Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
The save file may well be identical across platforms, but you'd need a method for cracking the Xbox's file verification. I was able to transfer my Xbox 360 Fallout 3 and Skyrim saves over to the PC version with no issues. A lot of people used to do that as a means of bug fixing their borked console saves, or to cheat. And the Xbox One is a lot closer to being just a run of the mill PC than the Xbox 360 was.
I guess it depends on the developer, but I don't see why they would necessarily need to create a whole new save file type or even make significant console-exclusive alterations. Once you get past the encryption, it's literally just a matter of altering a few flags on the file header AFAIR. Not sure if anybody has cracked Xbox One encryption yet, though.
omg, it's just Windows!