Kingdom Come: Deliverance

Kingdom Come: Deliverance

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chacolil Feb 15, 2018 @ 3:51am
Are there timers on main quests?
Topic; Id like to start off exploring at least the entirety of the city Im in at right now, but I feel like the main quest should be finished from its text, so can I just keep it there and do it when I like, or is there a timer for it?
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Showing 1-13 of 13 comments
ಠ_ಠ Exil Feb 15, 2018 @ 3:54am 
Some quests have timers. Like for example the one they showcased on their channel with the Neuhof attack. If you don't go after 2 or 3 days the knights will finish that quest on their own without your help.

For now I've tried to see what the actual timer is and I waited on some main story quest for 2-3 days before going to complete them and I could still do it. I'm a bit afraid to wait more than 4 days though.

However, you aren't punished for spending a few days doing your own stuff and not the main quest.
mrjohnson79 Feb 15, 2018 @ 3:55am 
For the ones where the quest giver specifically says something like 'meet me here tomorrow at noon/dawn' then you MUST meet them there at that time. But if that is not specified, then you can do it whenever. Not all main quests are time based
Last edited by mrjohnson79; Feb 15, 2018 @ 3:55am
Kulin Feb 15, 2018 @ 3:55am 
Yes, there were some times. Its one of the reason i gave the game a negative review.

They are not clearly marked in the quest notes. I had quest steps that failed because i had a full inventory and decided to go sell some stuff before i go on.

Quests also changed if i come too late. For example the quest where the bandists slay the people and the horses at Neunhof. If you come too late the guards already found the lead into the woods, you overhear the bandits conversation and don't get the xp for killing them and talking to everybody.

The game is definitely penalizing you for not being in time without letting you know that the mission is time critical.
Last edited by Kulin; Feb 15, 2018 @ 3:56am
bibblybing Feb 15, 2018 @ 3:58am 
Originally posted by Kulin:
Yes, there were some times. Its one of the reason i gave the game a negative review.

They are not clearly marked in the quest notes. I had quest steps that failed because i had a full inventory and decided to go sell some stuff before i go on.

Quests also changed if i come too late. For example the quest where the bandists slay the people and the horses at Neunhof. If you come too late the guards already found the lead into the woods, you overhear the bandits conversation and don't get the xp for killing them and talking to everybody.

The game is definitely penalizing you for not being in time without letting you know that the mission is time critical.
All due respect, the developers warned us their game was like this, if you paid more attention to the wording of the quests you would have made the assumption that this was a possibility. I certainly did. They could do more to let you know its a timed quest I guess but you really have to pay attention to the wording and the conversations. I wouldn't say it merits a negative review but the review is, after all, your opinion and you are welcome to it.
Kulin Feb 15, 2018 @ 4:20am 
Originally posted by bibblybing 🦁:
All due respect, the developers warned us their game was like this, if you paid more attention to the wording of the quests you would have made the assumption that this was a possibility. I certainly did. They could do more to let you know its a timed quest I guess but you really have to pay attention to the wording and the conversations. I wouldn't say it merits a negative review but the review is, after all, your opinion and you are welcome to it.

Its only one reason that i could not give the game a positive review. There are much more.

I just don't like the feeling of uncertainty in this case. I guess it's some kind of neurosis. But to me it feels like a little damocles sword hanging above my head if i don't know if anything i do is time critical and how much time i have. For example i have to explore a bandit camp right now. What happens if i go to take a drink with my Theresa in the meanwhile? Will they abandon the camp? Will my dudes attack without my help? How can i be sure if those quests are not marked?

I was in the army in real life. You never get any orders like "please come to the bridge". Its always "we meet at the bridge at 900". In my opinion everything else in the case of time critical quests is just bad design and not realistic at all.

I need to be able to organize my time.

Last edited by Kulin; Feb 15, 2018 @ 4:22am
chacolil Feb 15, 2018 @ 4:26am 
Thanks for all the responses; so to summarize, I should be ok to do some sidequests as long as the wording in the quest doesnt says "meet here at 5am" or such correct?
If the quest simply says "meet a Uzshitz to investigate, I take it I can go there and investigate whenever I can?
Kulin Feb 15, 2018 @ 4:27am 
It would be nice, but no. Only very few quests give you a time frame.
chacolil Feb 15, 2018 @ 4:30am 
Originally posted by Kulin:
Originally posted by bibblybing 🦁:
All due respect, the developers warned us their game was like this, if you paid more attention to the wording of the quests you would have made the assumption that this was a possibility. I certainly did. They could do more to let you know its a timed quest I guess but you really have to pay attention to the wording and the conversations. I wouldn't say it merits a negative review but the review is, after all, your opinion and you are welcome to it.

Its only one reason that i could not give the game a positive review. There are much more.

I just don't like the feeling of uncertainty in this case. I guess it's some kind of neurosis. But to me it feels like a little damocles sword hanging above my head if i don't know if anything i do is time critical and how much time i have. For example i have to explore a bandit camp right now. What happens if i go to take a drink with my Theresa in the meanwhile? Will they abandon the camp? Will my dudes attack without my help? How can i be sure if those quests are not marked?

I was in the army in real life. You never get any orders like "please come to the bridge". Its always "we meet at the bridge at 900". In my opinion everything else in the case of time critical quests is just bad design and not realistic at all.

I need to be able to organize my time.
jajaj yeah I know what you mean!! This is exactly my conflict right now :)
Im somewhat of a freak for organizing things, and in gaming, I always try to do everything I can do in one town before moving on to the next. I know that some people will say "hey, you can always come back to the town" but I dont like playing like that. I like feeling that once I completed a town, I only have to go back in case that it needs revisiting because of the story or such, but at least the side quests will be done. So thats why Im trying to find more info on how the quests determine their time frame. Id like it very much to be able to finish up on my sidequests before moving on.
H3r3tiC Feb 15, 2018 @ 4:35am 
neuhof i had to go instantly when i told the guy i needed some time (to wash sell and repair) when i returned the same day i failed cause they left
H3r3tiC Feb 15, 2018 @ 4:41am 
Originally posted by chacolil:
Originally posted by Kulin:

Its only one reason that i could not give the game a positive review. There are much more.

I just don't like the feeling of uncertainty in this case. I guess it's some kind of neurosis. But to me it feels like a little damocles sword hanging above my head if i don't know if anything i do is time critical and how much time i have. For example i have to explore a bandit camp right now. What happens if i go to take a drink with my Theresa in the meanwhile? Will they abandon the camp? Will my dudes attack without my help? How can i be sure if those quests are not marked?

I was in the army in real life. You never get any orders like "please come to the bridge". Its always "we meet at the bridge at 900". In my opinion everything else in the case of time critical quests is just bad design and not realistic at all.

I need to be able to organize my time.
jajaj yeah I know what you mean!! This is exactly my conflict right now :)
Im somewhat of a freak for organizing things, and in gaming, I always try to do everything I can do in one town before moving on to the next. I know that some people will say "hey, you can always come back to the town" but I dont like playing like that. I like feeling that once I completed a town, I only have to go back in case that it needs revisiting because of the story or such, but at least the side quests will be done. So thats why Im trying to find more info on how the quests determine their time frame. Id like it very much to be able to finish up on my sidequests before moving on.

This an issue with many games i played that the main quest, which sometimes progresses beyond a point of no return, gives and enourmouse sense of urgency. Like we need to do it now or a fast a posible. when in reallity the quest is not timed and you would miss out on a lot of content once you get locked out of it. imho anything that is made to belief to be urgent should be urgent. i mean its fair enough if you had to choose between quest and cant do everything. that just gives replayability.
bibblybing Feb 15, 2018 @ 5:48am 
On your quests tab if you pay attention to the GUI there is a little eggtimer icon, if you click it then it will re-arrange the order of your quests. I haven't investigated it properly but I assume it sorts your quests in the order of urgency.
Bingoose Jun 10, 2022 @ 3:18pm 
I can accept most of the difficult/trivial mechanics in this game but the timers on quests like finding Reeky I find annoying because it forces the player to keep going along with a quest spending upwards of hours on it even if the don't want to. It screws up the pacing for the player, since well if a player were to spend what amounts to an in game month adventuring and doing sidequests and returned to the main quest only to realize they got the worst outcome due to an invisible timer that is not done in other RPG's that also tell the player to "rush along". I'd be fine with timed quests in this game if it at least forced me to acknowledge the timer and didn't punish me for my lack of urgency in an open world RPG when there isnt even a visible timer.


Love the game but hate this specific mechanic :kcdhead:
noxteryn Jun 11, 2022 @ 2:25am 
Originally posted by Jetmeme Ham:
...it forces the player to keep going...
The game doesn't force you to do anything. It simply has consequences for your actions (or inaction). You can neglect as many quests as you want.
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Date Posted: Feb 15, 2018 @ 3:51am
Posts: 13