Kingdom Come: Deliverance

Kingdom Come: Deliverance

View Stats:
Kal Jul 9, 2020 @ 1:08pm
The End
Can I just say the ending to this game is very unsatisfying? I know I'll be spending another 20+ hours running around having fun with side quests. However why did it end so abruptly in middle of the plot? Why even have the cutscene with Jobst if you aren't going to follow up with the actual quest. I'm assuming it was meant for DLC; however that could've easily been another 40 hours of main story.
< >
Showing 1-15 of 19 comments
DargonBlak Jul 9, 2020 @ 2:42pm 
I also found the ending very unsatisfying. A pretty crappy way to end it.

The best explanation i've been given is that unfinished plot is just bait for KCD2, but in my opinion it just reinforces that KCD is an unfinished game.
CunkFeatures Jul 9, 2020 @ 2:52pm 
Originally posted by DargonBlak:
KCD is an unfinished game.
All of Dans games are unfinished.
Lieste Jul 9, 2020 @ 3:41pm 
Uhh. The "end" of the game was the conversation with Radzig Kobyla, you know, where he reminds you that a sword is just a piece of steel. That life and living are more important than revenge... and you have a vision with Martin under the tree, where you get to see them going back to heaven... with them proud of you for 'doing the right thing'.

The whole 'open quest' and 'not letting go' - that is at least in part "the player", and a future issue for Henry, not necessarily his immediate concern.

The post ending scenes are in an 'Epilogue' - It serves to contextualise what has been happening - why the conflict descended on Rural Bohemia at all - as well as punctuates the story, starting a new chapter of a new story 'another day'.


It is entirely not realistic for Henry to duel and get revenge on Markvart von Aulitz - he is a high noble in the direct service of the Bohemian Regent, King of Hungary etc. He was acting under legitimate orders to sack an 'enemy town' and secure the silver from a declared traitor. You are a no-body. You might want revenge, but it is the futile, stupid sort that most of us feel from time to time, rather than the "accomplish this task" sort we see in games... IMO.

Istvan the bastard - sure if and when you catch up with him, he is an outlaw, a bandit, a criminal... still a low noble of sorts, but is within accessible reach. But for now release on the promise of all of the regional Nobles and fled out of their desmene lands and out of their region of legal authority. For now, out of your reach. And that is fine.
Kal Jul 9, 2020 @ 4:16pm 
Pass around what you're smoking, because the ending was puuuuuure garage. What happened when we started the game. "Father" was killed, home town destroyed by sigismund, and the sword was stolen. These three things are the driving factors of the game. Every game has driving factors, and games end once those driving factors are complete. We did not avenge "father," get the sword back and stick Sigismund or any of his allies in the dirt. Nothing actually progressed in the game besides some hints that this could be King Henry. Come on, you cannot defend this game ending without any conclusion.
Lieste Jul 9, 2020 @ 4:29pm 
You want to murder Markvart and Istvan. Possibly even Sigismund.

Fine.

So does Henry.

Henry is an unrealistic moron.

Radzig talks a morsel of sense into him, his objects of hate are out of reach and he wakes up ready to face a new day. Sure he wants to feed his sword to Istvan if ever catches up with him... but meanwhile what is going on?

So Henry is at least a not total moron. He can look around him and enjoy the prospect of a new day. Boom. Story and moral.
Kal Jul 9, 2020 @ 4:32pm 
Aye, nice backhanded insult. Still a ♥♥♥♥ ending. There's no closure. But hey, if you enjoyed it, maybe good stories aren't for you.
AfLIcTeD Jul 9, 2020 @ 5:07pm 
Originally posted by Rick and Mori:
Aye, nice backhanded insult. Still a ♥♥♥♥ ending. There's no closure. But hey, if you enjoyed it, maybe good stories aren't for you.
Many stories have an "open" ending. It's nothing new.
Kal Jul 9, 2020 @ 5:11pm 
Originally posted by AfLIcTeD:
Originally posted by Rick and Mori:
Aye, nice backhanded insult. Still a ♥♥♥♥ ending. There's no closure. But hey, if you enjoyed it, maybe good stories aren't for you.
Many stories have an "open" ending. It's nothing new.

It's not an open ending. Open means theres unseen plot for the sequel. This is simply stopped in middle of the plot.
OLLY Jul 9, 2020 @ 7:05pm 
Its supposed to be a trilogy game i believe, so 2 more to come...
Jaunitta 🌸 Jul 9, 2020 @ 7:14pm 
Games like this can take many years to complete.
This first part was so enjoyable excellent game.
The journey is the game not the ending.
Sunbow Jul 10, 2020 @ 2:34am 
A huge part of the attraction of this game for me was the historical aspect of it. I did wonder how they would script it so that Henry, a nobody peasant, would have the opportunity of killing a high ranking nobleman like Markvart von Aulitz. And what would be the consequences of it? It's hard to work that into a plausible story without the game ending up like an The Assassin's Creed title.

Istvan however, is another story. Perhaps in DLC?

I've never really been bothered by endings. I don't play for the ending, but rather for the fun along the way. Besides, there is a moral to the ending of this story. Sometimes, you have to let go of revenge and not let it rule your life.
Last edited by Sunbow; Jul 10, 2020 @ 2:35am
Friendly Jul 10, 2020 @ 6:53am 
I believe originally there was going to be more, but they've cut that part out and are going to put it into a second game as far as I'm aware.
ThatGuy Jul 10, 2020 @ 9:39am 
Originally posted by Friendly:
I believe originally there was going to be more, but they've cut that part out and are going to put it into a second game as far as I'm aware.

This is the right answer I think they even thought about a trilogy but stuck with two games in the same story.
theo (Banned) Jul 10, 2020 @ 1:02pm 
Originally posted by ThatGuy:
Originally posted by Friendly:
I believe originally there was going to be more, but they've cut that part out and are going to put it into a second game as far as I'm aware.

This is the right answer I think they even thought about a trilogy but stuck with two games in the same story.
Which makes it a wrong answer because the first part of a trilogy would be cut even earlier.

Nah I think the ending is decent. It was cut 'artificially', but fine. It brings a conclusion to some of Henry's goals and motives, which seems to be somewhat... non-obvious to people fixated on 'muh sword'.
ThatGuy Jul 10, 2020 @ 5:11pm 
Originally posted by theo:
Originally posted by ThatGuy:

This is the right answer I think they even thought about a trilogy but stuck with two games in the same story.
Which makes it a wrong answer because the first part of a trilogy would be cut even earlier.

Nah I think the ending is decent. It was cut 'artificially', but fine. It brings a conclusion to some of Henry's goals and motives, which seems to be somewhat... non-obvious to people fixated on 'muh sword'.


No its still the right answer because the question was

"Why even have the cutscene with Jobst if you aren't going to follow up with the actual quest. I'm assuming it was meant for DLC; however that could've easily been another 40 hours of main story."

even if it was cut earlier they would still set up for the second part at the end
< >
Showing 1-15 of 19 comments
Per page: 1530 50

Date Posted: Jul 9, 2020 @ 1:08pm
Posts: 19