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Yes you are! Find some plate gear and get combat perks and learn special moves.
Thats a bug, report it to the devs, they already know about it though. Contact tech support so they help you out with that.
Go and do side quests, and level up everything. Try to get EVERYTHING that is associated with combat (STR, VIT, AGI, STLTH, to at least 15; WARF, DEF, MAINT, MACE, BOW, SWORD, AXE to at least 10 and preferably higher) to a good strong level. It is doable, though it does involve a good amount of play time. I've spent about 120 hours on one shelved initial Normal playline and then another 120 on my Hardcore. I didn't approach Radzig till about 90 hours maybe 100.
I failed the mission first time just because I didn't do the dance steps properly, but I reloaded, leveled a bit more, and went back and cleared out the whole camp on my on, burned all their arrows, stole all their fruits and vegetables, desecrated all the corpses, slept in their haystack for 5 hours, and left the next morning with 2400 pounds of loot in my pocket went back to Rataje and sold it. Then I told Lord Radzig "Not too many of them" and I to the mission in full plate with a mace and bow and a dose of all the best potions and I barely broke a sweat.
i just played as an archer plinking dudes whle my guys fought them. i kind of felt sorry for them getting such a beating. runt got a beating too.. right in the face
Don't go Limpe house you can still learn read.
Than go do side quest.
It did help that when we got to the church whilst the ai was clashing against each other I snuck round the formation and stabbed people in the back giving my allies the chance to cut them down.
You can do this is several ways -
shoot them from near the gate.
rush up the steps inside the Cuman camp and engage with melee weapons.
set fire to the haypile near the wall.
One of these is easier than the others, but you do still need to deal with them as they come down. It does interfere with the effectiveness of the archers in the church courtyard as well.
From watching other failures it seems that getting too far from your (small) group of allies tends to cause a lose-state "too many dead" even if all are still alive, leaving the area altogether gives a different failure message.
As far as steamrollering everything: it is true that the leveling system in the game is badly out of whack. Henry becomes superhuman far too quickly, and the idea that anyone short of King Arthur can wade into a mob of 10 bad guys and just mow them all down and come out only slightly injured is kinda absurd. Given the game itself does not offer a "realistic" or "balanced" or "well graduated" leveling and difficulty system, I don't see much point in intentionally gimping myself or otherwise failing to gain any advantage I can and go through every combat challenge I find with the least amount of punishment. I mean, "dying" isn't fun is it? Having to reload a save cause you died doesn't contribute to a sense of immersion or "historical realism," does it?
Anyway, there are lots of ways to do it! Luckily the game design is not all "on rails, place your next dance step exactly HERE or <MISSION FAILED>." Indeed, even some of the scripted action sequences which seem to be very tightly choreographed from the first playthrough are actually (apparently) fairly flexible in how they can be solved. Still, Invisible Wall to the south of Skalitz funneling Henry along the road to Talmberg is EGREGIOUSLY PUTRESCENT Game design and it deserves nothing but scorn IMHO.
You can also just let your archers kill them. I couldnt kill the archers without getting killed and I had to restart a lot, when one restart, my archers came in, and killed all their archers in no time. Thats my go-to solution now :P
(although if I redo a game, Il just get better skills before going to the runt battle)
yea no ♥♥♥♥, with the fact that a lot of the quests are timed you dont know when you can chill and go do other stuff and when you will get punished for it by failing the quest. Its just constant pressure its ♥♥♥♥♥♥♥ retarded