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The best explanation i've been given is that unfinished plot is just bait for KCD2, but in my opinion it just reinforces that KCD is an unfinished game.
The whole 'open quest' and 'not letting go' - that is at least in part "the player", and a future issue for Henry, not necessarily his immediate concern.
The post ending scenes are in an 'Epilogue' - It serves to contextualise what has been happening - why the conflict descended on Rural Bohemia at all - as well as punctuates the story, starting a new chapter of a new story 'another day'.
It is entirely not realistic for Henry to duel and get revenge on Markvart von Aulitz - he is a high noble in the direct service of the Bohemian Regent, King of Hungary etc. He was acting under legitimate orders to sack an 'enemy town' and secure the silver from a declared traitor. You are a no-body. You might want revenge, but it is the futile, stupid sort that most of us feel from time to time, rather than the "accomplish this task" sort we see in games... IMO.
Istvan the bastard - sure if and when you catch up with him, he is an outlaw, a bandit, a criminal... still a low noble of sorts, but is within accessible reach. But for now release on the promise of all of the regional Nobles and fled out of their desmene lands and out of their region of legal authority. For now, out of your reach. And that is fine.
Fine.
So does Henry.
Henry is an unrealistic moron.
Radzig talks a morsel of sense into him, his objects of hate are out of reach and he wakes up ready to face a new day. Sure he wants to feed his sword to Istvan if ever catches up with him... but meanwhile what is going on?
So Henry is at least a not total moron. He can look around him and enjoy the prospect of a new day. Boom. Story and moral.
It's not an open ending. Open means theres unseen plot for the sequel. This is simply stopped in middle of the plot.
This first part was so enjoyable excellent game.
The journey is the game not the ending.
Istvan however, is another story. Perhaps in DLC?
I've never really been bothered by endings. I don't play for the ending, but rather for the fun along the way. Besides, there is a moral to the ending of this story. Sometimes, you have to let go of revenge and not let it rule your life.
This is the right answer I think they even thought about a trilogy but stuck with two games in the same story.
Nah I think the ending is decent. It was cut 'artificially', but fine. It brings a conclusion to some of Henry's goals and motives, which seems to be somewhat... non-obvious to people fixated on 'muh sword'.
No its still the right answer because the question was
"Why even have the cutscene with Jobst if you aren't going to follow up with the actual quest. I'm assuming it was meant for DLC; however that could've easily been another 40 hours of main story."
even if it was cut earlier they would still set up for the second part at the end