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Group 1: Henry Arrives in Rattay but has not spoken to Radzig.
- All miller quests
- Theresa DLC
- All Skallitz refugee quests.
- Matthew/Fritz quests.
- Both Herbal women quests
- Johanka treating wounded quest (not DLC)
- Any quest requiring illegality
- Fistfighting
- Find missing priest
- Find Pie
Group 2: Henry speaks to Radzig, completes combat training but does not go hunting yet.
- All bandit/cuman/mercenary quests
- Stephanie quest (can be done later)
- Chumps
- Learning to Read
- Aquarius
Group 3: Henry Goes hunting, Solves Neuhof murders, but doesn't scout enemy camp
- Hans capon quests
- Quarry Divish Quest
- Heretics
- Poaching for Alex
- Miracles while you wait
- Horse Race (Not sure if Pribislavitz needs to be done first)
Group 4/5: Henry attacks Pribislavitz, go to Merhojed. The Merhojed attack happens without you visiting Radzig so it's best to just get it started a lot can be done right after Pribislavitz but it messes everything up if you stumble onto Merhojed.
- Pestilence quest
Group 4/5: Henry finds Menhart but doesnt go to Sasau
- Wrap up any Hans Quests or DLC
- From the Ashes DLC
- Band of Bastards DLC
- Robin Hood
- Master Hunter
- Robber Baron
- Wrap up remaining side quests
Group 6: Henry goes to Sasau
- Johanka DLC
- Become monk.
Group 7: Henry scouts and attacks Bandit Fortress
Fairly linear after this. Not a lot of side content unrelated to main quest.
May have missed a few quests but I think you get the idea.
i'd forgotten how many quests i've never completed becuz they seemed like nonsense.
i like most of your grouping.
one significant change i would suggest is for Henry to visit Radzig sooner, and then make Nightingale wait, basically not leaving Rattay until Henry has learned blocking (at least).
the (vanilla) game is much harder if Henry doesn't learn Perfect Block
In other words, KCD without melee combat plays like a completely different game. I rarely wore armor (needed to run fast), and was very aware of where I was walking (avoid ambushes) ... it wasn't supposed to be a handicap, moreso a roleplaying choice to give Henry a reason to pursue more under-handed means of winning.
By the time Henry learns 'how to melee', he's now very proficient in stealth with good vitality, agility, and strength.