Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Will look the same as when looking at amour durability stats and seeing what needs to be repaired
I guess I can try the save/quit option. I was also sleeping in bed too.
Save/Quit isn't a proper save though, it's a "I have to go right now. Well at least I don't have to travel to a bed."
Saving before you try to pick a lock is probably a good iidea? Im learning and spent I think it was 6 picks on 1 stupid "easy" lock. I should have saved before it I think. I didnt want to go back and play from an older save to redo it.
As far as I know, it's "I have to leave now let's Save And Quit and then I can pick up right where I left off, but it's not an actual saved game in the traditional sense."