Kingdom Come: Deliverance

Kingdom Come: Deliverance

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Stretchytall Aug 29, 2022 @ 4:49pm
Does saddle bag condition do anything?
My saddle bag has lost all condition, but it seems to be working fine. Does repairing it do anything worthwhile?
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Showing 1-15 of 16 comments
Legadian Aug 29, 2022 @ 5:12pm 
It soothes my OCD when the whole list is at 100%.

However, to answer your question: Having a saddle bag at 0% condition does not reduce your horse's capacity or adversely affect you in any way that I've noticed.
wjpower2003 Aug 29, 2022 @ 11:31pm 
Originally posted by Legadian:
It soothes my OCD when the whole list is at 100%.

However, to answer your question: Having a saddle bag at 0% condition does not reduce your horse's capacity or adversely affect you in any way that I've noticed.

I've noticed in the past, following melee damage to the saddle bag when it was at or near full capacity, that the saddle bag's inventory page showed the maximum capacity number turn red and reduce to a figure lower than the actual weight.

This then has the result of preventing the horse from cantering or galloping; with only trotting still possible. That's been my experience as I sometimes cheese the east gate of Skalitz for loot and max out the carry weight.
Legadian Aug 30, 2022 @ 6:59am 
Hrm, I use a noble saddle with 4 saddle bags and I don't see a reduced max capacity (even at 0% condition). I'm able to gallop and canter just as if it was at 100%. (Unless, of course, my Henry is over capacity, himself.)

I must admit, I haven't used anything but the Noble (4) in quite some time. Do you use a different saddle or maybe a mod?
wjpower2003 Aug 30, 2022 @ 7:19am 
Originally posted by Legadian:
Hrm, I use a noble saddle with 4 saddle bags and I don't see a reduced max capacity (even at 0% condition). I'm able to gallop and canter just as if it was at 100%. (Unless, of course, my Henry is over capacity, himself.)

I must admit, I haven't used anything but the Noble (4) in quite some time. Do you use a different saddle or maybe a mod?

What is the carry weight of your saddlebag when it's at 0%?

Whatever it is, note it down and compare it to the value shown on the fandom Wiki.
Legadian Aug 30, 2022 @ 7:41am 
Same as when it is at 100%, + 200. I'll get a screenshot of both 0% and 100% with the horse at the same max capacity.

https://steamcommunity.com/sharedfiles/filedetails/?id=2856343710

https://steamcommunity.com/sharedfiles/filedetails/?id=2856344637
Last edited by Legadian; Aug 30, 2022 @ 7:48am
wjpower2003 Aug 30, 2022 @ 7:57am 
Originally posted by Legadian:
Same as when it is at 100%, + 200. I'll get a screenshot of both 0% and 100% with the horse at the same max capacity.

https://steamcommunity.com/sharedfiles/filedetails/?id=2856343710

https://steamcommunity.com/sharedfiles/filedetails/?id=2856344637

Thank you for the response. I'm now quite confused because I've definitely seen my saddlebags do the thing I mentioned in my previous post.

I honestly can't really help you anymore on this particular question.

I hope you find your answer though.
MacSuibhne Aug 30, 2022 @ 8:14am 
Either way, in my experience, esp. with saddles, if you repair them once you usually don't need to repair them again. in three play-throughs, i think I've had to re-repair once.

That said, I like the verisimilitude of having to maintain your tack as well as your armour.

[shrug]
wjpower2003 Aug 30, 2022 @ 8:29am 
Originally posted by MacSuibhne:
Either way, in my experience, esp. with saddles, if you repair them once you usually don't need to repair them again. in three play-throughs, i think I've had to re-repair once.

That said, I like the verisimilitude of having to maintain your tack as well as your armour.

[shrug]

As an accompaniment to that, I'd also add the requirement to groom and feed one's horse.

That's a thing that's not going to happen in KCD but it's certainly a thing that would have been nice to include. Maybe in the sequel though.
Legadian Aug 30, 2022 @ 8:36am 
Originally posted by wjpower2003:
As an accompaniment to that, I'd also add the requirement to groom and feed one's horse.

That's a thing that's not going to happen in KCD but it's certainly a thing that would have been nice to include. Maybe in the sequel though.

I agree. It always bothered me, that in an otherwise beautify crafted game (which focuses on simulating reality, as much as is possible in a video game, anyway), we can treat our horse like a car and park it fully loaded in the driveway when we head to bed at the end of the day. We don't even have to worry about it being broken into or stolen.

That's one of the very few aspects that broke immersion for me.
wjpower2003 Aug 30, 2022 @ 8:56am 
Originally posted by Legadian:
Originally posted by wjpower2003:
As an accompaniment to that, I'd also add the requirement to groom and feed one's horse.

That's a thing that's not going to happen in KCD but it's certainly a thing that would have been nice to include. Maybe in the sequel though.

I agree. It always bothered me, that in an otherwise beautify crafted game (which focuses on simulating reality, as much as is possible in a video game, anyway), we can treat our horse like a car and park it fully loaded in the driveway when we head to bed at the end of the day. We don't even have to worry about it being broken into or stolen.

That's one of the very few aspects that broke immersion for me.

I was thinking more about the whole "not having to put fuel in the car" aspect of it to be fair :steamhappy:
Legadian Aug 30, 2022 @ 8:59am 
Originally posted by wjpower2003:
I was thinking more about the whole "not having to put fuel in the car" aspect of it to be fair :steamhappy:

Exactly. WTH are all these carrots and apples for anyway, if not the horses? And where are the oats?!?
wjpower2003 Aug 30, 2022 @ 9:09am 
Originally posted by Legadian:
Originally posted by wjpower2003:
I was thinking more about the whole "not having to put fuel in the car" aspect of it to be fair :steamhappy:

Exactly. WTH are all these carrots and apples for anyway, if not the horses? And where are the oats?!?

Oats?...... now for me, that would be a fine thing: I'm a bloody Coeliac so I can appreciate the presence of oats instead of wheat, barley and rye.
Legadian Aug 30, 2022 @ 9:19am 
Hey, I run my horse hard, so he needs the calories.

So, oats it is!
MacSuibhne Aug 30, 2022 @ 10:21am 
Originally posted by wjpower2003:

As an accompaniment to that, I'd also add the requirement to groom and feed one's horse.

That's a thing that's not going to happen in KCD but it's certainly a thing that would have been nice to include. Maybe in the sequel though.

Yeah, I kind of miss that too. But you play the cards you're given ....

There's someone in another thread complaining about Mutt disappearing... make you wonder if he's ever fed the poor dog. Houndmaster was a good touch on the same order as attending to your horse.
Last edited by MacSuibhne; Aug 30, 2022 @ 2:48pm
Antiriad Sep 11, 2022 @ 2:03pm 
Originally posted by Legadian:
Originally posted by wjpower2003:
As an accompaniment to that, I'd also add the requirement to groom and feed one's horse.

That's a thing that's not going to happen in KCD but it's certainly a thing that would have been nice to include. Maybe in the sequel though.

I agree. It always bothered me, that in an otherwise beautify crafted game (which focuses on simulating reality, as much as is possible in a video game, anyway), we can treat our horse like a car and park it fully loaded in the driveway when we head to bed at the end of the day. We don't even have to worry about it being broken into or stolen.

That's one of the very few aspects that broke immersion for me.

yeah thats the weirdest thing about this game, one whistle and a horse drops out of the sky, handy but immersion breaking for sure.
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Date Posted: Aug 29, 2022 @ 4:49pm
Posts: 16