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For now I've tried to see what the actual timer is and I waited on some main story quest for 2-3 days before going to complete them and I could still do it. I'm a bit afraid to wait more than 4 days though.
However, you aren't punished for spending a few days doing your own stuff and not the main quest.
They are not clearly marked in the quest notes. I had quest steps that failed because i had a full inventory and decided to go sell some stuff before i go on.
Quests also changed if i come too late. For example the quest where the bandists slay the people and the horses at Neunhof. If you come too late the guards already found the lead into the woods, you overhear the bandits conversation and don't get the xp for killing them and talking to everybody.
The game is definitely penalizing you for not being in time without letting you know that the mission is time critical.
Its only one reason that i could not give the game a positive review. There are much more.
I just don't like the feeling of uncertainty in this case. I guess it's some kind of neurosis. But to me it feels like a little damocles sword hanging above my head if i don't know if anything i do is time critical and how much time i have. For example i have to explore a bandit camp right now. What happens if i go to take a drink with my Theresa in the meanwhile? Will they abandon the camp? Will my dudes attack without my help? How can i be sure if those quests are not marked?
I was in the army in real life. You never get any orders like "please come to the bridge". Its always "we meet at the bridge at 900". In my opinion everything else in the case of time critical quests is just bad design and not realistic at all.
I need to be able to organize my time.
If the quest simply says "meet a Uzshitz to investigate, I take it I can go there and investigate whenever I can?
Im somewhat of a freak for organizing things, and in gaming, I always try to do everything I can do in one town before moving on to the next. I know that some people will say "hey, you can always come back to the town" but I dont like playing like that. I like feeling that once I completed a town, I only have to go back in case that it needs revisiting because of the story or such, but at least the side quests will be done. So thats why Im trying to find more info on how the quests determine their time frame. Id like it very much to be able to finish up on my sidequests before moving on.
This an issue with many games i played that the main quest, which sometimes progresses beyond a point of no return, gives and enourmouse sense of urgency. Like we need to do it now or a fast a posible. when in reallity the quest is not timed and you would miss out on a lot of content once you get locked out of it. imho anything that is made to belief to be urgent should be urgent. i mean its fair enough if you had to choose between quest and cant do everything. that just gives replayability.
Love the game but hate this specific mechanic