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So you followed your own path and declare that is the only one fixed path that can be followed. Great reasoning there, pal...
The player has plenty of choice in how to play the game (unless you're still in the tutorial/prologue). Try to take an objective view, not one blinded by your prejudices about the game.
And please be honest in how you represent that game so we can have a civil and productive discussion about this topic. Thanks.
it's a simulation of medieval life, so yes it's not exactly adhd friendly. wait till you get to the monastery part lol
Doesn't work. Finding the sweet spot is not the issue. I can neither sync the speed, nor draw a perfect circle with the required velocity. As I said I tried it ~50 times and still suck as bad as in the first attempt so no learning progress at all.
Funny. And true.
I've spent 10 minutes just trying to climb stairs in this game. Trying to get to a quest giver who doesn't seem to exist. Never mind the flawed horseback riding.
No game should be released like this. Climbing freaking stairs? Last time I saw obstacle issues this bad was in ESO. I'm embarrassed to even say that I played ESO.
Dragon Age Origins had bad horseback riding, too.
Playing this game is a job. Punch your card and suffer through it.
They'll need to keep working hard to fix this mess.
Well, the problem about the definition is something else: It's totally up to the player if he's roleplaying or not. Just because a RPG gives you tons of decisions to make and a fully customizable character to play it's still not much of roleplaying if you - as a player - act arbitrary. It's this one sentence that's important: "Players take responsibility for acting [...]". And usually most players don't really think about their character or role - they just play and make their decision on their own personality. Nice for a sandbox, but not real roleplaying.
Then the Kunesh problem annoys me. I have won the fight every time, even taking only one or two punches and a knee to the face yet I end up bloodier than a $10 hooker beaten by a sadist, not to mention my clothes become rags... Yet no one even mentions my face being messed up, not even Father. Again immersion broken. Then I end up feeling guilty for taking Kunesh's axe and hammer because I know he needs them, yet there is no other way to make money other than through stealing. Why does a master sword smith turned, horseshoe maker got no spare change that he could just give Henry?
Then outside the alehouse I am practially forced by Henry with the choice to be angry at the Deutchman despite I would be inclined to agree with him and not back the useless Emperor Wenceslas, whilst still dispising King Sigismund. I decline throwing manure, yet I get no option to try and persuade the others not to go ahead and do it and to leave the poor guy alone with his opinion. Then later on Father chastised me for the actions of the others despite the fact I took no part in it and did not want to either. This arguement that Henry puts up shows him for a big headed fool and I lose any relation to the character. Why the hell can Henry not just tell his Father that he took no part in the manure throwing incident?The blacksmith for me is more relatable but how the hell did he raise such an ignorant son?
I just don't feel like progressing because I fear there will just be more points like this that ruin the immersion for me. For me it is either: 1) Too linear on points I would prefer it not to be or 2) not linear enough for me just to be okay playing Henry. There is a fine line here and it gets bottlenecked.
You are correct, roleplaying is a two-way street. It requires the player to actually try to roleplay.
However, The player making effort to roleplay requires the game to give them enough options.
It is no cooincidence that role-playing games have always offered a lot of optional content and sandbox style worlds since the very beginning. Since even Ultima.
The reason is because even though a full blown expansive open-world where you can do anything is obviously not needed, a true RPG NEEDS to be choosier than the average game. It needs to have more things to do that are mutually exclusive with other things you could be doing. Things that define your role that you'll be playing in the world.
Henry's role in this world was predefined. This makes it a conventional narrative in a conventional action/adventure game with RPG elements such as a stat sheet and conversation options.
This is by far the worst description of this game I have read yet.
I like lots of parts of it, but
I don't think so. This is part of what's bothering me... I wouldn't have made that choice either, I would have let it go, but this game obviously has a pre-determined path that the character is GOING to walk no matter what. So all those choices you make in side quests etc., none of that factors into how he behaves during the main story cutscenes as far as I can tell, and that's a little annoying. I'm trying to be a scholarly herbalist but Henry keeps acting like an impulsive ass.