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Yup this.
Here's my folder structure:
C:\Program Files (x86)\Steam\steamapps\common\KingdomComeDeliverance\Mods\
When you extract the Mod, it comes with it's own directory like this:
.\[+]..Ultimate..Saving\
There should be a directory called "Data" directly under the mod directory, in this case:
.\[+]..Ultimate..Saving\Data\
p.s. i recommend Ultimate Saving over Unlimited Saving. Ultimate Saving allows for ~10 permanent saves (per playline) and 100 over-writable saves that auto-cylce/over-write. Thus you can make Save Points at key decisions and come back to them later (like not having to redo Skalitz), but also have the flexibility of 100 most recent saves
np - check the main tab for description of install - enjoy life
https://www.nexusmods.com/kingdomcomedeliverance/mods/380
Yeh, i did that for a while, then my FO4 mods became too numerous to track and keep updated, so i switch to NMM at one point - since that became outmoded, i have used Vortex, but manual install is the way to go with KCD.
I use Minion (another mod manager) aggressively for an MMORPG, but game patches there are often weekly and sometimes more frequently, and with a few clicks i know everything is up-to-date.
As a note, some of the KCD Mods are junk and create conflicts, so use with care - and do it manually (and read any notes in the mod description about "mod_order.txt").
Mostly, to avoid these conflicts, i simply merge them directly into the game files, once i figure out what they're doing. :)
Of course it is. Mods would only be illegal if they were stealing assets and selling them, which no mod does because no one pays for mods.
Even in online multiplayer games, mods would at most just break your ToS and get you banned, but that's it.
These are mods that are permitted by the game devs to enhance the game quality of life and give it more longevity. Most mods are safe and you simply need to read the install instructions and observe the recommended load order. Sites such as Nexus carry virus free mods, so always download from a trusted source. Some mods can interfere with each other and may change the same game files, so read and be observant. Some use a mod manager which can help resolve conflicts, being an old hand at this I usually don't use them for simple manual installs.
follow the instructions
https://www.nexusmods.com/kingdomcomedeliverance/mods/1
https://steamcommunity.com/sharedfiles/filedetails/?id=2635696667
https://steamcommunity.com/sharedfiles/filedetails/?id=2635707859
This is the mod I used covers the save as well thats why I have a cheat folder.
It wouldnt work until I made another Mods folder renanimng the first to old as it said it was outdated but worked after this
https://www.nexusmods.com/kingdomcomedeliverance/mods/106
I don't mod myself, don't have the time, but I sure appreciate those who do. And, FWIW, I mod the ♥♥♥♥ of other games, but never have used mods for KCD. Just didn't need 'em, I suppose.
Mods are not necessarily cheats. Most mods simply rely on information already available in the game and simply rehash it for quality of play upgrades, like different GUIs, adding mini-maps, tracking statistics and other data, or enabling debug functions in realtime (for things like Fallout 4 settlement builds).
And if they are "cheats", like granting money or making you more deadly in combat...
For single player games, cheats are of no consequence; you are only affecting your own gameplay. For KCD, an example would be increasing ur Stamina recovery rate, or disabling Master Strikes from NPCs (which i now do - for much better gameplay). Console commands are normally available as cheat codes for most SP games.
For multiplayer games, especially when involving Player vs. Player (PvP) - cheats are bad. Altering the game to give a single player advantage over another creates unfair competition - and is normally frowned upon (to various degrees - perma banning being an option).
P.S. (EDIT) if you were asking whether it was legal to alter the original game files, well, of course it is - i own them. As long as i don't try to resell them, again, or try to re-engineer the game code and make a profit from that, then no consequence.
One of the coolest mods i've ever seen was for Mass Effect that actually unpacked the binary save file and allowed you to flip through data windows and change the game state of over 100 parameters in your game file. Very cool
Anyway, this is where i learned to modify the game data files (which is what most KCD mods do):
https://forums.nexusmods.com/index.php?/topic/6409661-tutorial-tweaking-rpg-parameters/