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KC:D ~ 16km^2 to map extent - most of which is playable. The world features are correctly scaled and spaced appropriately (there is some map surgery to bring three 'outlying' towns and villages into the map extent by being substituted for the positions of other settlements, and keeping the general alignment of the river above and below the seam). It feels bigger because the human settlements are small in contrast to the realistic Bohemian river valleys and forests. You can realistically get lost in the woods (if not hopelessly, then to be unable to find a hidden location, even with a sketch map to follow).
Witcher 3 Novigrad and Velen, ~ 11.5km^2 playable with the HoS expansion. All(ish) maps come to around 41km^2 in total (with almost half of that water) and again the oft quoted 130+ km^2 is not relevant to anything. Didn't include values for the Portals quest, the Isle of Mists, The Painted World, The Mirror World or Vizima Palace, but altogether I'd be surprised if these added more than another 1km^2 of playable area.
If not much is going on,most of the gameplay time will end up being a trekking/hiking simulator through terrain and even if the environment is beautiful,it will become boring for me.What does KCD have to fill the expanse?Random quests(like skyrim's radiant system?)?A world with dynamic routine that allows me to create opportunities of my own?For example,can I spend time observing the route that the tax/payroll collector takes and I set up my own ambush with handcrafted traps to rob them?Does KCD allow me to do that?
All "This map is so huge" is is buzzword that mean nothing but that it is wide as a ocean and deep as a puddle. All the hype about large maps is marketing (for in my opinion idiots).