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Its combos are faster than you can ever swing, it can guard and repost without its stance even being remotely near your attack, and they never seem to run out of stamina or make mistakes.
Thats not to say that they are hard to deal with. Simply get heavy armor, abuse clinching or master strokes yourself, or equip a mace and instantly win. Trying to engage in the sword combat to be an actualy skilled combatent is a waste of time, as its core defense mechanic is based on RNG leaving you nothing to skillfully adjust to.
At the start of the game where it promises you that with some time, practice, and levels, you can be at equal footing and have epic sword fights, this is fine. Because the illusion isnt broken. Once you learn how to dominate it, its flaws and tricks become obvious, and how lame they truly are.
Even if you can master strike a master strike, doesn't mean its fun. All that it's based on is timing. For Honor does this better by involving feints, which means that there's a level of mind games thats missing from this game.
There is no "RNG", its all timing as I am sure someone must have said already.
Also, this is by far just about the best Sword Fighting in a video game (and yes, I do Western Martial Arts as a hobby).
That's what this was aiming for, more on the Sim side of things, it never tried to hide that. It does a great job it. Sure M&B gives you more of the feeling of, well, moving you weapon from one side to the other. But when sparring, its almost like playing a song, its all in the timing and understanding Tempo, KCD does a very good job at this.
Again, its not One to One, nothing will be with a mouse and keyboard, but this is damn good for what it is.
As some one who was rather good at ForHonor and played alot of its beta/early days, Forhonor had this exact same problem. Perfect parries where too rewarding and basicly gave you undeniable damage. To the point where the only winning move was to never attack. Attacking just made you get parried, and fienting wasnt good enough at the time to counter that. Kindomecome actualy has it worse since the AI doesnt guard based on your aiming/stance, so fients literaly do nothing because they just read your inputs and react at the last second.
practice, practice, practice. ( Is that better than saying "Git Gud"?
timing my ass. Unless you count getting lucky and swinging just as the AI was chosing to swing. It is completely RNG because the parries arent based on your "timing", or swing direction.
also as some one else has pointed out, the NPCs have two masterstrieks. A normal perfect block followed by an attack which can be perfect blocked, and a pure masterstrike which is free damage and cannot. Lower level NPCs tend not to do the later, which is why I believe somany people think that all masterstrikes can be parried. Armored NPCs and guards do this frequently, however.
Can confirm