Kingdom Come: Deliverance

Kingdom Come: Deliverance

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BaconHer0 Mar 9, 2022 @ 11:26am
Needle In Haystack deleted my inventory
During the first night I snuck out of the monastery and went back to the chest where I left my things to get all my stuff back, leaving only weapons behind

That is, I got my armour, my groshens, my potions, my lockpicks etc... etc... None of my items were marked as stolen. Then I returned, talked to the circators in the cellar then went to sleep

The next day, during meal time I accidentally trespassed in the kitchen and the circator arrested me. I did not resist and went into solitary confinement. He said he had to look through my pockets for stolen goods but instead HE TOOK EVERYTHING EXCEPT FOR MY MONKS ROBE, MY SLIPPERS AND MY QUEST ITEMS

EVERYTHING ELSE HE TOOK, including my very expensive armour set and my 60,000+ groshens!!!!!! Also all my lockpicks and potions

I RAN back out to the chest to see if my stuff was in there but no, it was gone. Only the weapons I did not take were in there.

Someone tell me I'll get my items back. Or tell me how I can retrieve my lost items?

BECAUSE I AM THIS CLOSE TO CAUSING A MASSACRE AT THE MONASTERY!!! SWEAR TO GOD
Originally posted by Four Little Diamonds:
Originally posted by BaconHer0:
wtf... is this thread still going?

I come back from watching the new Batman and there are 28 new messages?

Do any of them relate to how I can get my items back?

You know what, I think this thread has gotten waaaay too off topic. For the sake of finding out an answer to my original question I'm going to replicate the conditions that gave rise to the problem in the first place

But with less to lose:

I'm only going to smuggle in 30k groshen, all my bad dice (the unlucky ones and the flawed ones) and 3 lockpicks... then I'm going to get arrested by the circators on purpose and see if I can recover my items

Then... I'm going to make a video of me punching and executing everyone in the monastery, including the guards. But some characters appear to be invulnerable, I can knock them out but can't kill them... I have to confirm if this is truly the case or if there was some collision limits that prevented me from proc'ing the mercy kill animation (similar to the small tent
glitch)

Well, I went and checked it out myself, by entering the monastery, getting some worldly items, going back, getting punished with solitary, then looking around for a chest with my items and I found it inside the Prior's quarters, gotta have a lockpick to get into this room since the Monastery key only gets you into the first two rooms.

You could probably get these items back even after you finish all of the questing inside the Monastery instead of during, since this room has two entrances; one from within the Monastery and one from outside it.

Got images,

https://steamcommunity.com/sharedfiles/filedetails/?id=2778860645

https://steamcommunity.com/sharedfiles/filedetails/?id=2778860680

https://steamcommunity.com/sharedfiles/filedetails/?id=2778860752



This whole thread could of been avoided if someone just did this sooner.
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Showing 1-15 of 83 comments
Originally posted by BaconHer0:

BECAUSE I AM THIS CLOSE TO CAUSING A MASSACRE AT THE MONASTERY!!! SWEAR TO GOD

:D


Originally posted by BaconHer0:

Someone tell me I'll get my items back. Or tell me how I can retrieve my lost items?

Those items are meant to stay in the chest. I'm not sure why the circator would take them if they were not marked as stolen other than the idea your worldly goods are not meant to be inside the Monastery. Most of those items are useless inside the Monastery anyways, other than lockpicks maybe.

As a last resort, you can always slay one of the apprentices to just move on with the quest if you like.

loading a previous save is probably the only way to retrieve your items though.
GrannYgraine Mar 9, 2022 @ 12:21pm 
Short of going back to a previous save you might try getting lockpicks from Brother Cellarius who used to be a thief. He will trade for food. Then go to every chest on the monastery, starting with ones in the cellar. I don't know if the circators stash stuff there but maybe so. Good luck.
BaconHer0 Mar 9, 2022 @ 12:34pm 
Originally posted by Clown World HONK! HONK!:
Those items are meant to stay in the chest. I'm not sure why the circator would take them if they were not marked as stolen other than the idea your worldly goods are not meant to be inside the Monastery. Most of those items are useless inside the Monastery anyways, other than lockpicks maybe.

Ahhhh........... I thought since I was already outside I might as well take my stuff, right? LOL! I was trying to be efficient

Originally posted by Clown World HONK! HONK!:
As a last resort, you can always slay one of the apprentices to just move on with the quest if you like.

loading a previous save is probably the only way to retrieve your items though.

But yeah, I can't find my items. I couldn't find Brother Cellarius or any lockpicks before I lost my patience (They took my 20+ lockpicks and all my custom dice too).

I can confidently say that my items are not on the bodies of the circators


Looks like I'm going to have to load a savegame from 2 weeks ago :(
Last edited by BaconHer0; Mar 9, 2022 @ 12:34pm
Asmodan Mar 9, 2022 @ 1:42pm 
You are a Monk during this Quest, which means you own nothing. This is why you have to put all your Stuff in the chest. If you get caught in the Monestary every item will be taken from you because you are not allowed any possessions. If it works like with Guards, then your Equipment will be on the Person who searched you, if you knock him out maybe you can steal your stuff back.
BaconHer0 Mar 9, 2022 @ 1:54pm 
Originally posted by Asmodan:
You are a Monk during this Quest, which means you own nothing. This is why you have to put all your Stuff in the chest. If you get caught in the Monestary every item will be taken from you because you are not allowed any possessions. If it works like with Guards, then your Equipment will be on the Person who searched you, if you knock him out maybe you can steal your stuff back.

Nope. It didn't work like regular guards. The circator that confiscated my item only had his standard gear.
Asmodan Mar 9, 2022 @ 5:11pm 
Thats unfortunate. I have read on Reddit that the stuff is maybe in a Chest in the Abbot's Room.
DargonBlak Mar 9, 2022 @ 5:47pm 
Originally posted by BaconHer0:
...I AM THIS CLOSE TO CAUSING A MASSACRE AT THE MONASTERY!!!

i think this is the best option.

i dont expect it will get ur stuff back, but maybe a demon will appear and give you untold wealth and power ?

i have done the monastery quest at least 3 times - now i just sneak in at night and murder the right person - a bit tricky, but certainly somewhere between "doing the quest" and "a massacre at the monastery" :)
bb 80 Mar 10, 2022 @ 12:31am 
Wow, that is a bug from launch time. I thought they had fixed it. Just put your stuff into your personal chest at a tavern. That's how I avoided it. Oh and save, save, save.
Last edited by bb 80; Mar 10, 2022 @ 12:31am
DargonBlak Mar 10, 2022 @ 3:59am 
Originally posted by bb 80:
Wow, that is a bug from launch time. I thought they had fixed it. Just put your stuff into your personal chest at a tavern. That's how I avoided it. Oh and save, save, save.

Not sure it's a bug ?

OP said that during the monastery quest they went and grabbed all their stuff from the chest that you normally dont grab until you leave the monastery, and then they got busted for roaming the monastery by the guy who puts you in solitary after the first time - and apparently this guy took all his gear.

I agree that the best approach is to drop everything into the tavern storage chest except a simple shirt, pants, and shoes - and then start the quest

And as you said, there was a bug early in game release where all the gear would vanish from the Monastery chest, but i think that's been fixed (provided you start a new game from scratch)
Last edited by DargonBlak; Mar 10, 2022 @ 3:59am
BaconHer0 Mar 10, 2022 @ 4:26am 
I would consider this a bug if my items vanished into a black hole and was unrecoverable.

If it was just stashed somewhere in the monastery, then it's fine. But I couldn't find it and there is no indication to whether my items still existed or not

While I unlocked most chests in the monastery, there were a few that remained locked but all my lockpicks were confiscated by then and I couldn't find the brother that sold lockpicks so I went into town to look for some but also couldn't find any (I only took torn pages btw, I did not steal anything)

That was when I lost my patience, returned to the monastery and stealth KO'd the circators and a bunch of other monks nearby but they did not have chest keys nor my items.

I also looked in the Abbott's room but my things weren't there.

I think if I had more patience and found a lockpick, I might have found my confiscated items... there's no indication of where it would be though. Like, I doubt my items would be in the library chests right?

Other RPGs have a chest beside the prison that's a QOL design decision for good reason, but there is no chest beside the prison cave in the monastery (Let's no argue about realism and simulation here... If I can gallop my horse into a fence or tree or off a cliff at full speed and not break my horses' legs for QOL reason, there should be no reason I can't recover my unique armour set or dice set here either)

I'm beginning to suspect this was an edge case that was overlooked? The devs did not expect players to do this so they did not install a safety net or put up warnings?
DargonBlak Mar 10, 2022 @ 5:37am 
Originally posted by BaconHer0:
I would consider this a bug if my items vanished into a black hole and was unrecoverable.

If it was just stashed somewhere in the monastery, then it's fine. But I couldn't find it and there is no indication to whether my items still existed or not
...
Other RPGs have a chest beside the prison that's a QOL design decision for good reason, but there is no chest beside the prison cave in the monastery (Let's no argue about realism and simulation here... If I can gallop my horse into a fence or tree or off a cliff at full speed and not break my horses' legs for QOL reason, there should be no reason I can't recover my unique armour set or dice set here either)

I'm beginning to suspect this was an edge case that was overlooked? The devs did not expect players to do this so they did not install a safety net or put up warnings?

Fair enough - yeh - "overlooked" perhaps, but certainly a bit harsh if ur items are unrecoverable.

I discovered early on that you can break into the monastery and stash items (like lockpicks) into the hallway cabinets - so i was doing this first before pledging to enter the monastery.

Also, i think there are 2 ways to obtain lockpicks when in the quest - one is from one of the acolytes, and i think one is hidden behind some lectern on the ground iirc (like it was dropped).

To be clear, it suks that all ur stuff got taken - that's really a crappy game design. i really wish it didn't do that.

But as far as the "QOL" design decision, there is a chest in the Rattay Priest house that acts as a "Lost and Found" for certain quest items - like Bandit Captain spurs.

https://kingdom-come-deliverance.fandom.com/wiki/Lost_and_Found
Last edited by DargonBlak; Mar 10, 2022 @ 5:37am
MacSuibhne Mar 10, 2022 @ 6:05am 
Originally posted by DargonBlak:
To be clear, it suks that all ur stuff got taken - that's really a crappy game design. i really wish it didn't do that.

To be fair...though. how would you expect it to happen in real life? You broke the rules of the the order / monastery. You gambled, you lost. Now you want no consequences? Special dispensations?

Put it another way...what would you expect of a game that tries to be realistic? That, intentionally and by design, has an overarching philosophy of zero patience with unrealistic expectations or gameplay and poses consequences for trying to bully the game?

I didn't leave anything in that chest--IIRC, the dialog makes it clear that when you enter the monastery everything that you are carrying now belongs to the monastery. Like in real life.

Later I snuck out and retrieved some lockpicks and potions from my horse and hid them in hallway chests too.

The monastery becomes relatively easy and even mildly interesting once you do that.
Last edited by MacSuibhne; Mar 10, 2022 @ 6:09am
CalicoJack Mar 10, 2022 @ 7:08am 
"thanks for your donation"
-Church
bb 80 Mar 10, 2022 @ 7:12am 
Originally posted by MacSuibhne:
Originally posted by DargonBlak:
To be clear, it suks that all ur stuff got taken - that's really a crappy game design. i really wish it didn't do that.

To be fair...though. how would you expect it to happen in real life? You broke the rules of the the order / monastery. You gambled, you lost. Now you want no consequences? Special dispensations?

Put it another way...what would you expect of a game that tries to be realistic? That, intentionally and by design, has an overarching philosophy of zero patience with unrealistic expectations or gameplay and poses consequences for trying to bully the game?

I didn't leave anything in that chest--IIRC, the dialog makes it clear that when you enter the monastery everything that you are carrying now belongs to the monastery. Like in real life.

Later I snuck out and retrieved some lockpicks and potions from my horse and hid them in hallway chests too.

The monastery becomes relatively easy and even mildly interesting once you do that.
No unrealistic gameplay ?? WHat are you talking about?! Unrealistic gameplay like a potion that works better than modern night goggles or a potion that cures better than a modern emergency ward or traders accepting 2 metric tons of sage or dandelions as payment. It's a glitch, plain and simple. That's why it is not somewhere in the monastery but just gone
BaconHer0 Mar 10, 2022 @ 7:16am 
I've already loaded my backup savegame from 2 weeks ago. I don't have a lot of time to play this month so these types of issues become very aggravating

Yes, this mission is more fun when you know what to expect, so getting railed on a first try blind playthrough when your saviour schnapps are gone is not a pleasant kind of surprise

Originally posted by MacSuibhne:
To be fair...though. how would you expect it to happen in real life? You broke the rules of the the order / monastery. You gambled, you lost. Now you want no consequences? Special dispensations?

I think the Brothers-In-Arms gameplay design is a worthy generalisation "War is hell, but that doesn't mean a video game has to be"... There is a design language baked into video game convention. If you want to subvert that expectation, you must be clear with your intent.

Breaking conventions without reason or clarity is not clever or demonstrative, rather, it can make the game feel broken. Also, a game has to be built around technological limitations... as much as you or the devs want this to be like real life, it is impossible and compromises are taken. It is these compromises that form the expectations of gameplay, and not ones informed by so called "real-life"
-----------------------------------------------

But if you want to talk about "real-life", these are monks that can't even leave the monastery grounds to fetch themselves a cask of wine. So therefore, it is logical that my items should be on the property.

If they did leave the monastery, it would be very suspicious, townspeople would witness and report seeing the monks trying to sneak off with my 60,000 groshen. People would gossip, key figures would be gone, there would be a forensic trail...

Of course, these things can't be emulated because games can't replicate the novelty of real-life. Every linear interaction has to be scripted in. With this in mind, it is better to form expectations based on decision trees, scripting and design limits rather than the lazy "oh real-life herp derp"
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Date Posted: Mar 9, 2022 @ 11:26am
Posts: 83