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jk - of course... maybe.
Probably true... and by that logic, anything that does not further the main quest and get you through to the end of the game as fast as possible is equally useless.
A question... are you enjoying the game? You can be done and wash your hands of it in around 100 hours.
i know who the guy is and i have all items to get out of the monastery, so if the other quests are only there to find out who the person is im looking for then they are useless since i already know that.
or would you fill a container if its already completely full?
probably not since its useless
so the question stays, do the quests in the monastery have any use outside helping you find out who the person you are looking for is and progess the story
There may be other quests that originate outside the monastery that involve the monastery, but that's all separate stuff that can be triggered elsewhere.
Nothing else to do - just finish that part and move on.
Which is rather odd since they took so much time to develop the place.
Personally, i completely avoided the monastery quests in my subsequent playthroughs - i really disliked that part.
But there is an aspect of this game... maybe unique, maybe of any rpg... of immersion in another culture; of another time and timescale and pace; of an environment that we don't often come into contact with in our ordinary lives and that takes us out of ourselves..
If your whole reason for playing this game, or any game, is to get through it as fast as possible to hang like a trophy in your stuffed heads room, then you're gonna be bored and disappointed in near-as-nevermind every game you ever play.
When I look at the profiles of people who play games on Steam, a good many of them have hundreds, even thousands of games in their inventories which they have never completed... I'd guess the majority here never complete 80+% of the games they buy. It's almost like a mental disorder--doing the same thing over and over again expecting a different result.
On my second playthrough, I rather enjoyed the monastery quest time. It's a tranquil interlude and a look into another corner of 15th century Bohemia.
As for boring... maybe, for some at least. But inside the cloister you have a chance to influence the selection of the next prior and to find the missing pages of an important(?) lost book. Sometimes boring is good---how boring is "taking time to smell the roses?"
And if the truth be known the game is not particularly kind to monastic life.
Well, you do you. :D
For me, i now sneak in at night, knife the right guy, and sneak out - done.
i have no problem spending a 1000 hours on a game i enjoy, but i dislike that portion of the game that much.
All in all, it really depends on what you want from the game. You want 100% achievement, then there is no achievement apart from the main quest as far as the monastery is concerned.
Rest assured, I do. As do you. xD
But it's just another way of looking at things.
Maybe one that, since the devs creatively signed off on the monastery quest the way it is, is a little (?) more consistent with the game's overarching philosophy?
I dunno...
I remember doing but i don't think it's important but i am pretty sure you can't start it after finishing the monastery quest, so if going for 100% run.
Wow - nice one.
So my answer is the same--why do any side quests at all? Esp. if they don't materially further the main quest? And most esp. if they slow you down and keep you from getting to the end of the game as quick as possible?
In the end, only you can answer that question for yourself.