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If these two places are Skalitz and Rattay then it seems as though the KCD town positioning is incorrect. Not that I mind, just though it a bit odd.
I just checked again and it seems that the devs didn't make a mistake - I just found the correct Skalice and Rataje. The Skalice and Rataje I found last night were south and south west (respectively) of Tabor. Two completely different places with the same exact names.
Edit: The duplicate Rataje is actually more like west north west of the duplicate Skalice. My mistake.
Skalitz - Rataje IRL is around twice the ingame map diagonal, with the centre of the map mostly empty forest. (And Pribyslavitz is further off the map to the north of Skalitz, rather than in the woods to the West).
I'd be fine with the real distribution, but apparently it was decided to be better to bring things a little closer together (for technical reasons this makes sense (the current map size is a binary multiple of cells, at 4096m on a side with clever hiding of the edge via a small 'no entry' buffer, forest and slope and 'tiling' to give the few longer distance vistas 'outside' the map area)).
The 'chunks' for Pribyslavitz, Skalitz/Rovna, Sasau were shifted 'into' the map boundary for the remaining zone from Rataje to Vranik, Uzhitz to Samopesh. with edits to blend the landforms to be believable in their revised positions.
Uzhitz is also *at least* on exaggerated relief compared to it's real position, and may be a little closer to Talmberk than it should be?
It is not true that the map is a 'real' representation of the region because of these changes.. it is still by far the most realistic representation of a real region in an RPG. With *much* of the farmland needed to sustain a small rural population present and represented. (Some is lost because of the replacement of the distant settlements into the smaller region, but this is still a far cry from the pitiful 'farmland' which is supposed to supply "all of Novigrad and Oxenfurt".
I'm perfectly fine with the scale of the game. It was a crowd-funded start-up with a limited budget and team so they couldn't be too ambitious but they did a marvellous job with what they had.
The fact is that galloping from one end of the map to the other is a ball-ache as it is so I wouldn't want the map to be any bigger. :)