Kingdom Come: Deliverance

Kingdom Come: Deliverance

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Diaper Lord Feb 20, 2018 @ 2:25pm
OP Polearms
Train with Captain Bernard for a few hours, gain strength, vitality, and agility in the process. Find a Polearm once finished and dominate the field of battle. I literally wiped out the entire bandit settlement with a Polearm prior to starting the real battle. You will thank me later.
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Showing 1-11 of 11 comments
Gunfreak Feb 20, 2018 @ 2:26pm 
Polearms were the preferred weapon in this period.
Hippopotamus Feb 20, 2018 @ 2:28pm 
Polearms seems like an afterthought since you can't put them in inventory/sheath them, also no working skills.
Nahmy Feb 20, 2018 @ 2:55pm 
The governing skill works fine and modders can add new perks for Polearms. It's just hidden from sight, but a simple notepad edit can reveal it. It's always there and gaining exp while you're using Polearms.
Diaper Lord Feb 20, 2018 @ 7:37pm 
There are no skills for it true, my main focus was strength and agility, which seemed to be gained when training with weapons at Rattay. I picked up a spear in a field after killing a cuman and decided to expirement with the horse, I hit a guy who was decently armored and went around for round 2, to my surprise he died after the second hit. The spear was so effective I decided to stab at the rest of the guys in the camp, the thing is a beast!!! Oh I also have the chain strikes perk that allows you to damage people even if they are blocking, that helps a lot too.
Polearms ridiculously broken. By scouting Prybislavitz I've killed first guy with polearm - the Halberd.
I picked it and killed another two bandits. The got pursued by 5 cumans, thought I am dead, but nope. 2 stabs in the armored cuman to kill and 1 slash to kill light armor one. Also backpedal+stabbing works too good.
Then I returned and started to kill heavy armored bandits. They dropped gorgeus breast plates and greaves. After 3 kills I felt smth wrong, it should not be easy like that and I left the ruins.
Btw this mod at least lowers the Spear damage in half, 65 stab dmg instead of 120+
Will test it in fighting, about damage reduction seems like solution
https://www.nexusmods.com/kingdomcomedeliverance/mods/1088?tab=files
Last edited by [‡]=Storky=[‡]; Aug 7, 2023 @ 5:48am
MF Aug 8, 2023 @ 8:08pm 
Originally posted by Sire Bob:
Train with Captain Bernard for a few hours, gain strength, vitality, and agility in the process. Find a Polearm once finished and dominate the field of battle. I literally wiped out the entire bandit settlement with a Polearm prior to starting the real battle. You will thank me later.

As an experiment one time I became a demigod inside of Skalitz, eventually getting hold of a halberd and plundering/terrorising the entire town. When the Cumans arrived I slaughtered them to a man, and their filthy heathen horses. Yep those are OP weapons. They're not implemented properly though - you can't store them or 'sheathe' them, although perhaps that reflects reality. Or perhaps the devs didn't want us playing with these weapons as they 're just too OP.
Originally posted by MF:
Originally posted by Sire Bob:
Train with Captain Bernard for a few hours, gain strength, vitality, and agility in the process. Find a Polearm once finished and dominate the field of battle. I literally wiped out the entire bandit settlement with a Polearm prior to starting the real battle. You will thank me later.

As an experiment one time I became a demigod inside of Skalitz, eventually getting hold of a halberd and plundering/terrorising the entire town. When the Cumans arrived I slaughtered them to a man, and their filthy heathen horses. Yep those are OP weapons. They're not implemented properly though - you can't store them or 'sheathe' them, although perhaps that reflects reality. Or perhaps the devs didn't want us playing with these weapons as they 're just too OP.
In a single player shooter you can use stationary heavy weapons and even detach them. For example heavy machineguns in Wolfenstein. They are very powerful, but cannot be stored.

I thing the same logic goes with polearms. They can be used on a place for devastation, but cannot be stored. Anyway it's pretty stupid.
Last edited by [‡]=Storky=[‡]; Aug 9, 2023 @ 4:25am
So I've used it with the mod above - the damage is lowered but they are the best weapons about parameters anyway. I mean damage and defence numbers + ability to PB and combo in the mod. They are OP, imbalanced and just kill the reason to use other weps.

I am sure halfsworded Longsword is much more dangerous tool than a Billhook.
I will try to edit the mod and half the damages, so polearms will be still viable because of length. But there will be a reason to pick an offhand weapon in close range combat.
I've succesfully nerfed dmg and def for polearms in the https://www.nexusmods.com/kingdomcomedeliverance/mods/1088?tab=files

How to:
1 - open (use 7zip vs .pak)
Steam/steamapps/common/KingdomComeDeliverance/mods/PolearmPerfectBlock/data/PolearmUtility.pak/Libs/Tables/item/
2 - in melee_weapon__PPB.xml edit "attack" value or mulitpliers next to it to change the dmg
3 - in weapon__PPB.xml edit "defense" value to change the def

I didn't risk to modify attack itself, because it's probably scaled from strenght and I like it. So I've changed multipliers themselves and decreased the dmg for 40%

<rows> <row attack="6.072727" item_id="0f5be0ac-ff11-4a01-a7f4-bf8e84c2e31b" slash_att_mod="0.3" smash_att_mod="0.24" stab_att_mod="0.63" /> <!-- spear (0.5, 0.4, 1.05) --> <row attack="8.40091" item_id="1f389792-6ddb-4060-8cc4-13bcc9117db8" slash_att_mod="0.6" smash_att_mod="0.27" stab_att_mod="0.48" /> <!-- halberd (1, 0.45, 0.8) --> <row attack="9.04545" item_id="3ef71c79-57c2-4f28-8f31-a091d9b78798" slash_att_mod="0.03" smash_att_mod="0.45" stab_att_mod="0.408" /> <!-- lucerne (0.05, 0.75, 0.68) --> <row attack="6.909091" item_id="44940b6c-f1f9-4ad1-9419-b5705a88e5b0" slash_att_mod="0.6" smash_att_mod="0.3" stab_att_mod="0.6" /> <!-- bill (1, 0.5, 1) --> <row attack="8.08182" item_id="8ef902ea-0c32-44c9-b101-71f35b9cbe3d" slash_att_mod="0.576" smash_att_mod="0.294" stab_att_mod="0.33" /> <!-- bardiche (0.96, 0.49, 0.55) --> <row attack="7.27273" item_id="cf58c28c-f2bd-41a0-9c6d-764767d144cf" slash_att_mod="0.21" smash_att_mod="0.3" stab_att_mod="0.66" /> <!-- hunting spear (0.35, 0.5, 1.1) --> <row attack="7.46636" item_id="f2817f34-9e28-4b97-8f6c-d2b2a7aaa61b" slash_att_mod="0.45" smash_att_mod="0.3" stab_att_mod="0.6" /> <!-- bohemian earspoon (0.75, 0.5, 1) --> <row attack="7.363636" item_id="033fc7b6-17b6-486d-95cb-a22afb131be2" slash_att_mod="0.6" smash_att_mod="0.3" stab_att_mod="0.552" /> <!-- guisarme (1, 0.5, 0.92) --> <row attack="6.454545" item_id="7377215a-a0ca-44a2-b11a-113a024191ca" slash_att_mod="0.66" smash_att_mod="0.3" stab_att_mod="0.6" /> <!-- glaive (1.1, 0.5, 1) --> <row attack="6" item_id="405c1865-413d-43b8-8db9-c44a0eefd350" slash_att_mod="0.45" smash_att_mod="0.27" stab_att_mod="0.6" /> <!-- scythe (0.75, 0.45, 1) --> </rows>


And defence is lowered for 30%

<rows> <row agi_req="0" defense="5.04" holster_material="" holster_model="" is_breakable="False" item_id="033fc7b6-17b6-486d-95cb-a22afb131be2" max_status="50" str_req="7" weapon_class_id="7" weapon_sub_class_id="" /> <!-- defense: 7.2 --> <row agi_req="0" defense="5.74" holster_material="" holster_model="" is_breakable="False" item_id="0f5be0ac-ff11-4a01-a7f4-bf8e84c2e31b" max_status="55" str_req="9" weapon_class_id="7" weapon_sub_class_id="" /> <!-- defense: 8.2 --> <row agi_req="0" defense="6.44" holster_material="" holster_model="" is_breakable="False" item_id="1f389792-6ddb-4060-8cc4-13bcc9117db8" max_status="94" str_req="14" weapon_class_id="7" weapon_sub_class_id="" /> <!-- defense: 9.2 --> <row agi_req="0" defense="6.44" holster_material="" holster_model="" is_breakable="False" item_id="2db35809-5a6b-4a5b-8782-eaf85c46f1d5" max_status="85" str_req="16" weapon_class_id="7" weapon_sub_class_id="" /> <!-- defense: 9.2 --> <row agi_req="0" defense="6.44" holster_material="" holster_model="" is_breakable="False" item_id="3ef71c79-57c2-4f28-8f31-a091d9b78798" max_status="100" str_req="15" weapon_class_id="7" weapon_sub_class_id="" /> <!-- defense: 9.2 --> <row agi_req="0" defense="5.04" holster_material="" holster_model="" is_breakable="False" item_id="405c1865-413d-43b8-8db9-c44a0eefd350" max_status="15" str_req="4" weapon_class_id="7" weapon_sub_class_id="" /> <!-- defense: 7.2 --> <row agi_req="0" defense="5.04" holster_material="" holster_model="" is_breakable="False" item_id="44940b6c-f1f9-4ad1-9419-b5705a88e5b0" max_status="40" str_req="6" weapon_class_id="7" weapon_sub_class_id="" /> <!-- defense: 7.2 --> <row agi_req="1" defense="5.04" holster_material="" holster_model="" is_breakable="False" item_id="49fa5ec9-92a9-4bfb-b56e-a33d04b69ee1" max_status="25" str_req="1" weapon_class_id="7" weapon_sub_class_id="" /> <!-- defense: 7.2 --> <row agi_req="4" defense="3.64" holster_material="" holster_model="" is_breakable="False" item_id="4bd249c6-0fea-4296-b60a-8d8a56ce76e6" max_status="1" str_req="1" weapon_class_id="7" weapon_sub_class_id="" /> <!-- defense: 5.2 --> <row agi_req="0" defense="4.34" holster_material="" holster_model="" is_breakable="False" item_id="7377215a-a0ca-44a2-b11a-113a024191ca" max_status="26" str_req="5" weapon_class_id="7" weapon_sub_class_id="" /> <!-- defense: 6.2 --> <row agi_req="0" defense="5.74" holster_material="" holster_model="" is_breakable="False" item_id="8ef902ea-0c32-44c9-b101-71f35b9cbe3d" max_status="50" str_req="8" weapon_class_id="7" weapon_sub_class_id="" /> <!-- defense: 8.2 --> <row agi_req="0" defense="6.44" holster_material="" holster_model="" is_breakable="False" item_id="cf58c28c-f2bd-41a0-9c6d-764767d144cf" max_status="75" str_req="11" weapon_class_id="7" weapon_sub_class_id="" /> <!-- defense: 9.2 --> <row agi_req="0" defense="6.44" holster_material="" holster_model="" is_breakable="True" item_id="d289be6f-a7cb-44b2-b2d0-a0a45105ef98" max_status="65" str_req="12" weapon_class_id="7" weapon_sub_class_id="" /> <!-- defense: 9.2 --> <row agi_req="0" defense="6.44" holster_material="" holster_model="" is_breakable="False" item_id="f2817f34-9e28-4b97-8f6c-d2b2a7aaa61b" max_status="77" str_req="13" weapon_class_id="7" weapon_sub_class_id="" /> <!-- defense: 9.2 --> </rows>
Twan Aug 11, 2023 @ 10:04am 
I'd like to use polearms just once but they are too annoying to carry since you can't store them
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Date Posted: Feb 20, 2018 @ 2:25pm
Posts: 11