Kingdom Come: Deliverance

Kingdom Come: Deliverance

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Astralis L. Mar 15, 2018 @ 1:44pm
Has the motion sickness issue been solved? How?
When the game came out, many said that it caused motion sickness. I'm about to buy the game but wanted to check if this has been solved.
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Showing 1-15 of 15 comments
Astrobia Mar 15, 2018 @ 1:50pm 
Umm if First Person games all cause you motion sickness and you are very sensitive to it I don't think there is anyway it can be resolved. You can increase the FOV and sit back further from the screen to try mitigate it but only you know what your tollerance is. You can buy it and play for up 2 hours and use the steam refund system if it's making you ill (2 hours is more than enough time to tell if it causes you motion sickness). Also avoid drinking alcohole as it makes the screen sway.
Last edited by Astrobia; Mar 15, 2018 @ 1:51pm
Astralis L. Mar 15, 2018 @ 1:52pm 
FP games are not the issue. It's this game, apparently. I play all sorts of FP games but this game has caused sensitivity to many players like me who typically don't have this problem.

Thanks for reminding me about the 2-hour refund.
fenris Mar 15, 2018 @ 1:53pm 
There is also a mod at the Nexus that reduces head bob and such. Ever looked into surround gaming? Expensive but awesome. Would help allot with that.
Squirrell Mar 15, 2018 @ 3:40pm 
The motion sickness is still there. Reducing the fov to 60 helped for me. But it's an individual thing.

If you want to look it up on the web it is called VIMS - visually induced motion sickness.

KCD has several elements that cumulatively contribute to the problem. Some are -

Reality - the more real the visual image the more potential there is for VIMS to occur.

3D Projection - the maths that do the projection of the 3d landscape onto the 2d screen are wrong, causing the 2d image to distort as the view changes. The size and shape of objects changes unnaturally as the head "moves". The fix is to do the projections correctly in the game.

Head-bobbing - where the game tries to convince the player that he is moving up and down but the player's senses (mainly the balance system) tell his brain that he is not moving. The fix is to remove head-bobbing or tone it down. Skyrim had a similar but lesser problem originally.

Sudden changes in the 2D projection - for example, when the horse is following a road or trail automatically the horse movement can be very rough and jerky and not smooth. This aggravates the player's visual system. The fix is to smooth the transitions (splines not points?).

Blur - motion blur is not there to improve the quality of the image but to hide deficiencies in 3d projections. Turning it on might help reduce VIMS, but blurring an object makes it harder to see, potentially aggravating the visual system further if the screen is already bouncing around.

So -

Reducing the FOV effectively chops off the edges of the 2D projection. The edges are where the greatest movement and distortion occur. The trade-off is that the reducing the FOV can bring the viewer closer to the 2D projection. If the objects are low-res then the projected 2D image looks worse. FOV is adjustable further than the game options setting allows in the attributes.xml.

(The mod on nexus didn't work for me. I think the author hoped it would but then admitted that it didn't and changed the description of the mod but not the mod title.)
Last edited by Squirrell; Mar 15, 2018 @ 3:43pm
Nemesis 2002 Jun 28, 2018 @ 10:06am 
Originally posted by Squirrell:
The motion sickness is still there. Reducing the fov to 60 helped for me. But it's an individual thing.

If you want to look it up on the web it is called VIMS - visually induced motion sickness.

KCD has several elements that cumulatively contribute to the problem. Some are -

Reality - the more real the visual image the more potential there is for VIMS to occur.

3D Projection - the maths that do the projection of the 3d landscape onto the 2d screen are wrong, causing the 2d image to distort as the view changes. The size and shape of objects changes unnaturally as the head "moves". The fix is to do the projections correctly in the game.

Head-bobbing - where the game tries to convince the player that he is moving up and down but the player's senses (mainly the balance system) tell his brain that he is not moving. The fix is to remove head-bobbing or tone it down. Skyrim had a similar but lesser problem originally.

Sudden changes in the 2D projection - for example, when the horse is following a road or trail automatically the horse movement can be very rough and jerky and not smooth. This aggravates the player's visual system. The fix is to smooth the transitions (splines not points?).

Blur - motion blur is not there to improve the quality of the image but to hide deficiencies in 3d projections. Turning it on might help reduce VIMS, but blurring an object makes it harder to see, potentially aggravating the visual system further if the screen is already bouncing around.

So -

Reducing the FOV effectively chops off the edges of the 2D projection. The edges are where the greatest movement and distortion occur. The trade-off is that the reducing the FOV can bring the viewer closer to the 2D projection. If the objects are low-res then the projected 2D image looks worse. FOV is adjustable further than the game options setting allows in the attributes.xml.

(The mod on nexus didn't work for me. I think the author hoped it would but then admitted that it didn't and changed the description of the mod but not the mod title.)

Hi, thanks for the detailed post.
But if I may be so blunt : did the developers address the issue? Any significative changes from the launch? Like head bobbing etc...
I was a kickstarter supporter, but have been unable to play at all (I was so sick it was a nightmare after 1 hour!).
Last edited by Nemesis 2002; Jun 28, 2018 @ 10:06am
Kandi_Galaxy Jul 23, 2018 @ 5:15pm 
I am a gamer that gets motion sickness in quite a few games. I have just started a forum-style website that focuses on motion sickness for games. It is designed in the hopes that it will be the one go-to place for gamers who experience motion sickness for games. Its only new so there isn't many posts yet, but the more gamers I can get to sign up and start using the better. And hopefully gamers problems can get solved. Check it out here: https://motsickgaming.kandigalaxy.website
Legion Jul 23, 2018 @ 7:56pm 
I mean idk if anyone else is still having issues with this but.

Push the ~ key, enter cl_fov =(number here) press enter

I currently have mine set to 85 and i'm doing ok now. It wouldn't be bad at all if they would just let us turn off head bobbing without having to go through the fiels.
jfoytek Jul 23, 2018 @ 9:13pm 
Originally posted by Kandi_Galaxy:
I am a gamer that gets motion sickness in quite a few games. I have just started a forum-style website that focuses on motion sickness for games. It is designed in the hopes that it will be the one go-to place for gamers who experience motion sickness for games. Its only new so there isn't many posts yet, but the more gamers I can get to sign up and start using the better. And hopefully gamers problems can get solved. Check it out here: https://motsickgaming.kandigalaxy.website

As Retired US Navy I think its rather entitled to expect the developer to redo the game because of your motion sickness sensitivity...

Anyway being retired navy I can give you alot of advice on how to deal with Motion sickness. And I can also tell you that it gets better.
I am no expert on motion sickness caused bye video games but I would assume you can build up a tollerance to it just like you can actual motion sickness in real life....

Eat well.... Its far easier to feel neuseu's if you have an empty stomach...
If it gets bad take a break go outside and look at the horizon.
Take a Dramamine it really does work.

And Lastly deal with it, your body will adapt with time....

So my recommendations is not to return the game or avoid buying the game. My recommendation is to just take a break if you start feeling dizzy. And come back latter.

Nearly every new sailor gets sea sick and the answer for them is not. Oh sorry we will take you back to shore lol.... This isn't to say that there are not a few medical exceptions....

yes there are a few people in the world so motion sensitive that they can get medically waved from sea duty but thats Very Rare....

The Honest truth is about 35% off everyone in the world is sensitive to motion sickness. Most people simply are not exposed to situations often enough to allow there body to learn to cope.

So have a good meal gets some dramamine and sit down and push the envolope as long as you can then take a break go outside and look at the horizon...
theo (Banned) Jul 23, 2018 @ 9:36pm 
I am sensitive to motion sickness, can't ride cars and ♥♥♥♥, but never had this sort of issue with any videogame
Don't take your personal health issue as if it's something wrong with the game. I don't see how KC:D is any different from other FP games, anyway
Kandi_Galaxy Jul 23, 2018 @ 10:50pm 
Originally posted by jfoytek:
Originally posted by Kandi_Galaxy:
I am a gamer that gets motion sickness in quite a few games. I have just started a forum-style website that focuses on motion sickness for games. It is designed in the hopes that it will be the one go-to place for gamers who experience motion sickness for games. Its only new so there isn't many posts yet, but the more gamers I can get to sign up and start using the better. And hopefully gamers problems can get solved. Check it out here: https://motsickgaming.kandigalaxy.website

As Retired US Navy I think its rather entitled to expect the developer to redo the game because of your motion sickness sensitivity...

...

I’m not sure why you were directing this post at me as I never said that I expect developers to redo their games. But my forum site is for the gamers.
Not everyone would want to take a drug to ease their motion sickness, especially if the issue could be fixed with a change in settings. Some games the developer has already considered this when creating their game and have allowed certain settings such as Field of View to be able to be changed. Not all gamers are aware of these settings, and some settings that effect motion sickness are different for other games. And some gamers get motion sickness after only a few minutes of playing so can’t handle being able to do a trial and error of adjusting all different settings trying to find the right setting. That’s why I created the forum site to be an all-in-one for gaming motion sickness where other community members can add their fixes and gamers can vote on whether that fix worked for them.
I don’t disagree with you that it might be possible to build up a tolerance, but not all games can make you sick and sometimes its just not worth getting sick to play a certain game, so it can be hard to build up the tolerance if it doesn’t happen all the time.
Starwing Jul 24, 2018 @ 2:17am 
A friend recently asked me about this very issue because he knows I'm very sensitive to motion or flickers, flashes, some particle effects, etc in a game. He asked specifically about head bobbing and I told him I never noticed any except when Henry is drunk. :lol: Next time I was playing, I noticed the swaying he does while standing or crouching still. There must be more examples too but I wasn't having any issues at all. I think my brain just copes with it the way it does in real life, so I don't even notice it when I'm moving around in the world.

It's a good idea to take a break from any game that causes you to feel nauseous, a headache, changes in vision, or any other uncomfortable symptom. It also helps to get immersed in the game and allow your brain to learn how to process video game visual input more fluently.

I think it's not a "problem" that Warhorse needs to work on because it adds to the immersion for many players. A whole lot of games are unsuitable for players with neurological conditions or sensitivities like motion sickness, and that's just a fact of life for individuals living with such issues.

I don't feel entitled to have every single game tailored to prevent any of my negative reactions to shaking, flashing, particle effects, and some motion--not implying that others in the thread are being entitled or anything like that! I'm just stating how I personally feel about it and that if I was to ask for fixes that were not bugs, that I would feel guilty for acting entitled. That's all.

I hope as many players as possible can enjoy the game, and I sympathize with those who cannot. But I do say to them, "I know it sucks, I've been there, but that's life with these things. Unless and until you can recover, you've got to accept this and cope with it."
Nemesis 2002 Jul 24, 2018 @ 3:24am 
Hi guys, thanks for taking the time answering.
Don’t get me wrong, it’s not about feeling entitled or whatever... it’s just a straightforward question about technical solutions to manage an issue. Giving the option to have some « quality of life «  settings is not pandering, it’s called being gamer friendly.
Also, I kickstarted the game and would really really like to be able to enjoy it, isn’t that fair enough?
By the way, it is also a customer related issue, which is only going to get worse for the gaming industry as gamers get steadily older (I never experienced any motion sickness until now that I reach my mid-thirties).
matthewcox83 May 13, 2021 @ 3:50am 
for me personally i played this game about 2 days ago11/05/21. I played it for about an hour. i think i was fine until i started getting sleepy in the game and i also purchased a horse so a lot of fast motion in the game. anyways i didnt feel sick after playing the game but i had a migraine for about 5 hours straight. So yes i would really like to know how to reduce that situation. not sure why certain people get affected and others dont?
Jouchebag May 13, 2021 @ 6:31am 
Originally posted by Wonnie the Poop:
Originally posted by Astralis L.:
motion sickness
Pardon, but can someone explain me what is it?

Dizziness, vertigo, nausea (and vomiting) or other temporary balance disturbances caused by either physical motion (sea sickness) or visual stimuli.

Some people are particularly sensitive to it. Like someone up there pointed out rather long-windedly it's most often caused by and cured by adjusting: first person fov settings, head bob, and motion blur. Some people say having or not having a center reticle/dot can help.

Sadly, head bob, one of the biggest issues for motion sickness, seems hardcoded and difficult to get rid of. I've only turned up outdated nonsense, incompatible mods, etc.
every1hasnames May 13, 2021 @ 6:36am 
Originally posted by Wonnie the Poop:
Originally posted by Astralis L.:
motion sickness
Pardon, but can someone explain me what is it?

you dont know what motion sickness is?


Motion sickness is the uncomfortable dizziness, nausea, and vomiting that people experience when their sense of balance and equilibrium is disturbed by constant motion. Riding in a car, aboard a ship or boat, or riding on a swing all cause stimulation of the vestibular system and visual stimulation that often leads to discomfort.


However you being in actual motion may not be required. some people are more sensitive and can have motion sickness from watching movies, tv shows and in this particular case playing video games.
Last edited by every1hasnames; May 13, 2021 @ 6:38am
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Date Posted: Mar 15, 2018 @ 1:44pm
Posts: 15