Kingdom Come: Deliverance

Kingdom Come: Deliverance

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Rose Mar 18, 2019 @ 6:13am
Not getting perk points
No matter where I look this up I can't find an answer, I am not getting perk points for any skill. My main level is 4, pretty sure I have 2 perks for that, my speech is at 4, I should have 1 for that, my strength is at 2 I should have 1 for that, my lockpicking is at 5, I should DEFINITELY have 1 for that, my stealth is at 3 I should have 1 for that,

https://i.gyazo.com/2ed415bbc7cf472a868c40e7e2661b85.png

These are the mods i'm using, what's wrong here? Have I just not gone through the game enough? It says you get perks at certain levels but I am not, and before you say i'm not clicking the perk, there is no number below the star, I have looked up youtube videos for boomers who didn't know how to level up and select perks, and i'm definitely not seeing the same things they are, I have no perk points at all.
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Showing 1-14 of 14 comments
ScareCrow Mar 18, 2019 @ 8:30am 
did you try:

1. new savegame
2. revalidate youre game cache
3. reinstall the game from scratch

??
Highlancer Mar 18, 2019 @ 9:03am 
There's a chance mods might get in the way of perks functioning correctly.

It's worth trying the game without mods (disable them temporarily) and see if the issue still occur.
R.4.V.3.N May 22, 2019 @ 12:58am 
Solved the issue on my end. ((It "MAY" Work for others with this issue.))

Step One: Go into your StayCleanLongeer mod, go all the way to the actual PAK file
>D:\Steam\steamapps\common\KingdomComeDeliverance\Mods\StayCleanLongerGetDirtyGradually\Data


Step Two: Open it with 7zip or whatever you use. Inside the zip window, Navigate to Libs\Tables\rpg\

Delete ONLY the two Override files.

Keep the rpg_param.tbl and rpg_param.xml files.


((ProTip: Don't expect defacto support when you use mods. Devs/TechSupport only focus on Vanilla Game Issues only, which makes perfect sense. Also, modding the game since the last couple of patches has been a roller coaster. I suggest waiting until they actually release the ModTools.

With no mods at all I run into zero issues. With mods I find I have to debug them myself hours on end to figure out the issues. At this point the game is actually better without mods + the current DLCs. ))



Last edited by R.4.V.3.N; May 22, 2019 @ 1:06am
SkyRiderJM May 22, 2019 @ 1:47am 
I run this game without mods and have hardly any problems and I don't understand why people run mods unless it is giving you new content and new quests.
pks May 22, 2019 @ 6:04am 
Originally posted by SkyRiderJM:
I don't understand why people run mods
The game is almost unplayable without 3 mods:
"A Sorted Inventory"
"More Functions For Mouse Right Button"
"No Inventory Sound"

"Ultimate Saving" is kinda necessary
R.4.V.3.N May 22, 2019 @ 10:39am 
Originally posted by pks:
Originally posted by SkyRiderJM:
I don't understand why people run mods
The game is almost unplayable without 3 mods:
"A Sorted Inventory"
"More Functions For Mouse Right Button"
"No Inventory Sound"

"Ultimate Saving" is kinda necessary


Uhhhh. No.... The game functions without those mods. I've played without and with mods. Those mods are not BugFixes/Patches either, they are "Make my life easier" mods.........

You don't NEED "no inventory sound", or "unlimited saving", or "A sorted inventory" (Just stop hoarding everything rofl.). The right mouse button doesn't require to do more for the game to run. The game will 100% PLAY without those mods. This is nowhere NEAR unplayable.

Learn what "Unplayable" means.....


Hint: Unplayable = the following examples:
1: A bug that blocks story progress in a story focused game
2: A bug that corrupts save files
3: A bug that breaks any core mechanics like combat/movement


There ya go...





R.4.V.3.N May 22, 2019 @ 10:45am 
Originally posted by SkyRiderJM:
I run this game without mods and have hardly any problems and I don't understand why people run mods unless it is giving you new content and new quests.

TBF after beating the game several times, I like to experiment with mods. Mods are a secondary form of entertainment after the main game is finished and I like to explore various mods (Especially broken ones because I love to figure out what the "modder" ♥♥♥♥♥♥ up :P). It's like a mini-learning experience and is jsut generally enjoyable.

Some people use mods to make the game easier/cheaty like the people who "require" unlimited saving because they like easier gameplay.

Some people like to make the game into the hardest experience possible with no saving at all because they like a challenge.

Some people just wanna improve certain aspects of the game to fit their personal tastes ((IE, I use the Herb Gather Radius mod and Lighter Herbs mod because I garden IRL. I don't feel the need, personally, to pick 1 herb per plant and all that in a game. Everything else makes the game more punishing far as combat an trade goes.))

All personal taste. But the game runs best without mods at this time. Hopefully we will get the full on ModKit before 2020. But I'm willing to be patient and give WHS all the time they need. I love this game, I love WHS, so hey. Labor of love.
ScareCrow May 22, 2019 @ 12:08pm 
Originally posted by SkyRiderJM:
I run this game without mods and have hardly any problems and I don't understand why people run mods unless it is giving you new content and new quests.

to save you from future arguements I got one advice, dont question why people use mods, game developers will never ever fully satisfy every gamers needs so thats why they allow people to mod their games, just because youre happy with youre game others dont have to be happy with their games, basicly you've stepped into a hornets nest of arguements i wouldnt go there if I were you :) take this advice for what its worth have a nice day :)
Last edited by ScareCrow; May 22, 2019 @ 12:09pm
pks May 22, 2019 @ 1:10pm 
Originally posted by Rose:
These are the mods i'm using, what's wrong here?
Several of these are severely outdated, modify critical files and do not even have game version check in the manifest.

E.g. "Roads Are Dangerous" was outdated and incompatible with KCD 1.4 already. Same with "food spoil".

Pay attention when installing mods.
Last edited by pks; May 22, 2019 @ 1:21pm
pks May 22, 2019 @ 1:11pm 
Originally posted by Dinger:
Learn what "Unplayable" means.....
Learn what "almost" means, jerk.

The purpose of the game is entertainment, not laboring through bad unergonomic UI while hearing annoying sounds.
Last edited by pks; May 22, 2019 @ 1:15pm
SkyRiderJM May 23, 2019 @ 12:14am 
This is the last time I will respond to this post. I could care less of anyone whom wants to run a mod or not. The Temple of Elemental Evil was the only game I ran mods on from the CO8.

Circle of Eight are assume Modders at that time. They fixed a TON of bugs and over the many years they added many quests and new content which made that game great compared to the original DEV team that gave it three small patches and walked away from their broken game.

KCD is a great game and it is currently supported by the DEVS.

The only point I should've tried to make was that I don't understand all the problems people have with KCD but some of them run mods and have problems so all I wanted to say is I don't run any and I don't have those problems and I enjoy the game and you are right it's entertainment and each of us can play it anyway we want.
LazyQuarantine Aug 26, 2021 @ 5:23pm 
Just turn off all of your mods for a while. Then drink lethean water. After that, turn on all of your mods. and then continue playing.
AfLIcTeD Aug 26, 2021 @ 5:33pm 
Originally posted by LazyQuarantine:
Just turn off all of your mods for a while. Then drink lethean water. After that, turn on all of your mods. and then continue playing.
Better late than never eh.
LazyQuarantine Aug 26, 2021 @ 11:34pm 
Originally posted by AfLIcTeD:
Originally posted by LazyQuarantine:
Just turn off all of your mods for a while. Then drink lethean water. After that, turn on all of your mods. and then continue playing.
Better late than never eh.
Hehe sorry i got same problem yesterday
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Date Posted: Mar 18, 2019 @ 6:13am
Posts: 14