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If you just want to kick an opponent that is only possible in hand to hand combat. When you are using 0 weapons. Pressing F your character will throw a kick.
However There are 3 buttons you can press to win a clinch.
1. The left mouse button
2. The right mouse button
3. The F button
IN order to win a clinch you have to have enough stats to and the perk. IN other words you have to have atleast comparible stats such as strength to your opponent or greater and the perk that raises yoru chances.
Its not as simple as pushing the correct buttons in the correct time. YOUr stats also have to be high enough.
Hmmm... IIRC, 'F' twists the elbow in clinches. RMB kicks. LMB pushes the head.
I reassigned my 'F' key to a mouse button but I wrote all this stuff down when i first started playing KCD. Might have gotten it wrong but I just fought a brawler in Sassau and RMB was definitely kick.
The combat in this game is extremely challenging to me now. I hope it gets easier. Im having more trouble than Dark Souls!
I still havent figured out how to feign an attack. Ive read that you have to hold down the left button while going the direction you want to swing and then release. Is there a timing issue you have to deal with?
A regular swing, it seems all you have to do is look at the reticle and see which direction is red and thats the side you swing on? Im having trouble with it because of the movement. When I move the mouse toward the left to swing on the left side it feels like I am swinging from the right toward the left. To me it would be more natural if they made the attacks like that, where you mimic the motion of the sword with the mouse.
Yessir there is; the timing is based on your opponent.
When you hold down the LMB, note where your sword position is, and keep it there. Watch what your opponent does; when he moves his weapon to counter your move, that's when you move your weapon to his vulnerable side and THEN release the LMB.
Example:
Standing in front of your opponent, hold the LMB down and raise your weapon over your head.
Your opponent will move his weapon upward.
While still holding down LMB, move your weapon down to lower right or lower left, then release.
It takes some practice and it forces you to watch your opponent instead of the little green shield. Try it in the training arena with Bernard until you get the hang of it.
Hope this helps, pard'. God be with ye.
Yes, thats perfect! I was releasing the swing before my opponent had moved his weapon to counter, I think thats what was happening. I just trained some with Bernard and had a few hit him, but now I think I can do better.
What is the difference in training with him using the wooden practice weapons and the real thing? So far I have only used the fake wooden weapons. Does the real thing increase skills faster?
About training with Bernard, it's wise to finish all the tutorials with the wooden weapons first to get the feel for the basics. Also, use the 'training' option in dialogues with different npc's to level up your stats faster. The more experience you gain, the better Henry will become and before you know it, bernard will get his ass kicked by you.
I knew you could do it, I'm pleased I could help a little.
As for real v. wooden weapons, it's really a time and expense tradeoff. Training with real weapons seems to increase your skills more rapidly, but your equipment takes a beating just like in actual combat, so you'll have to stop, repair your gear (or take it to be repaired), heal, and return to the arena, so there's a time sink in the middle of training sessions and additional cost.
Training with wooden weapons (with the exception of the training bludgeon, more on that in a bit) is still effective and your health and equipment don't suffer much at all, so you can stay in the arena much longer and maybe have a few items with minimal damage that a repair kit would easily fix at much less cost.
Wooden bludgeons are still blunt weapons, and while not as damaging as an actual mace or warhammer, will do damage to your armor and reduce your health on each successful hit. So even while it's a less-powerful training weapon, it's still a real, no foolin' weapon you'll find in the hands of bandits on the road, hence why it's going to damage you and your kit.
My own recommendation is to train with wooden weapons initially, since your Henry starts out poor anyway, and pick up a few repair kits and a couple of Savior Schnapps for in-between session saves and wait until you're more adept, seasoned, and have more cash on hand until doing the actual weapons training.
If I ask to train with real weapons, he tells me he won't kill me but I've hit him so hard with the bludgeon on occasion... blood visibly and copiously flying and him staggering so bad he looks like he's about to fall down... that I wonder if I can keep from killing him.
I don't suppose the AI will allow that but I like and respect Capt. Bernard so much that I hate to hurt him that badly.
That's immersion!
If you haven't done so already, set up your training arena in Priby, pick a veteran with full plate and real weapons, that guy will get you to 20 mace, I guarantee. And have some backup armor once your first suit gets trashed, 'cause it will, heh.
It's a good idea though, I don't know that guy and I can beat him (or get beat) without much invested.
Thanks for the suggestion.
As long as you only use a room for one night, it's pretty cheap; two gold. You also have a bed at the Rattay Mill, which is always free; same for the room that was given to you in Talmberg during the prologue. Good place to heal after a tough training session or fight.
No personal chests in the camps or the room in Talmberg. Otherwise ... hey it's free.
FWIW, I sleep in bandit camps fairly often if only for an hour or so. If any bandits escaped, Mutt will wake me when they come back and I can finish them off.
But at one point... after Baptism of Fire... you will get a private room in the Pirkstein (lower castle, Rattay) courtyard that is free and has your chest. Also the huntsman's lodge outside of Talmberg can be yours.
And there's a number of other unoccupied places/houses that you can sleep and save in.