Kingdom Come: Deliverance

Kingdom Come: Deliverance

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BaconHer0 Feb 7, 2022 @ 11:14am
NPCs see through wall?
I'm training up my pick pocketing by stealing from a sleeping guard in the quest where you have to steal 50 coins for some shady guy

But even with the doors closed and me being still, a townsman sleeping on the first floor shouts for help when I steal the coins. He doesn't seem to do it when I steal the keys or other items from the guard

Even with his shouting he doesn't wake the guard but he will run upstairs straight to me, open the door and start shouting which will wake the guard... Like wtf... does he have superman's vision and hearing? This is super irritating

(I have 0 noise btw... I'm not wearing any clothes when doing this)
Last edited by BaconHer0; Feb 7, 2022 @ 11:16am
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kris.aalst Feb 7, 2022 @ 11:29am 
0 noise from your outfit is great. But that only makes you absolutely silent when you're sneaking around.

While pickpocketing, both Stealth and Pickpocketing come into play. Also, some items are more difficult to steal than others. You may be able to sneak behind an NPC and pickpocket the apple and the bread he has on him 100 times in a row without any problems, but you may find that stealing the weapon he has on him may be literally impossible, no matter how often you try. It depends on the value of your Stealth and Pickpocket skill, and certain perks that make sneaking and pickpocketing even more efficient also can make the difference.

Edit: Another thing I think that may influence this situation is that you say you wear no clothes at all. That means your conspic stat is probably very high. For the act of sneaking and stealing that makes no difference, but as soon as one single NPC has a tiny bit of suspicion that something fishy may be going on, your conspic value comes into play to determine whether or not that NPC will see you like you were a humongous inferno in the night and indeed run straight towards you, or he will think he's mistaken and go back to bed.
Last edited by kris.aalst; Feb 7, 2022 @ 11:36am
2GenL Feb 7, 2022 @ 11:39am 
You can hear people walking round in a room next to yours through the wall if they are wearing heavy shoes or something similar (slippers can make a clapping sound against the heel depending on the type).
So, the kcd the npc's will be reacting from something similar to that: As mentioned above, what you wear has a noise value.
BaconHer0 Feb 7, 2022 @ 12:17pm 
As I've said, I'm not wearing anything, not even shoes. I'm also in sneak mode

I discovered something. The townsman actually sees my through the floor on level 1. Of course, if my pickpocketing failed or if I made noise, it would wake the guard

The townsman doesn't actually "see" me pickpocketing... he just "sees" me in the house and is trying to ask me to leave. I managed to cheese this by waiting for him to climb up the stairs then knock him out... now I can pickpocket the sleeping guard in peace
Last edited by BaconHer0; Feb 7, 2022 @ 12:19pm
kris.aalst Feb 7, 2022 @ 12:23pm 
Originally posted by BaconHer0:
As I've said, I'm not wearing anything, not even shoes.

I discovered something. The townsman actually sees my through the floor on level 1. Of course, if my pickpocketing failed or if I made noise, it would wake the guard

The townsman doesn't actually "see" me pickpocketing... he just "sees" me in the house and is trying to ask me to leave. I managed to cheese this by waiting for him to climb up the stairs then knock him out... now I can pickpocket the sleeping guard in peace

You're jumping to conclusions here. It's all about numbers. One NPC will be more easily aware or awoken by actions than another NPC. Stealing one item will not attract any attention whereas another item might. You're right, this NPC doesn't see you. He hears you doing stuff. Having a noise value of 0 isn't absolute. Jump around a room with some sleeping NPC's, whistle (X key by default I believe), jump on their beds, ... and you WILL wake up people even though your clothes (!) and only your clothes don't make any noise.
BaconHer0 Feb 7, 2022 @ 12:43pm 
But I wasn't jumping or running or whistling though... I snuck into the room at walking speed, closed the door and stood still while I pick pocketed.

After a few tries, it seemed to be a position thing. Even if I was completely still, with no clothes, doing nothing, when he walks to a certain part of the room on the first floor he will see me (as I said, I'm in a room on the second floor directly above him with the door closed)

It doesn't matter now as I have knocked him out while he was climbing up the stairs

I want to emphasise again that I am not in the same room as the townsman who spots me. He is downstairs and I am behind a closed door.

Also, if I were to make any noise at all, it wakes the sleeping guard up and doesn't alert the guy below. The guy below only becomes aware of me when he walks to a certain part of the room

---------------------------------
Anyway, I've since moved on and I found another bug. My heavy axe has disappeared. I killed an armoured bandit in the mission to return to Skalitz to bury Henry's parents and I took his heavy axe, it had been my primary weapon since

Now, I start the quest to train with Captain what's his name and my heavy axe disappeared. Very upsetting. I spent like an hour trying to kill the armoured bandit before I could block
kris.aalst Feb 7, 2022 @ 12:50pm 
As to issue #1 I was just saying it's all numbers. Behind the scenes, every item, every NPC, every skill, and so on contributes to an activity being successful or not. Things like whistling were just (exaggerated) examples to make a point. You should see the wall of text consisting of numbers that get crunched when you try to perform any action in a complex RPG like this.

As to issue #2 that's entirely different and I think you'd better start a new thread about that.
Last edited by kris.aalst; Feb 7, 2022 @ 12:52pm
BaconHer0 Feb 7, 2022 @ 1:52pm 
I'm not saying you're wrong about #1, but it's not a contributing factor in this case. I saved before attempting to pick pocket and reloaded if it failed

At the end, I pick pocketed 3 items from the sleeping guard then knocked him out so that I could lock pick his chest

If I failed at pick pocketing, the guard would immediately wake up. Whether I pickpocketed or did absolutely nothing, the townsman on the first floor would see me once he's in a certain spot in the room - therefore, my actions do not contribute to his detection

--------
Anyway, I just had a crash to desktop. Bug #3. IDK how far back my last save point was. This game is becoming more and more aggravating
DargonBlak Feb 7, 2022 @ 2:36pm 
Originally posted by BaconHer0:
As I've said, I'm not wearing anything, not even shoes. I'm also in sneak mode

I discovered something. The townsman actually sees my through the floor on level 1. Of course, if my pickpocketing failed or if I made noise, it would wake the guard

The townsman doesn't actually "see" me pickpocketing... he just "sees" me in the house and is trying to ask me to leave. I managed to cheese this by waiting for him to climb up the stairs then knock him out... now I can pickpocket the sleeping guard in peace

There are related bugs in Rattay - especially in the area of the Rathous, when i have been seen through walls - and these are simply bugs.

Over the past 2.5 years of gameplay, i have seen the exact same behavior mentioned on at least 2 (and now at least 3) occasions - and the game is clearly not meant to work this way.

Once you have engaged the Pickpocket wheel, you start winding the clock (per se).

Sometimes the clock doesn't start winding and you wake the NPC immediately, and sometimes the winding never makes it past the first marker, and the NPC wakes (or notices) - but once past that first marker, the clock winding and unwinding is always the same behavior (with adjustments based on skill & perks) - it simply becomes a race against the timer.

And as long as the timer doesn't expire before you exit, then the pickpocket is successful regardless of the item you select (all items are equal).

In the Rattay Ratthous area, when performing illegal activites, i have been accosted by someone not in the room when i began (and using no torch and quiet, and high stealth, etc.) - it Never Works This Way Anywhere Else in the Game - thus, it's a location bug.

And as a note - pickpocketing a sleeping person is Much Harder than pickpcoketing an awake person while they are walking and you are sneaking behind them - i'm not sure why, (i didn't write the code), but that's how it works.

You have encountered what i consider a bug - not game breaking, but certainly an annoyance.

EDIT:
There is also a possibility that NPC hobbies are causing them to meander all over the place the moment you enter the building - and as they meander - they are automatically brought to you as an intruder - much like when you enter a place you are not allowed to be - and this is what i actually suspect is happening because the NPCs in the Ratthous area act very strangely at night (often witnessed when getting the wine for Hans Capon). But the fact they can notice you is a bug - so it doesn't matter why imo - it's just broken
Last edited by DargonBlak; Feb 7, 2022 @ 2:41pm
BaconHer0 Feb 7, 2022 @ 4:14pm 
Originally posted by DargonBlak:
Sometimes the clock doesn't start winding and you wake the NPC immediately, and sometimes the winding never makes it past the first marker, and the NPC wakes (or notices) - but once past that first marker, the clock winding and unwinding is always the same behavior (with adjustments based on skill & perks) - it simply becomes a race against the timer.

Yes, I noticed that too. Sometimes pick pocketing instantly fails...

Ah, thanks for the explanation of the bugs. I guess I should conduct my night time activities away from Rattay where the floors and walls are not as transparent :p
Stone Toad Mar 27, 2022 @ 10:44pm 
Try reloading a save, sometimes this fixes it.

This has been a problem since launch and surprise, ding ding ding, its never gonna be fixed. So make sure you save scum.
BaconHer0 Mar 27, 2022 @ 11:01pm 
Why are you resurrecting dead old threads? This was back when I started my first run and I've already completed the game
spammerz Mar 28, 2022 @ 6:11am 
O' yeah, they have the eye of Sauron CCTV watching everything that you do, everywhere in the world. When you know 100% that nobody is around... they still know what you did. Makes a bit of a mockery of the wonky game mechanics but that is KCD for you. Why bother having stealth, lockpicking and pickpocket skills if in a flawless crime they still know that you did it even though nobody was there to witness it ?
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Date Posted: Feb 7, 2022 @ 11:14am
Posts: 12