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After each roll which can be scored, you can reroll any remaining dice, and can start over if you remove all the dice without failing to score.
Because the odds of scoring reduce with the number of dice removed, it is sometimes better to take a single 1 or 5 than to take two (or three/four if they are mixed). Three 2s score worse than three single 1s, so I tend to only take it if I have no choice or if it clears the board along with whatever else is left and also scores.
I haven't redone the scoring since the straights were added, but the old 'balance' value was 350 points (without loaded dice) - and if this was met with fewer than 2 dice left it was sometimes prudent to hold the game and score out. The current scoring is a little higher, but against most npcs this will still be a winning value over multiple games, even though you might lose occasionally if they score well.
You have a lot more scoring options with 3 dice in play than 2 or 1, so it is worth considering whether to take what is on the board and score out, or to take only part of it to leave 3 dice in play for a higher scoring roll chance.
Loaded dice change the odds considerably, but you should look for sets which work together to a common purpose, rather than having odds changed at cross purposes.
Really? Being drunk increases your chance of winning?
there are skills that you can acquire late in game to be better - from agility i think
Best option is to get Lucky Dice too
The rules can be found on-line (it's a real game), and it takes a while to get the hang of it (when to push it and when not)
I've seen my opponent win in one hand on a few occasions, and i don't really get good until i nab the agility skill that improves dice throwing even if i have a Lucky die or two.
Yeah, although I'm not sure of the reasoning behind it. Of course, as you level up drinking, you'll no longer need to be drunk to have a decent chance at winning (plus there's that perk).
There is a chance when not loading the game that you will lose a proportion of games (I reckon on around 1 in 25 overall, with one in 5 at the worst against the 'heavily' loaded opponents in e.g. the Amorous Adventures.) But you can win an overwhelming proportion even with no advantages.
And this is a very old thread BTW...
You HAVE to choose a die to 'stick' that's either a 1, a 5, or some other variation of a winning 'hand'. If you don't, you need to choose to pass your go, or you're bust (no variation of a point scoring 'hand' at all), so you forfeit you turn automatically.
If you roll and end up with nothing special but you have a 1, 3, 4, 4, 6, 5 for instance, choose the 1 (because it is worth more than a 5) and roll again while you have more dice; your chances of getting three of a kind or better are higher. The less dice you have, the higher the chance of being bust and losing any accumulated round points.
It's a bit like poker meets pontoon, or black jack I guess.