Kingdom Come: Deliverance

Kingdom Come: Deliverance

View Stats:
Terry Apr 13, 2021 @ 4:38pm
Combat System - For honor like - mod?
Hey folks,

I was wondering why there isn't a mod out yet wich changes the overall combat system to a more like 'For Honor' kinda type.
Where your slash direction(s) is bound to your cursor in the middle of the screen. And you would have to look into that direction before u want to hit and block.

That would get rid of the needed lock on mechanic wich is beyond frustrating when fighting multiple foes.

As far as I know the hit boxes from the NPCs are 'edge responsive'(don't know how to describe it better) to any weapon so it could work?!

Is it even possible to code/mod? I'm curious why there isn't such mod out there for the combat system.

Cheers
Last edited by Terry; Apr 13, 2021 @ 4:43pm
< >
Showing 1-13 of 13 comments
Sovietkotek Apr 13, 2021 @ 5:57pm 
Yes the lock on system is absolutely atrocious and unintuitive when there's more than 2 (or 1) opponent. If it had super simple lock-on switching like Dark Souls 3 it would be much better.

As for modding, I'm not familiar with For Honor, unfortunately. I was thinking more of a Mount and Blade style directional system.
AfLIcTeD Apr 13, 2021 @ 7:30pm 
Originally posted by WhoYaKiddin:
Yes the lock on system is absolutely atrocious and unintuitive when there's more than 2 (or 1) opponent. If it had super simple lock-on switching like Dark Souls 3 it would be much better.

As for modding, I'm not familiar with For Honor, unfortunately. I was thinking more of a Mount and Blade style directional system.
Tab + mouse wheel = target switching.

For Honour? You mean that game that nobody plays anymore.
Last edited by AfLIcTeD; Apr 13, 2021 @ 7:31pm
Sovietkotek Apr 13, 2021 @ 8:46pm 
Originally posted by AfLIcTeD:
Tab + mouse wheel = target switching.
An embarrassingly bad and unresponsive target switching system, yes.
wjpower2003 Apr 14, 2021 @ 1:05am 
https://www.nexusmods.com/kingdomcomedeliverance/mods/318?tab=description

I used to have this one but it also removes master strikes and combos so you are just left with slash, stab, blunt and block.

I have to stress though that I couldn't get used to it so I went back to the original combat system. This game's combat system's not perfect but it's better than not.
Terry Apr 14, 2021 @ 1:55am 
Originally posted by AfLIcTeD:
Originally posted by WhoYaKiddin:
For Honour? You mean that game that nobody plays anymore.

I mean excactly that game, or

Originally posted by WhoYaKiddin:
Mount and Blade style directional system.

that would be wayy better as well.
I really don't care about For Honor and if it's much played or not. I was talking about the combat system not the amount of people playing it.
Terry Apr 14, 2021 @ 1:56am 
Originally posted by wjpower2003:
https://www.nexusmods.com/kingdomcomedeliverance/mods/318?tab=description

I used to have this one but it also removes master strikes and combos so you are just left with slash, stab, blunt and block.

I have to stress though that I couldn't get used to it so I went back to the original combat system. This game's combat system's not perfect but it's better than not.

I saw that mod already, but sadly as u mentioned you can't really block and play it as intented.
Sovietkotek Apr 14, 2021 @ 3:37am 
Hmmm, I can't use that mod because I really really like the combat system and pulling off combos (and overpowered shield blocking also). The only way I get around it is with the Horsemanship perks that prevent your horse from throwing/enemies pulling you off, that way it's easier to split them apart, take out a few with horse archery and then fight the last one or two.
AfLIcTeD Apr 14, 2021 @ 6:10am 
Unfortunately the combat system relies on the lock on.
Lieste Apr 14, 2021 @ 11:14am 
I find that the balance of the target switching is reasonably decent. You choose only your offensive focus. At all times you can defend (and indeed defend with an attack) against whoever offends you.

Control of placement and position controls the consequence and opportunity to react to an attack, and by (optionally) breaking lock during a defence action you can remain on that opponent... or can revert to your 'specified intent' (e.g. kill the squishy guy with the axe first).

From fencing IRL, you *have* to cut with intent - if you have no structure to your body/arms/weapon when you are bound to your opponent, you will be controlled, disarmed or just hit through your parry/cut. The flashy moves are mostly just a display but are useless in actual intentful action, as they lack power and structure. The concept of the 'fencing line' which is a consequence of the in game 'target lock' is fundamentally critical to 'covering yourself' while attacking. There are some temporary positions in which an attack can be landed 'false edge' behind the bind, but these are all turned to true edge to cover the fencing line and close down most of the opponent's openings from their current position in a wind or cut immediately after.
MF Apr 14, 2021 @ 11:58am 
Originally posted by WhoYaKiddin:
Yes the lock on system is absolutely atrocious and unintuitive when there's more than 2 (or 1) opponent. If it had super simple lock-on switching like Dark Souls 3 it would be much better.

As for modding, I'm not familiar with For Honor, unfortunately. I was thinking more of a Mount and Blade style directional system.

I roll the mouse wheel to unlock and it's not too bad. Frankly, I one or two shot most mobs in the game so it's not a concern, but if I get ganked by some of the more well armored gangs in the game I thin their ranks from horseback using a bow. Three on one when they're all wearing Italian plate and some of them have maces is not a fun time. You shouldn't win those encounters in real life, so the devs don't want it to be easy in the game either.

Since a lot of combat involves using Master Strike to wait for your opportunities, it's really hard to translate that into 3 vs 1 combat. While you're waiting for one guy to strike, his buddies are hitting you in the back of the head. The better NPC's will dodge, block and riposte you as well and it can take some time to wear them down.
Last edited by MF; Apr 14, 2021 @ 12:46pm
eddie Apr 14, 2021 @ 1:23pm 
I can recommend you this mod :

https://www.nexusmods.com/kingdomcomedeliverance/mods/83

Its not a miracle, but its still really better than vanilla IMO, you ll notice the difference.
eddie Apr 14, 2021 @ 1:40pm 
Originally posted by MF:
Originally posted by WhoYaKiddin:
Yes the lock on system is absolutely atrocious and unintuitive when there's more than 2 (or 1) opponent. If it had super simple lock-on switching like Dark Souls 3 it would be much better.

As for modding, I'm not familiar with For Honor, unfortunately. I was thinking more of a Mount and Blade style directional system.

I roll the mouse wheel to unlock and it's not too bad. Frankly, I one or two shot most mobs in the game so it's not a concern, but if I get ganked by some of the more well armored gangs in the game I thin their ranks from horseback using a bow. Three on one when they're all wearing Italian plate and some of them have maces is not a fun time. You shouldn't win those encounters in real life, so the devs don't want it to be easy in the game either.

Since a lot of combat involves using Master Strike to wait for your opportunities, it's really hard to translate that into 3 vs 1 combat. While you're waiting for one guy to strike, his buddies are hitting you in the back of the head. The better NPC's will dodge, block and riposte you as well and it can take some time to wear them down.



Horseshooting is best solution against well armored groups. But its not fun like to face them on your foot. So what I do when I want to have some fun against 3 and more strong opponents in fights on the ground is - 1st phase (is not on the ground) - horseshooting to the legs of some enemies. Run away and find good place for fight against more enemies. 2nd phase (on my foot) - Those, who got legs without injury (on purpose) will catch me sooner, rest will arrive later so I ve got some time for fighting 1 vs 2 or vs 3. Oh and movement is the key - its good when you "put" 1 or 2 enemies in front of the rest enemies and use them like a shield - so not every one of them can touch you, usually they are not too clever so its easy dont let them surround you. + you can use clinch and kick 1 enemy to another enemy and attack etc etc..


PS: Its good not to use too strong bow - because with strongest bows and better arrows even that 1 arrow to the knee can hurt enemy too much and he will not survive as long as I would like to for some training.
Last edited by eddie; Apr 14, 2021 @ 1:45pm
Sovietkotek Apr 14, 2021 @ 6:46pm 
Originally posted by Lieste:
I find that the balance of the target switching is reasonably decent
I disagree, though most people usually end up discovering the same strategies to overcome groups of enemies, which usually involves (horse) archery - ie, not using the lock on system at all - in other words, overcoming groups in spite of the lock-on system, not because of it.

Originally posted by MF:
I roll the mouse wheel to unlock and it's not too bad. Frankly, I one or two shot most mobs in the game so it's not a concern
It's workable but this statement is also true of multiple enemies in Dark Souls 3 - which is much more brutal when there are 2 or 3 or 4 enemies. Try that lock on system and you'll see how much simpler and more fluid it is.

Though, a partial reason for that is that it's in third-person and you can see all enemies around you, not just in front, but that doesn't mean this system can't be fixed to account for that.

Also, imo it being "not too bad" is no excuse for it being this not-too-bad lol.
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Apr 13, 2021 @ 4:38pm
Posts: 13