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As for modding, I'm not familiar with For Honor, unfortunately. I was thinking more of a Mount and Blade style directional system.
For Honour? You mean that game that nobody plays anymore.
I used to have this one but it also removes master strikes and combos so you are just left with slash, stab, blunt and block.
I have to stress though that I couldn't get used to it so I went back to the original combat system. This game's combat system's not perfect but it's better than not.
I saw that mod already, but sadly as u mentioned you can't really block and play it as intented.
Control of placement and position controls the consequence and opportunity to react to an attack, and by (optionally) breaking lock during a defence action you can remain on that opponent... or can revert to your 'specified intent' (e.g. kill the squishy guy with the axe first).
From fencing IRL, you *have* to cut with intent - if you have no structure to your body/arms/weapon when you are bound to your opponent, you will be controlled, disarmed or just hit through your parry/cut. The flashy moves are mostly just a display but are useless in actual intentful action, as they lack power and structure. The concept of the 'fencing line' which is a consequence of the in game 'target lock' is fundamentally critical to 'covering yourself' while attacking. There are some temporary positions in which an attack can be landed 'false edge' behind the bind, but these are all turned to true edge to cover the fencing line and close down most of the opponent's openings from their current position in a wind or cut immediately after.
I roll the mouse wheel to unlock and it's not too bad. Frankly, I one or two shot most mobs in the game so it's not a concern, but if I get ganked by some of the more well armored gangs in the game I thin their ranks from horseback using a bow. Three on one when they're all wearing Italian plate and some of them have maces is not a fun time. You shouldn't win those encounters in real life, so the devs don't want it to be easy in the game either.
Since a lot of combat involves using Master Strike to wait for your opportunities, it's really hard to translate that into 3 vs 1 combat. While you're waiting for one guy to strike, his buddies are hitting you in the back of the head. The better NPC's will dodge, block and riposte you as well and it can take some time to wear them down.
https://www.nexusmods.com/kingdomcomedeliverance/mods/83
Its not a miracle, but its still really better than vanilla IMO, you ll notice the difference.
Horseshooting is best solution against well armored groups. But its not fun like to face them on your foot. So what I do when I want to have some fun against 3 and more strong opponents in fights on the ground is - 1st phase (is not on the ground) - horseshooting to the legs of some enemies. Run away and find good place for fight against more enemies. 2nd phase (on my foot) - Those, who got legs without injury (on purpose) will catch me sooner, rest will arrive later so I ve got some time for fighting 1 vs 2 or vs 3. Oh and movement is the key - its good when you "put" 1 or 2 enemies in front of the rest enemies and use them like a shield - so not every one of them can touch you, usually they are not too clever so its easy dont let them surround you. + you can use clinch and kick 1 enemy to another enemy and attack etc etc..
PS: Its good not to use too strong bow - because with strongest bows and better arrows even that 1 arrow to the knee can hurt enemy too much and he will not survive as long as I would like to for some training.
It's workable but this statement is also true of multiple enemies in Dark Souls 3 - which is much more brutal when there are 2 or 3 or 4 enemies. Try that lock on system and you'll see how much simpler and more fluid it is.
Though, a partial reason for that is that it's in third-person and you can see all enemies around you, not just in front, but that doesn't mean this system can't be fixed to account for that.
Also, imo it being "not too bad" is no excuse for it being this not-too-bad lol.