Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
r_sharpening (default to 0?) can be increased if you like sharpening
e_svoTI_DistantSsaoAmount
e_LodFaceAreaTargetSize (default .003)
e_svoTI_MinVoxelOpacity = 0.01
e_svoTI_VegetationMaxOpacity = 1
e_svoTI_TemporalFilteringBase = 0.5 --Might introduce ghosting, but it seems that it was fixed in svoti
e_svoMaxAreaMeshSizeKB = 20000 --Fixes problem with some places not generating voxels
e_ShadowsPerObject (default 0, values -1, 0, 1)
------------------------------------------
I've also noticed using one of the following commands can lead to crashes.
r_SilhouettePOM = 1 (probably the cause, and why it's disabled by default)
ai_ExtraActorAvoidanceRadius (anything other than 0)
ai_ExtraAvoidanceRadius (anything other than 0)
or possibly the crash is from having set "e_StreamCgfPoolSize" to anything higher than 512
needs further testing.
0 sharpening is actually like having it on 1. Not sure why, probably a cryengine thing.
EDIT 1
Hmm, seems random when it decides to make 0 sharpening act like sharpening set to 1.
Needs further testing.
I thought e_GI = 1 was global illumination? (for me it defaults to 0 for some reason, and makes no difference visually either way)
And yes, I have the proper hardware to support the supposed feature.
They probably have it disabled by default because it is unstable somehow.
Unfortunatly no. just like the collision commands they stay put and are unable to change them with commands.