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I did it like this, fill water, then put in nettle then push q(to get fire) then wait for it too cool(when there are no glowing effect under kettle/pot) then give 2 mariflowers then get bottle and voila!
Assuming this is my first attempt at alchemy at all, could someone please write it out step by step for me, as in not just the general steps (add water, add nettle, boil, let cool, add marigold, done) but literally every single move to be done, every single key to be pressed, like for a really daft person?
Edit: Aight, sorry. I've figured out what I've been doing wrong. Hope this can be of use to other newbies (though of course I'd much rather you didn't need to):
1. Press E for read on the recipe book.
2. In the book, hold E to Prepare the recipe.
3. Select water from the shelf on your left. Just selecting the water will be enough — Henry will pour it into the cauldron automatically.
4. Select the nettle. But you will also need to Use (press E) the cauldron. Unlike pouring the base, putting the herbs into the cauldron has to be done manually. So there are two activities: 4.1. use the herb, 4.2. use the cauldron.
5. Just one press of Q for the bellows will be enough. No need to bother with the hourglass.
6. Use (E) the marigold. Use the cauldron. Use the marigold AGAIN and use the cauldon AGAIN — the quantities are not just about how many plants you need to have. When it says two handfulfs, you have to literally put a handful of marigold in the cauldron twice.
7. Use the phial.
So it's easy. It's not counterintuitive really, though you can be slightly misled or overwhelmed initially.
Boil, cook, simmer, all mean the same thing, so it's just pulling on the bellows that will initiate the process.
Leave to cool means stop cooking for 1 turn.
The sandglass is there for your timing - 1 flip and sand drain cycle on the sandglass = 1 turn.
Also, one pull cycle of the bellows = 1 turn. That's from the pull to when the flames die down. No need to time your cooking with a sandglass.
Grinding herbs with the mortar and pestle also = 1 turn.
Just some handy info.
I've read somewhere that you won't get the bonus potions for perfect execution if you make some mistakes, but you can still make some and the game is especially forgiving about the boiling part. One guy said boiling was pretty much optional.
Thanks! I didn't like the hourglass part.
Once you get to around level 8+ the recipes that require little heating (like marigold and poison), you can just throw the ingredients in and finish the potion. Once you hit 13 you will get auto brew and none of it will matter.
If a recipes requires grinding I will boil anyway and grind as it boils. By the time you finish grinding it will have finished boiling.
Clever! And thanks for the closer specifics on how much you can get away with.
So if you want to make money, you might as well make schnapps — it's a little more complicated to make but nets you more gold when selling.
For the record, you don't have to use the dish or repeat the grinding. You still have to 'use' the belladonna twice, but you can put two handfuls in the grinder, grind once and dump straight in the cauldron. So it's like two extra moves on top of marigold.
And you want to keep whatever potions you make until you gain the Snake Oil Salesman perk. Could also actually use them on missions, as the effects are more potent than any bonuses you can obtain from equipment.
I think I'm going to like potions, myself. The thing is, I may have 30 years of experience gaming but I also have a coordination impairment, so brewing a bunch of potions for use before combat and after (to recover energy and health and get some nourishment in the process) would allow me to play a more leisurely game and get away with some mistaken or clumsy movements in combat and skip the sharpening wheel. Plus cheap saving, hence no having to replay longer sequences — this one is valuable if your gaming time is limited.