Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There is a nice little stop-over 'sleep-and-save' house to the south east of Rovna (a bit off the road to Talmberg) with a chest that, AFAIK, does not respawn, and a back road behind the house that will lead you safely (never ran across a bandit or ambush on that road) to Merhojed.
Why pinpoint it on the map then? Just as a helpful waystation? Same with Vranik, why would that have a fast travel point?
The priest may come in handy later in the game: Sir Divish will ask for a priest to tend to the soldiers and dying during the end-game siege; if you can't convince Father Godwin to come, Father Simon is the alternative.
Rovna is close to Skalitz, so folks trying to travel there have a decent way station before walking into an ambush down the road; plus, it's right at the bottom of that big forest where the ruins of Pribyslavitz lay, also a haven for bandits and other ne'er-do-wells.
Vranik is there because it's also part of the story late game, and sometimes folks who have been traveling everywhere don't want to bother riding through Vranik forest just to get there again.
Of course, if a player chooses hard core, all this stuff is moot as there's no fast travel.
Just my 2 groschen.