Kingdom Come: Deliverance

Kingdom Come: Deliverance

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Kat Mar 2, 2021 @ 7:23am
How the ♥♥♥♥ do you mod this game?
I've tried vortex, I've tried manually extracting it into the data folder, i've tried making a mods folder and extracting it there, i've tried making a mod folder and extracting it there but putting the .pak file in data, I've tried extracting it into the general game folder itself. Nothing ♥♥♥♥♥♥♥ works. All I want is a noslowmo mod and a horse armor mod. I don't get the point of claiming your game has modding support, but then not providing any straightforward or easy way to install mods. Does anybody know a current way of installing them. I'm about to rip my hair out.
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Showing 1-14 of 14 comments
wjpower2003 Mar 2, 2021 @ 8:20am 
It all depends on things like the mod in question, how old it is etc, They are all different.

The method I used to get them working is create a mod folder in the main game folder which you've done, then create a text file called mod_order.txt, then drop the mod in the mod folder, then open up the mod_order.txt file and add a line of text which is the name of the mod (exactly as it is written), save and close. Now in theory the mod should work.

Main thing is to read whatever installation instructions come with the mod - I notice that the noslomo mod includes an installation instructions text file,

As a matter of interest, which horse armour mod are you using?
vine Mar 2, 2021 @ 8:22am 
i've successfully modded my KCD with multiple mods. some go to ..KCD/Mods folder, some pak files go into the data, and if something goes to the data folder there's usually instruction on the mod instal info that you need to edit some file and add the .pak there. I do have successfully installed nomoslomo so go ahead and read properly the instructions.
edit as a response in part to wjpower's tips: i do not need mod_order file.
for nomoslomo specifically the instal instr. says cleary YOU NEED to EDIT a file pak.cfg and add extra line data\NoMoSloMo.pak
read the instructions properly and all will work, rest assured of that. less vitriol, foking about here in discussions, more brains i suggest.
Last edited by vine; Mar 2, 2021 @ 8:24am
wjpower2003 Mar 2, 2021 @ 8:35am 
Originally posted by vine:
i've successfully modded my KCD with multiple mods. some go to ..KCD/Mods folder, some pak files go into the data, and if something goes to the data folder there's usually instruction on the mod instal info that you need to edit some file and add the .pak there. I do have successfully installed nomoslomo so go ahead and read properly the instructions.
edit as a response in part to wjpower's tips: i do not need mod_order file.
for nomoslomo specifically the instal instr. says cleary YOU NEED to EDIT a file pak.cfg and add extra line data\NoMoSloMo.pak
read the instructions properly and all will work, rest assured of that. less vitriol, foking about here in discussions, more brains i suggest.

I have some mods which do require the mod_order.txt file so I put all of the mod names in there anyway even if it is a pointless task.

Oh yeah and I forgot about mods that need to be added to the pak.cfg file - I have some but it's been so long since I installed them I forgot about that kind of installation.

As I put at the bottom of my reply, the OP should always reads the installation instructions provided and the text file wasn't even hard for me to find so I'm also a bit confused about the OP's attitude.
vine Mar 2, 2021 @ 8:38am 
Originally posted by wjpower2003:
As I put at the bottom of my reply, the OP should always reads the installation instructions provided and the text file wasn't even hard for me to find so I'm also a bit confused about the OP's attitude.
exactly, if one can read and do as is said, mods will work.
vine Mar 2, 2021 @ 8:39am 
i also love how the word fcuk is retained in topic title in discussions overview, but here it's censored. what a fokkery :D
edit well now censored in title too XD what a fokkery by steam
Last edited by vine; Mar 2, 2021 @ 8:39am
Nwah Mar 2, 2021 @ 2:13pm 
Use vortex and delete the mod_order.txt file once you've installed the mods.

Kat Mar 2, 2021 @ 3:07pm 
Originally posted by wjpower2003:
It all depends on things like the mod in question, how old it is etc, They are all different.

The method I used to get them working is create a mod folder in the main game folder which you've done, then create a text file called mod_order.txt, then drop the mod in the mod folder, then open up the mod_order.txt file and add a line of text which is the name of the mod (exactly as it is written), save and close. Now in theory the mod should work.

Main thing is to read whatever installation instructions come with the mod - I notice that the noslomo mod includes an installation instructions text file,

As a matter of interest, which horse armour mod are you using?


I've tried this already, didn't work.
Kat Mar 2, 2021 @ 3:08pm 
Originally posted by Nwah:
Use vortex and delete the mod_order.txt file once you've installed the mods.

I've tried this aswell, did not work
Kat Mar 2, 2021 @ 3:08pm 
Originally posted by vine:
Originally posted by wjpower2003:
As I put at the bottom of my reply, the OP should always reads the installation instructions provided and the text file wasn't even hard for me to find so I'm also a bit confused about the OP's attitude.
exactly, if one can read and do as is said, mods will work.


Yes, I have two braincells, I read the instructions, they say to put the .pak file directly into data and add a line of code to the bottom of pak.cfg, I followed these instructions, they did not work.

I have heard that you need to enable devmode, but nobody ever bothers to say how.
I think you put -devmode into the launch options, but i've done this and that did not work either.

I don't understand why these games don't just have a simple mods folder that is already there apon installation, then all you'd have to do is extract your mod into the folder.
Its always these ♥♥♥♥♥♥ rpg games that do this crap too, Skyrim and fallout have the same issue, however not as bad.

Its not hard to add workshop support, developers need to start using the tools they have instead of over complicating things.

Also on the topic of devmode, why the hell is it not enabled by default? Its a singleplayer game! if the player wants to cheat, let them! Its not effecting anyone else!
Last edited by Kat; Mar 2, 2021 @ 3:14pm
Kat Mar 2, 2021 @ 3:16pm 
Originally posted by vine:
i've successfully modded my KCD with multiple mods. some go to ..KCD/Mods folder, some pak files go into the data, and if something goes to the data folder there's usually instruction on the mod instal info that you need to edit some file and add the .pak there. I do have successfully installed nomoslomo so go ahead and read properly the instructions.
edit as a response in part to wjpower's tips: i do not need mod_order file.
for nomoslomo specifically the instal instr. says cleary YOU NEED to EDIT a file pak.cfg and add extra line data\NoMoSloMo.pak
read the instructions properly and all will work, rest assured of that. less vitriol, foking about here in discussions, more brains i suggest.

Why do you think i'd be here making a discussion on steam of all things if I haven't bothered to read the instructions that pop up right infront of your face when extracting the folder?
I have two braincells, ofc I've read the instructions and followed them, why else would I be here? What you're saying is the equivalent of the cable guy asking if you tried turning it off and on again. So don't come here insulting intelligence when you yourself are not intelligent enough to understand that if someone is going to such an effort that they'd be making a steam discussion, that they've clearly read the ♥♥♥♥♥♥♥♥ instructions and have tried many things prior up to this point.
Last edited by Kat; Mar 2, 2021 @ 3:22pm
vine Mar 2, 2021 @ 3:31pm 
if you followed the instructions, you would have had working mod and no problems, amirite? now check kcd.log and launcher.log files in main kcd folder, there you should see the mods properly loaded or maybe with error message. i repeat i use nomoslomo and i followed instal instructions and it just works. I also use mod Deep water Henry that allows crossing rivers, that also goes into data folder plus editing pak.cfg and again it just works. If you're willing to stop the aggressive profanities and are actually seeking help, then go ahead, post as many details as you can, including the important parts of the log files, and we can help you. All's up to you.
wjpower2003 Mar 2, 2021 @ 3:52pm 
I understand that the game is not perfect and I'd even say frustrating & when I first starting playing the game I would bring my frustrations to this forum. Many people on this forum are seasoned KCD players and very defensive of the game.

Although they've read people asking about the same issues multiple times before, they are still very much willing to help out a fellow gamer but it all depends on how you present yourself - if the very title of your query has an expletive, that's not a very good starting point and it's going to put people on the defensive and make their freely-given advice less patient of polite.
Lieste Mar 2, 2021 @ 4:13pm 
Be very careful about using old mods. Most of the 'this dlc is buggy' or 'missing dialogue description' problems and many of the crashes etc that people complain about come from using mods built on files from *before* the items/scripts/dialogues were added to the game, being loaded 'after' the base game files which are complete were rejected in a complete file swap.

Much better to restrict yourself to mods created after the last dlc were released, or those which were updated to work with the new mod option to 'replace by lines'.
Dan Mar 5, 2021 @ 4:21am 
with old mods you typically need to extract them to the data folder itself and not the mods folder. then you need to edit the pak.cfg file inside the data file like this:

data\NoMoSloMo.pak
data\zzz_veryunintrusiveReticle02.pak
data\zzz_tyd_SLP.pak
data\StayCleanLongerGetDirtyGradually.pak
data\EasyToSeeHerbs.pak

That is the example of what i have at the bottom of my pak.cfg file, lets say the very unintrusive reticle mod, its simple to install, you move the .pak file into the data folder, then open up the pak.cfg and type as show above or if the mod is different then of course type in data/(modname).pak but it must be exactly as named when downloaded not as on the mod page.
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Date Posted: Mar 2, 2021 @ 7:23am
Posts: 14