Kingdom Come: Deliverance

Kingdom Come: Deliverance

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Bucketsmith Sep 16, 2019 @ 9:35am
Band of Bastards final fight
So about the last mission in this questline...

Why do the bastards keep dying?! Even when I manage to keep them alive in the battle (by using a bow myself it seems to magically increase their chances of survival), at least one of them will just suddenly die whilst riding back to camp.

Is there a chance I went into this quest too quickly after the last one and they're technically still healing or at a lower health than they should be?

Why, if I constantly loot marigold concoctions and bandages off of even the simplest of bandits, why do these pro mercenaries not carry those to tend to their wounds after a battle?!

Can I somehow buff these guys? I tried putting a marigold concoction into the stew pots but I have no idea if it worked. I can't check.
Originally posted by PIT_DEFENDER:
Originally posted by Bucketsmith:
All right so I decided to go get some potions and try some things out.

- Only one potion can be in effect in a pot at any time. I did not test for how long the pot keeps the potions potential.
- Waking up at around 5:00 and putting a potion in the pot, waiting until they all ate and then starting the final battle does NOT skip ahead time on potion duration. Meaning the duration of potion effect is the same from the moment to start talking to Kuno to the moment the battle actually starts. Meaning if you spike the pots with a good potion the band will have its effects during the battle.
- Sleeping one day forwards The Ring of Bacchus into the next step. You apparently do not need to do a patrol in between every time. However, this might only work this way prior to the last quest/patrol/battle and not between earlier patrols. I couldn't test that last bit.

I ended up taking a crap ton of potions and a Raven's Beak and just went to town on them. Took a few tries still, but they all made it out of the battle.

And the biggest plot twist? When you talk to Kuno after the battle... turns out they're kind of ♥♥♥♥♥♥♥♥ as mercenaries anyway. If one of them dies and you talk to him after the battle he shrugs it off like it's nothing. Just part of the deal. If they all survive he isn't impressed either.
So after all that, as long as you finish the Ring of Bacchus prior to that last battle, it doesn't even matter if any of them die. It'll still be completely in line with how the storyline is written. Sigh!

P.S. I can't mark my own reply to solve my own thread. Ah well.

You only now realised they are a bunch of a-words xD
I wonder what happens if you put the witch potion into pots around town xD
You can mark this as your answer <3
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Showing 1-15 of 17 comments
Bam Bam Sep 16, 2019 @ 10:03am 
They won't die if you don't ask them to fight there. You don't need them.

If they do fight an easy way is a hammer and a bunch of STR. Wait until all enemies have aggroed a target then crack skulls from behind. Bow could work too.
Bucketsmith Sep 16, 2019 @ 10:11am 
Only option I see to not get them to fight is to have them ♥♥♥♥♥ out by taking the silver. That's not an option I want to take in this playthrough.
Stefan Sep 16, 2019 @ 12:18pm 
After a few tries I've managed to beat that fight without any mercenary dying, then while riding back to Rattay I got a popup message saying that Sir Kuno had died :steamfacepalm:
pks Sep 16, 2019 @ 4:07pm 
Originally posted by Bucketsmith:
Why do the bastards keep dying?!
Because AI does not understand Lanchester's laws. Ganging up on enemies that is. Bastards are outnumbered.

Originally posted by Bucketsmith:
at least one of them will just suddenly die whilst riding back to camp.
Bleeding, probably.

Originally posted by Bucketsmith:
by using a bow
Wrong method.

What you should do is rush in (preferably with a shield), so that most enemies agro on you instead of the bastards. Immediately after that start backpedaling and kite a sizeable group away while your buddies backstab them and kill off others. Don't engage apart from occasional stab or riposte.
PIT_DEFENDER Sep 16, 2019 @ 5:01pm 
I wonder would puting an antidote or lazarus potion on a weapon like you do with poison and then giving them each a smack would help lol
AfLIcTeD Sep 16, 2019 @ 9:24pm 
Originally posted by PIT_DEFENDER:
I wonder would puting an antidote or lazarus potion on a weapon like you do with poison and then giving them each a smack would help lol

It may take a few swings to take effect. That and they will most likely aggro you.
I wonder if you could spike their food in the morning with lazarus and then go do the battle. Hopefully the potion will still be in effect?
Bucketsmith Sep 17, 2019 @ 1:47am 
Originally posted by pks:
Because AI does not understand Lanchester's laws. Ganging up on enemies that is. Bastards are outnumbered.
Rhetorical question, don't worry about it.

Originally posted by pks:
Bleeding, probably.
Yes, this is obvious. It could also have been a poison but none of the weapons that you can loot seem to be poisoned.
I wasn't asking why, I was stating they'll just die later even if the battle goes well.

Originally posted by pks:
What you should do is rush in (preferably with a shield), so that most enemies agro on you instead of the bastards. Immediately after that start backpedaling and kite a sizeable group away while your buddies backstab them and kill off others. Don't engage apart from occasional stab or riposte.
That's the wrong method actually.
When you rush in they just run past you, and due to how the lock-on mechanism works, you can't aggro them fast enough.
You then gotta rush to hit the fools as fast as you can, but that doesn't work either 'cause it'll already be enough time for them to kill one of the band with just a few hits. The locking mechanism, even when holding down SHIFT, is still so sluggishly in the way here as well.

Originally posted by AfLIcTeD:
It may take a few swings to take effect. That and they will most likely aggro you.
I wonder if you could spike their food in the morning with lazarus and then go do the battle. Hopefully the potion will still be in effect?
I do that but there's no way to check if it even works at all.
I think with how the game works, time isn't that much of a factor if you start the final battle right after dumping ♥♥♥♥ in the pot. Time will pass until the actual battle, but I do not think the game counts that time for the potion effect to run out. Though I am not sure. Perhaps this can be tested by eating from the pot yourself, as well.

It also raises the question of how potions and pot work. There's not enough information on this to answer all questions.
We don't know if we can put multiple potions in it to get all the effects either.
What would you get anyway if all the bastards survived?

It's near impossible for all to survive, as this stupid stone goes in with unarmed combat at least for me and drops dead after two swings, it's ridiculous.

I loaded enough times for that. Also, sometimes in the midst of battle I accidentally chop a friendly and after killing Zoul and his lackeys, the bastards turn on me, hilariously all drop dead at the end however.
pks Sep 17, 2019 @ 2:11am 
Originally posted by Bucketsmith:
When you rush in they just run past you, and due to how the lock-on mechanism works, you can't aggro them fast enough.
Every time I did it, I seemed to have the highest aggro priority for enemy AI even without attacking them, especially for Zoul.

Maybe it depends on what you are wearing?
heervandering Sep 17, 2019 @ 2:33am 
Did you finish Ring of Bacchus?
Bucketsmith Sep 17, 2019 @ 2:34am 
Originally posted by SPERMINATOR™:
What would you get anyway if all the bastards survived?

It's near impossible for all to survive, as this stupid stone goes in with unarmed combat at least for me and drops dead after two swings, it's ridiculous.

I loaded enough times for that. Also, sometimes in the midst of battle I accidentally chop a friendly and after killing Zoul and his lackeys, the bastards turn on me, hilariously all drop dead at the end however.
The Ring of Bacchus quest runs through the final battle for me. It keeps failing when one of them dies.
Plus, from a light RP perspective, I'd want Henry to want them to live.
It also just feels incredibly odd they don't die in the previous big battle - where they lie unconcious between murdering enemies that you leave behind - and then in this battle they're suddenly pansies that die when someone farts in their direction.

Originally posted by pks:
Originally posted by Bucketsmith:
When you rush in they just run past you, and due to how the lock-on mechanism works, you can't aggro them fast enough.
Every time I did it, I seemed to have the highest aggro priority for enemy AI even without attacking them, especially for Zoul.

Maybe it depends on what you are wearing?
Yeah that's why I mentioned the bow. They tend to not gang up on me after initial contact, but then I draw their attention by hitting them with an arrow. They go through an animation when hit so your buddies get a good chance to do damage. And then they want to fight you instead of your buddy who is pouncing on them, it works well.
Still can't get it so they all live and stay alive tho.

I dunno if their stats are so low, or if they haven't fully rested from the last fight, or what it is.. Feel like this quest just makes zero sense.
Bucketsmith Sep 17, 2019 @ 10:34am 
All right so I decided to go get some potions and try some things out.

- Only one potion can be in effect in a pot at any time. I did not test for how long the pot keeps the potions potential.
- Waking up at around 5:00 and putting a potion in the pot, waiting until they all ate and then starting the final battle does NOT skip ahead time on potion duration. Meaning the duration of potion effect is the same from the moment to start talking to Kuno to the moment the battle actually starts. Meaning if you spike the pots with a good potion the band will have its effects during the battle.
- Sleeping one day forwards The Ring of Bacchus into the next step. You apparently do not need to do a patrol in between every time. However, this might only work this way prior to the last quest/patrol/battle and not between earlier patrols. I couldn't test that last bit.

I ended up taking a crap ton of potions and a Raven's Beak and just went to town on them. Took a few tries still, but they all made it out of the battle.

And the biggest plot twist? When you talk to Kuno after the battle... turns out they're kind of ♥♥♥♥♥♥♥♥ as mercenaries anyway. If one of them dies and you talk to him after the battle he shrugs it off like it's nothing. Just part of the deal. If they all survive he isn't impressed either.
So after all that, as long as you finish the Ring of Bacchus prior to that last battle, it doesn't even matter if any of them die. It'll still be completely in line with how the storyline is written. Sigh!

P.S. I can't mark my own reply to solve my own thread. Ah well.
Last edited by Bucketsmith; Sep 17, 2019 @ 10:35am
The author of this thread has indicated that this post answers the original topic.
PIT_DEFENDER Sep 18, 2019 @ 5:02am 
Originally posted by Bucketsmith:
All right so I decided to go get some potions and try some things out.

- Only one potion can be in effect in a pot at any time. I did not test for how long the pot keeps the potions potential.
- Waking up at around 5:00 and putting a potion in the pot, waiting until they all ate and then starting the final battle does NOT skip ahead time on potion duration. Meaning the duration of potion effect is the same from the moment to start talking to Kuno to the moment the battle actually starts. Meaning if you spike the pots with a good potion the band will have its effects during the battle.
- Sleeping one day forwards The Ring of Bacchus into the next step. You apparently do not need to do a patrol in between every time. However, this might only work this way prior to the last quest/patrol/battle and not between earlier patrols. I couldn't test that last bit.

I ended up taking a crap ton of potions and a Raven's Beak and just went to town on them. Took a few tries still, but they all made it out of the battle.

And the biggest plot twist? When you talk to Kuno after the battle... turns out they're kind of ♥♥♥♥♥♥♥♥ as mercenaries anyway. If one of them dies and you talk to him after the battle he shrugs it off like it's nothing. Just part of the deal. If they all survive he isn't impressed either.
So after all that, as long as you finish the Ring of Bacchus prior to that last battle, it doesn't even matter if any of them die. It'll still be completely in line with how the storyline is written. Sigh!

P.S. I can't mark my own reply to solve my own thread. Ah well.

You only now realised they are a bunch of a-words xD
I wonder what happens if you put the witch potion into pots around town xD
You can mark this as your answer <3
Bucketsmith Sep 18, 2019 @ 5:12am 
Originally posted by PIT_DEFENDER:
Originally posted by Bucketsmith:
All right so I decided to go get some potions and try some things out.

- Only one potion can be in effect in a pot at any time. I did not test for how long the pot keeps the potions potential.
- Waking up at around 5:00 and putting a potion in the pot, waiting until they all ate and then starting the final battle does NOT skip ahead time on potion duration. Meaning the duration of potion effect is the same from the moment to start talking to Kuno to the moment the battle actually starts. Meaning if you spike the pots with a good potion the band will have its effects during the battle.
- Sleeping one day forwards The Ring of Bacchus into the next step. You apparently do not need to do a patrol in between every time. However, this might only work this way prior to the last quest/patrol/battle and not between earlier patrols. I couldn't test that last bit.

I ended up taking a crap ton of potions and a Raven's Beak and just went to town on them. Took a few tries still, but they all made it out of the battle.

And the biggest plot twist? When you talk to Kuno after the battle... turns out they're kind of ♥♥♥♥♥♥♥♥ as mercenaries anyway. If one of them dies and you talk to him after the battle he shrugs it off like it's nothing. Just part of the deal. If they all survive he isn't impressed either.
So after all that, as long as you finish the Ring of Bacchus prior to that last battle, it doesn't even matter if any of them die. It'll still be completely in line with how the storyline is written. Sigh!

P.S. I can't mark my own reply to solve my own thread. Ah well.

You only now realised they are a bunch of a-words xD
I wonder what happens if you put the witch potion into pots around town xD
You can mark this as your answer <3
I mean, the storyline makes a good effort to be all like "they all went through ♥♥♥♥ and done ♥♥♥♥ things but in essence they're good lads anyway" and then they just anti-climaticly ♥♥♥♥ off anyway.... reeeeeeeeeee
PIT_DEFENDER Sep 18, 2019 @ 5:40am 
I thought it was more like we are all bad but we think its ok anyways ;p Thats why Radzig sent Henry over to keep an eye on them no ?
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Date Posted: Sep 16, 2019 @ 9:35am
Posts: 17