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What you can (and should do), however, is set up the following variable to half the amount of your VRAM:
r_TexturesStreamPoolSize = 4096
This is my setting, because I have 8GB of VRAM. The default is 512, which is way too low for most setups.
As to the frequency of texture streaming, the game does it almost constantly on default settings.
currently keep all my games on a dedicated 500gb hdd but have a 250gb ssd which i keep my OS and things on
huh, i didnt even think of that! this is the only game installed that seems to really require the ssd. thanks!
(and i could use it as a excuse for more pc upgrades =D)
EDIT: Some stats about total usage from HWiNFO running in the background - game had just over 28GB(yes, twenty-eight) virtual memory committed by itself, just over 6GB RAM total(same as usual with streaming on) and around 20GB total dedicated VRAM allocated(note not all my settings are maxed out, including HD textures being off at the time of measurement. Also noticed page file usage(64GB total) only peaked at 1.4% with a minimum of 0.6%.
I seem to remember the game was more stable in general with texture streaming disabled, but I ran into a ton of other problems like the map not loading etc.
I hope they use a better / improved game engine for the sequel (or add the option to disable/reduce texture streaming on PC). I heard a while ago that the devs. are using the same engine for the sequel, don't know if that's true though.
They are still a fairly small studio I think and they already have experience with this engine(CryEngine, IIRC) so makes sense to go for the same one again. However it could be a newer version they are using for the sequel... who knows.
I just hope they fix the streaming issue once and for all(PREFERABLY in KCD1!). I find it hard to believe though that it has existed since launch, since what I am getting with a strong all-round PC is at times borderline unplayable. Constant massive disk reading all over the place resulting in non-stop framespikes(without mods/settings modifications and whatnot - what I have done concerning the above is the first modification of the game I've done).
Yea I remember messing with the texture streaming console commands and it causing all sorts of graphical issues, mainly with textures just not loading properly or fully. It boosted performance and fps quite a bit but had plenty of drawbacks.