necro a thread from 2020.
If I try otherwise, they just use master strikes against me.
I hope they rebalanced this for KCD2.
Sadly, no, it does not seem KCD2 is changing this. The devs on Discord said they want KCD2 to remain accessible to players of all skill levels, so that lesser skilled players still have a chance to finish the game, thus the combat will retain it's RNG Master Strikes aspects.
To even know master strikes exist in the first place, you already have to have some knowledge on the system, and landing them as well can be confusing in the first place, not really newcomer friendly.
At least the existence of crossbows and supposedly high risk, high reward "guns" will make things more interesting.