Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamcommunity.com/sharedfiles/filedetails/?id=2883188600
https://steamcommunity.com/sharedfiles/filedetails/?id=2883189691
https://steamcommunity.com/sharedfiles/filedetails/?id=2883189834
These final two screenshots show how the sky brightness adjusts when I stand stationary and move the camera from aiming at the roof to aiming at the sky. The brightness of the sky adjust as the camera rotates away from the underside of the roof:
https://steamcommunity.com/sharedfiles/filedetails/?id=2883189997
https://steamcommunity.com/sharedfiles/filedetails/?id=2883190106
By the way, if you want to change the contrast of your GPU (which will affect the game) is via NVidia Control. However, that only works to a little extent. I tried to adjust the gamma and contrast as I want to see at night in the dark within the game. It didn't work. Yes, the gamma and contrast changed but everything was just grey instead of black. Still couldn't see the trees, rock or the road. You have to use either the torch or using a nighthawk potion. Hope this help. Good luck and have fun :)
I'm 90% sure you can edit the FOV and distance in the settings.
Regardless of the debate about what is "realistic," is there a method for reducing this graphical effect with a config setting? I thought it might be related to HDR, but I tried setting all of those values to 0 and it didn't seem to alter the exposure auto adjustment that the game makes. I don't see any mods that appear targeted towards addressing this.
Otherwise, I'm mostly impressed with the graphics and the game in general so far. The only other issue that I had was with the rain appearing blown out during the night, but the "Better Rain" mod seemed to fix this and made the rainy night very atmospheric. Torch light, shadows, and the night sky look really cool. I just completed Gothic 2 Chronicles of Myrtana Archolos before starting this, so it's quite a difference graphically, although the old school graphics didn't bother me after I got used to them. The two graphics effects that I miss from Gothic 2 are the consistent outdoor lighting regardless of player camera view orientation, and the shooting stars in the night sky (a minor detail but very nice for atmosphere).
As an aside, I wish that developers would toss Depth of Field, Bloom, Blur, and any other post processing that artificially reduces sharpness into the dust bin of video game history. It's like taking a beautiful photo or painting and smearing it in vaseline. Those effects only make sense if they're attempting to represent atmospheric humidity.
The reason for the difference between what you're seeing IRL through the window and what you're seeing in the game is because of the glass in the window. I've noticed that when light filters through glass IRL, it always makes it less bright unless the sunlight is reflecting off something. Thus, there's an illusion of the day being less bright than it actually is; go outside, and your eyes see how TRULY bright it is.
https://docs.cryengine.com/display/CEMANUAL/Tutorial+-+Environment+Editor+Part+4+-+HDR+and+Filters#TutorialEnvironmentEditorPart4HDRandFilters-HDRAdaptationSpeed
I had some success by manipulating the HDR Eye Adaptation Speed and setting it to 0 in order to lock the exposure level. This was done by aiming the camera up at the sky and then setting "r_HDReyeadaptationspeed 0" in the console, which would result in the sky remaining a consistent brightness regardless of camera view position. The only issue is that the dark areas become too dark. During daytime, indoor areas appear ok if I have a torch lit, but night is too dark even with a torch. Indoor candle light does not provide enough light for the room.
I think part of the cause of the overexposure of the sky is the large range in bright and dark objects in the camera view when indoors or near building shadows. I wonder if it would be possible to adjust the EV min for shadows to be not as dark, so that the auto exposure does not adjust so much brighter. I'd rather have less dark shadows than completely blown out skies if that is the trade off that needs to be made. The eye strain caused by excessively bright, overexposed scenes in game is not desirable. It's especially bad on days where there are wispy clouds. Unfortunately, I'm not sure where to find the variables that control "EV min" and "EV max" in the game files in order to test this hypothesis.
Otherwise, I'm having a great time in the game and enjoying the story so far. Just bothered by the one detail, which unfortunately seems to be common to many modern games attempting to depict "realistic" graphics.
Before and After locking the exposure level by using r_HDReyeadaptationspeed:
https://steamcommunity.com/sharedfiles/filedetails/?id=2884001285
https://steamcommunity.com/sharedfiles/filedetails/?id=2884001340
https://steamcommunity.com/sharedfiles/filedetails/?id=2884001393
https://steamcommunity.com/sharedfiles/filedetails/?id=2884001451
...
Until you get older and your eyes take longer to adapt and once insignificant things like stepping outside on a sunny summers day inflict blindness and pain...so much pain.
Ahem.
related that provides more information for the next guy.