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Then again I can consider all kinds of body types beautiful and I feel like a ♥♥♥♥ for "rating" her like this.
women in medieval bohemia were not too atractive so it seems. that most be the reason why there isent any children.
i think that the romance quests arent completed. they probably add more to it if they ever get an expansion or the next act going .
Leave free what you love. If it loves you too, it will come back to you. If not, hunt it and kill it!
https://www.youtube.com/watch?v=2guAi5kMaE8
The romance interest in this game, if it can be called that, is terrible.. In that, it is not a lasting presence, and just ends. It has no impact going forward at all. A pure, short, hit it and quit it; that's all she wrote. A lot was missed here, and other areas.. Shame.. Kingdom doesn't make it so that you really care about the other characters as much, or learn much about them and their history, or involve yourself in their lives, or them in yours (to a large extent), etc.. It comes across as somewhat empty (unidirectional) in that way: as it relates to some characters, etc.. I look at something like the mass effect trilogy (1,2,3), and the supporting characters were of much greater presence in those games, and the questlines related to them made it all feel much more alive and interconnected. Actions had consequences with all the ways things could develop. Any of the variety of romance interests were involved and allowed for greater atmosphere and connection with what was taking place, should you (the player) decide to pursue them. The other characters, as you got to know them, and how they presented themselves in your life.. It all created a very full experience that I feel was lost here with kingdom (other games can be used as examples outside of the mass effect games). A lot of the sidequests in kingdom seem like filler quests, serving only to get you to explore the world.. In the mass effect games (not counting andromeda) you'd have huge chunks of story in many different quest chains that would create many hours of play.. A lot of which was outside of the main story. It wasn't so much of a go here, fetch this experirence / simple tasks, like what is found in kingdom.. Kingdom doesn't seem to present as large of a footprint, when it comes to story. I don't mean there isn't any story outside of the main, there is, in parts, to a lesser extent (kingdom).. Just, there was a lot of story outside of the main story in mass effect tho, when compared, that isn't found here.. Kingdom's story is primarily focused, for the most part, on the main story.. To which I hear takes a less that satisfying end (I've yet to experience the endgame, due to issues, bugs, etc..). There are other things missed outside of this, in the game kingdom, but yeah.. Overall, kingdom would rest at an average rating, with some above average gameplay, 'when it works'. Some of the gameplay is quite fun, when it works. And the landscape, etc.. Is very nice. But yeah.. 7/10 if they fix it all, which will probably be a while. Would of been less frustrating if it was listed as alpha, so we would of known what to expect, but that rating (7/10 overall, for the game) is absent any issues, which is currently not the case.
Dragon Age: Origins as well.
Bioware used to be the best in the gaming industry when it same to character development and creating a stage preference for a character, it made you care much more about your companions.
Kingdom Come approaches characters more realistically, it isn't a space opera or fantasy game. Most people are just focused on getting by with farming and haven't got a great deal of time or privellege for romance. People usually married because it was arranged to benefit both parties socioeconomically, love was not an important factor.
You could have won the thread by saying the pretty women were held up in Castile and that's why.
QFT (and that's sad)
I'm sad to agree here as well.
I wouldn't say it approaches characters more "realistically", but I see what you are trying to say, as it relates to character development, and the interactions in there of. I just think the game would of been better served with the addition of more elements being put into story, outside of the main.. Not just with characters and fuller quest chains, but as to make the world feel more alive, where choices matter, and outcomes can vary.. This, added alongside some more atmospheric and immersive material being put in the world. Perhaps, even expanding on gameplay some more.. Take children for a single example, in part, with what has been said previously; I've used this example before, but there are many others.. I mean, you could add more stuff like random encounters or interactions at the inns and taverns.. Drinking games, festivals, etc.. But back to the 'single' example.. Children begging in the streets, crying for their parents lost at skalitz and other, or playing out in the fields, etc.. A farmer's wife might be pregnant and require Henry to go get help (maybe Theresa), thus forging a new friendship/new relationship (farmer/wife), etc.. Or serving to make it all (the game) feel more alive. It might even just be used to expand on an already existing relationship (Theresa), from the experience of it all (farmer/pregnancy).. Stuff in the abstract/periphery can add a lot as it connects between characters. If children were present in the game, Henry might have come across one who's family was killed by bandits, and perhaps taken this child to Theresa.. That might have been a thing between them, adding story elements with their relationship going forward (Outside of main story, if it wasn't so abruptly ended).. There are friendships and relationships that people forge in life, regardless of the time being lived, or the circumstances in which they find themselves: encounters happen (small and large).. And those characters (the ones currently present, and more) might have been something used to make the world, as a whole, feel more alive.. Perhaps Henry starts to teach the boy (child) the sword, or teach/reference things his (Henry's) father taught him, thus reflecting on the past.. Making what happened at skalitz revisited upon him in thought and conversation.. People died, and that doesn't go away, especially considering how violent/abrupt it all was.. Perhaps the child has psychological issues with what has happened to them, regarding how they were found (when Henry found them).. Maybe it could be something relatable between the two of them.. That relationship, along with Theresa, might help Henry get through his own pain, by helping others with theirs, etc.. Or he/she (the child) might run away, or other things could happen.. That is just '1' 'single' relationship added to another, to which there are many characters in this game. So many story possibilities taken off 1 relationship.. All from if that relationship (Theresa) wasn't ended, and with the introduction of a single character (the child).. while, of course, adding a bit of depth to it and how it connects with the world and story.. Imagine if such elements were introduced across the board.. it would make much of kingdom feel more alive. This, added with all the atmospheric and immersive elements of allowing children in the game.. Just 1 thing, and not letting 1 relationship end, but instead, expanding upon it.. A lot of simple things like this were missed. They could have connected and expanded upon many characters, maybe even introducing more: relationships, friends, aquaintences, villains, etc.. That if developed upon, outside of the main story, would have added a great deal to the overall experience. I just use this as a 'single' 'connected' example amongst many. You know, rather than filling the world with quests and encounters that mostly serve to fill time and cause one to explore.. Relationships, in all their variety, was something partially missed here (in Kingdom); alongside other atmospheric and immersive elements. I'm sure this came down to budget, time, and other things. Again, if the game was absent any of the technical issues.. It would rest at a 7/10 overall (above average). The gameplay has some very fun aspects to it, when things are all working.. The landscape is nice, etc.. But a decent amount was missed in story, making it above average, when it could have been amazing. Shame they can't seem to get patching right, and released it in such a messy state. Such efforts (patches, release, etc..) will be remembered.