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I was unaware that you can cancel your attack with E. I was taught that "Feinting" was changing directions at the last second.
Going to have a test for this myself.
If this was indeed the way that the dev's wanted us to play then they have done a damn poor job of explaining it.
That's how i do it as well. Only crossed my mind because of our discussion lol. Quickly tested it and .... welp. it works.. Feinting...
I'm not sure if the master parry is a problem or not but I did lose to this bandit captain a few times and I thought it was lame.
The RNG gods are fickle. Do not disturb them for they can not be tested.
It is Feinting for all intents and purposes. It cancels your cutrent stance so you can attack with a different strike. It confuses the AI so you dont get auto master striked.
https://youtu.be/y5S-L35b_kQ
Sir, I believe you have found a hidden mechanic. While I can't test it myself (I don't have the game installed atm) that video is more than enough to convince me. This is really cool and I think you should make a thread yourself sharing this discovery.
I have a feeling the devs included this as an intended part of how feinting works but forgot to include it in the tutorial or even in-game help in the rush to release. Based on your video, it seems this mechanic actually makes feinting work in that it gives a clear way for the player to confuse the AI and thus prevent being screwed over by a master strike.
Thanks for sharing this.
All you need is a degree in eldritch mathematical trigonomecalcutry and you'll be an expert at coding in no time.
I wouldnt have found it if not for you lol. im goijg out right now xD. Feel free to share it this was our joint effort .
Will do!
Hmmmm, I still encounter Master Strikes more than I hoped for doing it this way. Maybe I'm doing it wrong, maybe it was a coincidence, who knows. If feinting did indeed decrease the chance of master strike, I prefer this to be at 0%. Perhaps others will have a better experience or do better than I did.
Regardless, I salute you for discovering a mechanic for feinting. You should post this as a discussion to share this information and see how their experience was like.
I can confirm that this works.
- Slash feint to Stab
- Stab feint to Upward Slash
- Stab feint to Downard Slash
http://steamcommunity.com/sharedfiles/filedetails/?id=1311542547
I experience many enemies Master Striking way more than half of my attacks, absolutely disregarding feints (is there any meaning in feint at all?). I have to just ram them with my head and after wining a clinch they do not Master Strike one or more attack.
The Master Strike should be only possible while ideal-blocking in the same direction as attack comes, at least for AI, which now is broken by Master Strike abuse. It would add to combat dynamic if there would be an option to evade Master Striking by pressing guard at very limited time period (and AI should not abuse that so stupidly too).
I believe that at least 95% of the current broken AI Master Strikes should be ideal blocks.
Best regards.
P.S. Even when you can clinch and attack and feint-cancel (with E) and attack with low chance of getting Master Strike, I believe it to be the way to bypass broken AI situation rather than the way it actually should work.
Ive installed the mod and makes the combat much more interesting